Pathfinder 1e: Airborne Reanimator

We are currently hard at work on the Book of Beasts: Warpriest Codex. It will be out soon, and we are so excited! This will be the first part of a new subscription that we are hard at work creating. The Book of Beasts: Character Codex will be one awesome book when completed and we hope that you will join us on this ride. Read all about what you get when you subscribe to the Character Codex here.

Today we are showing off another of the warpriests inside this Warpriest Codex. The last one was a dwarf, a race you would completely expect to see paired with the warpriest class. Today we are showing off a wyvaran warpriest, one very different than the last one. Heck, this race as the ability to fly. Clumsy, sure, but they can still get airborne. Like many evil clerics, this one loves to bring back the dead as a shambling corruption of life. If you like this one, just wait until you see what we have in store for the rest of these clerical warriors.

One thing to notice is that the Wyvaran’s deity is the Five Heroes. This deity comes from the Book of Heroic Races: Advanced Compendium. Each of the races inside have their own deities. Those are the only options we chose that do not come from one of the Pathfinder Roleplaying Game line of books, and even then, we only used the deities from races in the BoHRAC. The rest we chose from mythology, deciding on alignments and domains (or blessings in this case) that best suited them. If you want a supplement that describes the mythological deities, and their domains, and the organization of their worshippers, let us know in the comments below. It is something we would love to do if you are interested in such a project.

Download the Book of Beasts: Warpriest Codex today at, DriveThruRPG, the Open Gaming Store, and and tell your friends that are sticking with Pathfinder 1e about us. Your words are the best way for people sticking with the game we love to find us and what we produce, and we need your help to do so.

Airborne Reanimator CR 3

XP 800
Wyvaran ARG warpriest of the Five Heroes BoHRAC 4
NE Medium dragon
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3


AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 21 (4d8)
Fort +4, Ref +3, Will +7
Immune paralysis, sleep


Speed 20 ft., fly 20 ft. in armor (clumsy) (30 ft., fly 30 ft. [clumsy] without armor)
Melee +1 heavy mace +7 (1d8+3)
Special Attacks blessings 5/day (Death: from the grave; Magic: hand of the acolyte), channel negative energy (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day), slapping tail +5 (1d8+2 bludgeoning)
Warpriest Spells Prepared (CL 4th; concentration +7)
2nd—lesser animate dead UM, summon monster II
1st—obscuring mist, sanctuary (DC 14), shield of faith, summon monster I
0 (at will)—create water, detect magic, read magic, virtue


During Combat The warpriest flies out of reach of melee attacks and casts lesser animate dead and summon monster spells, then making Flyby Attacks to stay out of reach of opponents, using sacred weapon on the masterwork heavy mace.
Base Statistics Without sacred weapon, the warpriest’s statistics are Melee mwk heavy mace +7 (1d8+2)


Str 15, Dex 14, Con 10, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Combat Casting, Flyby Attack, Intimidating Prowess, Weapon Focus (heavy mace)
Skills Fly –2, Heal +10, Intimidate +8, Sense Motive +10
Languages Common, Draconic, Elven
Combat Gear wand of hold person (8 charges); Other Gear +1 breastplate, mwk heavy mace, wooden holy symbol of the Five Heroes, 17 gp

Pathfinder: A Horde of Races

Tuesday February 14th—Valentine’s Day—sees the launch of the Book of Heroic Races: Advanced Compendium. This has been a work in progress for over two years. So what exactly is inside it?

Well each race has about 16 pages of material, describing the race, their culture, their view on the world, how others of their kind interact, their religions, and of course plenty of Pathfinder gaming stats. Like what? Well we start off with the Racial Traits, follow that up with alternate racial traits, character traits, a veritable horde of archetypes and other class options, mundane equipment specific to their race, and spells and magic item commonly created by members of that race. We finish off each individual section with ideas for you to integrate this race into your game and NPCs so you can us this race in your game right away. As a bonus we threw in favored class options for this race for over 40 different classes. Sure every class in the core rule book is covered here but so are the classes from the Advanced Player’s Guide to the Advanced Class Guide as well as Ultimate Psionics and the Time Thief thrown in for good measure.

You want more? Well how about some racial technology for those that want to play a Pathfinder in Spaaaaaace.

So what races are covered in this book? Glad you asked. We have:

Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and

Pathfinder: The Wings of Combat

All week long we are sharing with you some of our favorite parts of the Book of Heroic Races: Advanced Wyvarans for Pathfinder. Previously we shared their racial stats and two archetypes. Today, we are posting a few of the combat feats a wyvaran can take that are exclusive to the race. These feats reveal a different fighting style than most races, emblematic of their draconic heritage. I hope you enjoy them as much as we do.

Deadly Diver (Combat)
When you dive, you usually connect, one way or the other.
Prerequisite: Base attack bonus +1, wyvaran
Benefit: When you perform a charge while flying and you miss on your attack, you may make another attack roll. If the attack is successful you deal 1d4 + your Strength bonus of bludgeoning damage to the target as you bodily connect with your target. This attack does not provoke an attack of opportunity.

Gnome Hunter (Combat)
You have taken on a small measure of the racial enmity that kobolds feel.
Prerequisite: Wyvaran
Benefit: You gain a +1 racial bonus on attack rolls and a +2 racial bonus on damage rolls against gnomes.

Telling Tail (Combat)
You are more adept at using your tail in combat.
Prerequisite: Wyvaran
Benefit: You may use your slapping tail as a primary natural attack.
Normal: You may only use your slapping tail to make attacks of opportunity.

Wing Bash (Combat)
Your strong wings support you in combat.
Prerequisite: Base attack bonus +1, wyvaran
Benefit: You can make bashing attacks with each of your wings. This is a secondary natural attack that deals 1d4 bludgeoning damage.

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at the JBE Store. You can also download this book at DriveThruRPG/RPGNow, Open Gaming Store, and

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Store. You can also find it at DriveThruRPG/RPGNow, d20PFSRD, and

Pathfinder: Wyvarans Unleashed

Do Not Meddle in the Affairs of Dragons …

Children of the cauldron, wyvarans stand as a race of dragons like no other. They met the challenge for survival with a roar that was heard around the world. Now they quest for gold, territory, knowledge, and honor. This quest leads to many heroic deeds as tales of this young race spread from town to town. Now you can play a wyvaran and show the world what it means to be a dragon.

Book of Heroic Races: Advanced Wyvarans gives you everything you need to play a wyvaran character. This 23-page supplement features:

  • Standard Racial Traits for playing a wyvaran, 8 alternate racial traits and 4 new character traits to customize your character for this unique play experience
  • 6 New Character Class Options including 5 new archetypes like the intuitor and the stormlancer, and the wyvern sorcerer bloodline
  • 11 New Feats expanding on your draconic origins
  • 5 New Dragon-Themed Spells
  • 6 New Magic Items
  • 2 New Deities with a unique perspective on community and flying
  • Details on wyvaran adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD, and

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and

Pathfinder: New Wyvaran Archetypes

We are currently finishing up Book of Heroic Races: Advanced Wyvarans. While you are waiting for the most detail this race has ever been given, you can enjoy these two class archetypes.

There are checks and balances in every society. When wyvaran society experiences a system shock, like a crime against property rights or the taking of wyvaran life, then the regulators are called in. They re-balance the scales of justice and deliver a reckoning to the offending party.
Associated Class: ranger
Associated Race: wyvaran
Associated Alignment: any lawful.
Replaced Abilities: Wild empathy, hunter’s bond, favored enemy (all but 1st level).
Modified Abilities: Class skills, favored enemy (1st level only)
Class Skills: A regulator gains Sense Motive as a class skill in addition to the other class skills.
Sound Judgment (Ex): At 1st level, a wandering judge gains a +2 bonus on Sense Motive checks.
Favored Enemy (Ex): At 1st level, a regulator must select dragon as his favored enemy.
Blessed by Law (Su): At 4th level, a regulator lives and breathes law. In return he receives access to the warpriest blessing of Law and gains the minor blessing. A regulator uses his ranger level – 3 as his warpriest level to determine the effect of the blessing. At 13th level, a regulator gains the major blessing from the Law blessing.
Loyal to the Law (Ex): At 4th level, a regulator gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Twice per day, as a standard action, the regulator may grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the regulator possesses. Allies do not need to meet the prerequisites of this bonus feat. Chaotic creatures do not gain the benefit of this teamwork feat, even if the regulator considers them allies.
Reckoning (Su): At 5th level, a regulator gains the ability to pronounce judgment, as the inquisitor class feature, but his inquisitor level is considered to be his ranger level – 4. At 13th level, whenever a regulator uses his judgment ability, he selects two different judgments, instead of one. This only consumes one use of his judgment ability. As a swift action, a regulator can change one of these judgments to another type.

Since Dohinin first took to the sky, wyvarans have tried to master it. Those that travel the path of the skylord become one with the wind, which allows them to perform deadly charges that pummels their foes.
Associated Class: monk
Associated Race: wyvaran
Replaced Abilities: Fast movement, slow fall
One with the Wind (Ex): Starting at 3rd level a skylord begins to master the sky. As long as a skylord is not wearing armor or carrying a medium or heavy load his maneuverability class improves by one step at 3rd, 6th, 12th and 15th level. At 9th level, a skylord can recover from any failed Fly check or collision after 10 feet of falling, hovering in place until the start of his next turn. At 18th level, a skylord can fly upwards at any angle.
Kinetic Strike (Ex): Starting at 4th level, whenever a skylord flies his full fly speed as part of a charge and succeeds on his attack, he deals an extra 1d6 points of bludgeoning damage. This damage increases by 1d6 for every 2 levels above 4th he possesses, to a maximum of 9d6 at 20th level.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at You can also download this amazing book at DriveThruRPG/RPGNow, d20PFSRD, and