Traveller: Foreven Worlds: War is Brewing

image It is time I start talking about the Mercenary Wars for the Foreven Worlds setting. So let me share with you some of my goals with this adventure. First off, I want to make an exciting wartime adventure that is both freeform as well as having a serious plot. Next, I want it indicative of all the other small wars of in the sector so you can easily transport it to a different system in a different subsector or even a different sector if the referee so desired. Lastly, I wanted it to be replayable, this way the same group of people could sit down with this same adventure and have a completely different experience with it by making a few different choices. The real challenge came when I decided to have all them in one adventure.

First off, there are a total of six different factions in this little war (without counting the Zhodani or the Imperium) each with their own set if goals, easily available equipment and they are all able to be joined. The players are mercenaries and are hired for a number of of missions. The players can choose a side to consistently or switch sides whenever they feel like it. It is their call. This way, if the players feel like ending the brutal military dictatorship and replacing it with a democracy that stands for the people, that is their call. Or if they want to make as much money as possible, they can sign up with the corporate plutocracy. Yet, if they want to restore order sooner rather than later and keep the Zhodani from taking over, they can sign up with the old order. The tenor of the new regime is in their hands.

Most of the missions are common for all sides (capture a space station, free prisoners, etc) but each goes about it in their own way. So the corporate interests will send the players in to first offer to buy out the opposing personnel while the terrorist side will send the players in to blow up the installation. Other missions are unique to certain factions or possibly to only a single faction. So if you play the campaign again, it still feels fresh and different.

We will be talking more about Mercenary Wars as we write more of it. Are there any missions in particular you would like to see? Please let us know in the comments below.

Download Foreven Worlds: Vehicles of the Frontier at DriveThruRPG/RPGNow and at d20pfsrd today.

Pathfinder: Ready Your Vehicles of War

Book of Multifarious Munitions: Vehicles of WarFrom the ultimate high ground for a squad of archers to a land barge that can quickly move a catapult across a battlefield, vehicles of all shapes and sizes are essential components of warfare. Now you can bring the awesome power of siege engines and transports to your game with these 20 new vehicles in Book of Multifarious Munitions: Vehicles of War. Whether you want a lone rider on a demon horse, a small adventuring party armed with a mobile barricade, or a large crew manning a sky dreadnaught, these vehicles will make your battles and your game epic.

This 12 page PDF details 20 new awesome vehicles for your Pathfinder game. Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

Pathfinder: An Air Board and a Zombie Bone Chariot

Book of Multifarious Munitions: Vehicles of WarTomorrow, we are releasing our long awaited to Book of Multifarious Munitions: Vehicles of War. Yesterday, we released a list of all the vehicles that are inside. Today we are sharing with you two of those vehicles. The first is a magical surf board that allows your character to ride the air currents and soar the skies. The second is a favorite of necromancers, evil clerics and undead. The second is a chariot composed entirely of bones and dragged into battle with a pair of fast zombies. Prepare for more of these awesome vehicles for your game and bring your game to the next level.

Air Board
Large air vehicle
Squares 2 (10 ft. by 5 ft.); Cost 30,000 gp
Defense
AC 9; Hardness 10
hp 40 (19)
Base Save +4
Offense
Maximum Speed 120 ft.; Acceleration 60 ft.
CMB +1; CMD 11
Ramming Damage 1d8
Description
This steel, crescent-shaped board is big enough for one Medium-sized creature to stand on comfortably while carrying 50 lbs. of cargo; however, a Large-size creature carrying no cargo can also squeeze onto its surface area. An air board swoops and soars, responding to the driver’s mental commands. The driver’s hands are free to wield a weapon of the driver’s choosing. While nations primarily utilize air boards as military vehicles, they are also used for recreation among the nobility and aristocracy of such lands.
Propulsion magic
Driving Check none (magic)
Forward Facing the center of the crescent
Driving Device none
Driving Space the center position of the air board
Decks 1
Weapons none

Zombie Bone Chariot
Large land vehicle
Squares 2 (5 ft. by 10 ft.); Cost 5,000 gpDefense
AC 9; Hardness 16
hp 80 (39)
Base Save +4
Offense
Maximum Speed twice the speed of the pulling fast zombie(s); Acceleration the speed of the pulling fast zombie(s)
CMB +1; CMD 11
Ramming Damage 1d8
Description
This two-wheeled vehicle differs from a normal light chariot in a number of disturbing ways. Foremost, the zombie bone chariot is designed to be pulled by a pair of Medium fast zombies or a single Large fast zombie. The driver of the chariot has complete control over the zombies and only needs to think his orders for them to obey. When the chariot has no driver, the zombies are inactive, as if held in place. The zombies pulling the chariot can also be ordered to attack. The other major difference is that the chariot is composed entirely of bones and is necromantically treated for additional protection, possessing a greater durability than a wooden chariot while providing a better base save. A favorite of necromancers and intelligent undead, a zombie bone chariot is more a status symbol than a practical vehicle. The chariot can hold one person and up to 50 pounds of cargo.
Propulsion muscle (pulled; 2 Medium fast zombies or 1 Large fast zombie)
Driving Check none (magic)
Forward Facing towards the zombies pulling the vehicle
Driving Device none (magic); the reins are for show
Driving Space the most forward square of the chariot
Crew 1, plus 2 Medium fast zombies or 1 Large fast zombie
Decks 1
Weapons see fast zombie stats, Pathfinder Roleplaying Game Bestiary

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

Pathfinder: Prepare for War!

Book of Multifarious Munitions: Vehicles of WarLater this week, we are releasing Book of Multifarious Munitions: Vehicles of War. This is the book I’ve been wanting to do ever since the vehicle rules were announced. With a total of 20 brand new vehicles for your game, these vehicles are usable in any fight and add a whole new dimension to your fights.

For a first preview today, we are listing all the vehicles included in this book. So without further ado, here is what you get within:
Air Board
Blade Sphere
Bone Skiff
Broom of Flying
Clockwork Tank
Construct Ram
Crude Siege Tower
Demon Horse
Dwarven Armored Siege Tower
Flying Wagon
Halfling Frigate
Kobold Flame Dragon
Land Barge
Mobile Barricade
Reaper
Seaboard
Siege Tower
Sky Dreadnaught
Warbird
Zombie Bone Chariot

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

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