3 Rules to Designing Spaceships

My blog posts as of late have focused mainly on fantasy. Today we’re going to take a break from that and focus on science fiction (or science fantasy, since this applies equally to that genre) and take a look at spaceships. Making your own spaceship is fun and exciting. Ships can serve as the main setting for your game, places to visit on occasion, or familiar places to return. They are everything from the family car to the battle tank and all points in between. They fill a wide variety of roles but they still all have a number of things to keep in mind. So when designing space ships keep the following things in mind.

1) Have a Core Concept of What the Ship Is About.

No one designs a ships to fill every role. That is impossible and won’t sell. The “stealth racing family RV armored destroyer cargo carrier” (bet you can’t say that five times fast) would cost hundreds if not thousands of times more than if this were broken into five separate ships; either that or compromises will have to be made. Pick a simple core concept and stick to it. This should be as simple as a “cargo carrier” or a “destroyer.” Should a cargo carrier carry enough weaponry to defend itself? Yes. Assault a planet? No. Conversely, Should the destroyer carry enough cargo to give it fuel and food enough to carry out its missions? Yes. Enough to keep a gigafactory in operation for a day? No.

Well what about a “pirate ship” you ask? Simple concept but at its heart it wants to be the “stealth racing family RV armored destroyer cargo carrier” I mentioned earlier. Stealth to sneak up on its target, racing to outpace whatever it is after or after it, family RV since the pirates are going to be living there for a while and will get bored, armored destroyer since it needs to shoot at its query and take shots, and most importantly of all, have room for the cargo it steals. If you make that, it will cost more than any military vessel since they don’t need to have the cargo carrier in that ship. So it has to make compromises. Does it have to be both stealthful and racing? Possibly no. It could simply rely on one or the other instead of both. It could have the technology to not appear on sensors until only a short distance from their query. So its engines can be downgraded to only beating cargo ships. Does its armor and weaponry have to outclass warships or can that be compromised down to outclass cargo ships? By doing this, we just kept the price down and still have the pirate ship be effective.

2) Ask “Is This Necessary?”

Ask yourself this on EVERYTHING! This goes for weaponry choices to hallways. Yes, hallways. If there is any way to eliminate a hallway, do so. A hallway is cargo space not being used to transport cargo. If you have to have the crew recreation area double as the way to get from the bridge to the crew quarters and engineering while not wasting space on a hallways, do so. Reason why: that is space saved can be allocated towards cargo, making the ship more profitable.

3) Add Unique Flair

More than anything, this is the reason to make your own ship. Otherwise, you may as well simply buy a book of ships (such as the Foreven Worlds: Ships of the Border Worlds). Do you want the ships ideal for a crew without a mechanic? Make everything easy to repair. You want to show how this world’s technology just isn’t up to par? How about their armor is better than normal because they have been hit so often by raiders? Is it overusing gold and holograms to how just how rich the owner is? Give it personality.

Speaking of personality, our Prelude to War adventures feature a number of characters with lots of personality. Download the first two in the series The Rose of Death and State of Chaos, exclusively at DriveThruRPG.

Christmas in July Sale 2019

It’s the middle of summer. The temperature is murder. In about a month, it will be time for new role playing groups to form and for existing groups to get back together and roll some dice. So now is the time for you to grab some of the best PDFs on the market at 25% off their regular price over at DriveThruRPG. What better place to start than with Jon Brazer Enterprises’ Pathfinder, D&D 5e, 13th Age, and 1e Mongoose Traveller books. All the books you have been wanting are now on sale. Grab them now for this awesome price.

Traveller

All of our 1e Mongoose Traveller books are on sale. for 25% off. Grab the Vehicles of the Frontier, Mech Squadrons, Fighters and Small Ships, and of course the d66 Compendium. See all of our other 1e Mongoose Traveller RPG books we have for sale right here at DriveThruRPG. All of these books and more you can treat yourself to right now at a great price.

Fifth Edition

We have an awesome group of Deadly Delve adventures available for Fifth Edition for 25% off during the Christmas in July Sale. Check out our 1st level adventure Doom of the Sky Sword, 2nd level adventure Rescue from Tyrkaven 7th-8th level adventure Reign of Ruin, and 15th-18th level adventure Temple of Luminescence. Prefer to make your own adventures? Grab the Book of Beasts: Monsters of the Forbidden Woods. Are you a player? Grab the Book of Heroic Races: Player Races 1 and Player Races 2. Get all these and more for Fifth Edition.

Pathfinder 1e

Sticking with Pathfinder 1e? Here are some awesome options you shouldn’t pass up while they are on sale. Want to play a new race? Grab the Book of Heroic Races Compendium and the Advanced Compendium for even more options. Play a spellcaster? Check out the Book of Magic: Signature Spells 2, 7 Spellcaster Feats, Patron Hexes, Insurgency of Summer, and Pirate Spells. Need modules beyond the low levels? Check out the 9th level Deadly Delves adventure The Gilded Gauntlet, 11th level adventure The Chaosfire Incursion, 12th level adventure Nine Lives for Petane, and 16th level adventure The Dragon’s Dream. There is lots more for Pathfinder on sale now.

Traveller: See the Galaxy in the Galleon Megatanker

Providing fuel to the most dangerous parts of space, the Galleon-class megatanker can bring fuel almost anywhere. This enormous 3,500-ton tanker can skim fuel off of gas giants and process it for use or sale. Whether performing regular fuel runs for in-system use or taking it to systems without their own source of fuel, this ship can handle the job. With room for passengers, this ship can take your Travellers where they need to go and help repel invaders. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, everyone still needs fuel, and this ship can provide it, even in the space between systems!

This 10-page PDF includes details on this massive ship, the ship map giving you a feel for the overall design, and two zoomed maps providing ease of readability.

Download Foreven Worlds Single Ship: Galleon Megatanker today exclusively at DriveThruRPG.

Traveller: A Universe of Monsters

Foreven Worlds Creatures of Distant WorldsNow that tax day as well as a few personal days is behind us, I am getting back into the groove of working on at JBE full time again. Today I am sharing with you something I wanted to post right when the book first came out. Today I am sharing with you the full table of contents of the Foreven Worlds: Creatures of Distant Worlds so you can get an idea of exactly what you are getting with this book.

This book has more than 60 monsters for your Traveller game, yet it has only 17 monster entries (18, if you count the benchmark appendix). How did we do that? We have more than one monster per entry. Some of these monsters have young, adult, and elder version of these creatures. Others have completely different creatures under the headings. Take spiders for example. We have stalking spiders and web spinners as well as giant version of each. Imagine a spider that can take 105 damage! I know I don’t want to, but it is the book. How about psionic plants. We have pyroplants, siren plants and telekinetic plants. That is not something you see every day on planet Earth. How crazy do our monsters get? How about a blog of living magma? Is that crazy enough for you?

Are you looking for a pet? I would recommend one of 5 varieties of dogs we have in the book over the three varieties of gorallians or psirats we present you. Snake fans may enjoy the young sand cobra but by the time it grows into a terror sand cobra, they may consider releasing it to the wild. A shock lizard may make a fun pet, but I would not let a giant shock lizard near the electronics. All of the creatures in this book can be found above. Download this book now exclusively at DriveThruRPG.

Traveller: Unleash the Creatures of Distant Worlds Upon Your Game

Beyond the Imperium, unknown creatures await unwitting explorers. Even in established civilizations, devious politicians and gangsters keep dangerous pets to show off their status. On frontier outposts, scarcely documented plants and animals attack any who threaten their habitats and food sources. With Foreven Worlds: Creatures of Distant Worlds, you’ll have a new monster to throw at your players no matter where they go.

This 29-page book features more than 60 new creature stat blocks. These include:

  • 4 varieties of ants, from swarms of tiny creatures you can stomp with your boot to enormous specimens able to devour entire buildings
  • 3 varieties of mutated canines called devil dogs, known for their mean disposition and terrible bite
  • Blob creatures that can cause significant damage even to ships, such as magmites and space oozes
  • Psionic plants and animals that coordinate their attacks and lure their prey to their doom
  • Expanded traits and numerous benchmark creatures which enable you to create your own native flora and fauna for your games.

Give your players a new challenge today!

Download this awesome book of monsters exclusively at DriveThruRPG.

Traveller: Pyroplants

Next week sees the release of our long awaited book Foreven Worlds: Creatures of Distant Worlds. This 29-page book of monster for you to shoot up turned out exceptionally well and we are truly proud of it. We hope that you enjoy the creatures inside this book as much as we loved creating them for you. I personally consider myself first and foremost a monster creator so this was a labor of love above anything else.

Image by Tadas Sidlauskas
We have showed off the various monsters inside this book during its creation including ants, magmites, psirats, and spiders. Today, I want to share with you one that had quite a bit of fun inflicting on some poor unsuspecting players: a pyroplant. When you start igniting without an obvious source, words that I cannot repeat in this blog post get said. Watching their reactions is fun as hell.

Grab the Foreven Worlds: Creatures of Distant Worlds, available now at DriveThruRPG, and let us know how much you enjoy these creatures in your game.

Animal Pyroplants
Hits 6
Speed 1 m
Skills Telekinesis 3, Telepathy 0
Attacks
Traits Armour (+1), Camouflaged, Heightened Senses, Immune to fire, Psionic (5), Small (–2)
Behaviour Carnivore, Killer

Traveller: Change Up Your Adventures with Fessor Cargo

The Fessor Cargo-class Multipurpose Ship can be altered with a moment’s notice to fit the mission. Whether you’re making a heavy short-ranged cargo run or a light multi-jump trip, providing medical assistance to remote locations, doing some asteroid mining to turn a profit, or taking on additional passengers, this ship can change its configuration every time it leaves the spaceport. If you never know what kind of day you are going to have, this is the ship you need. Now your Travellers can upgrade their game in the Original Traveller Universe beyond the Imperial borders. In the Foreven Worlds, no two days are ever the same—so grab a ship that is as adaptable as you are!

This 12-page PDF includes details on the ship and five different pods that can be added or changed out for whatever you need to fulfill your mission requirements.

Download Foreven Worlds: Single Ship: Fessor Cargo today exclusively at DriveThruRPG.

Traveller: Psirat

If you thought rats were difficult to kill without of a rat trap, imagine one that can talk to others of its kind telepathically. It can be a look out, warn others of impending danger, call for help, and much more. Larger, more powerful psirats can even detect the thoughts of other creatures, warning them to active dangers instead of merely potential threats. Nuisance does not even begin to cover these creatures. This is just one creature in the upcoming Traveller RPG book Foreven Worlds: Creatures of Distant Worlds.

Before the share with you the weakest of the psirats, let me just mention that you can find all of Jon Brazer Enterprises’ Traveller books and PDFs at DriveThruRPG, including the D66 Compendium 2, available now at 25% off the regular price. Download it now while this sale is going on.

Image by Ryan Sumo
Animal Hits Speed
Psirat 2 3 m
Skills Athletics (dexterity) 2, Melee 0, Stealth 4, Telepathy 0
Attacks Bite (1)
Traits Fast Metabolism (+4), Psionic (3), Small (–4)
Behaviour Scavenger, Reducer

Traveller: D66 Compendium 2 is on Sale NOW!

The Traveller D66 Compendium 2 recently sold its 250th copy. We are Jon Brazer Enterprises could not be more proud of the d66 series. These short lists provide meaningful names and ideals to Traveller GMs everywhere. To celebrate this, we are offering the D66 Compendium 2 for 25% off its normal price for the next week. From now through March 18th, you can download all the lists that perfectly compliment the original d66 Compendium for US$7.50. Grab it for yourself or your game master that could really use a leg up when linking about alien names, colony names, space ship names and much more.

Grab the D66 Compendium 2 exclusively at DriveThruRPG right now while it is 25% off the regular price. Download now!

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