Jon Brazer Enterprises

Archives

Book of Beasts: Monsters of the Forbidden Woods (5e)

Last week, we took a look at the lowest level spell to conjure monsters to fight on your behalf: conjure animals. Today, we are skipping to the opposite extreme and going to the highest level spell that lets you have help from beyond (other than gate): conjure celestial. Conjure Celestial 7th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a celestial… Read More

Today we share with you the third in our Summon Monster Unchained series. Read the rest of the series here: I, II, IV, V, VI, VII, VIII, and IX. It is about this time I should point out several omissions from this list. For those wanting a more Asian-influenced game will not find the oni on the summoned monster lists, the first of them should appear on this list just as many… Read More

Last week, we started a series on the summon monster spells for Pathfinder. Summoning works differently in Fifth Edition and I thought it would be a good idea to take a few moments to discuss the spells one by one. Today, let’s start with the lowest level one: conjure animals, a third level spell for druids and rangers. This spell reads: Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet… Read More

We love to hear what our favorite game companies are working on as much as everyone else. Typically we do not announce very far in advance, but frankly, there is no reason not to share with you what we are working on. So here we go: Coming in September is the previously announced Book of Magic: Dragon Spells and Archetypes. This book helps you to theme your character like someone that admires… Read More

Last week we started a series of witch hexes based on the patrons. We started off with the Shadow patron. We continue the series this week with the Elements patron. Elements Each of these hexes is only available to witches with the Elements patron. Engulfing Hexflame (Su): The witch chooses a creature within 30 feet and the creature is engulfed in protective but harmless blue, green, and red flames for 1 round…. Read More

Its that time of year again! The Christmas in July Sale at DriveThruRPG/RPGNow will be starting on 21st of June (tomorrow!!!) and running through the 29th. JBE will have quite a bit on sale for Pathfinder this year. If you wanted anything of ours, this is the best time to pick it up. Here are a few of the highlights: All of the Deadly Delve Adventures like To Claw the Surface, Quests… Read More

All week long we are showing off what is inside the Book of Heroic Races: Advanced Wyrwoods. Monday we shared the racial stats. Yesterday we shared the golembreaker archetype. Today we want to take a look at healing a wyrwoods. One of the hardest problems with it comes to construct characters is healing them. This is why you see more half-construct races like Androids. But a full on construct race cannot be… Read More

Book of Heroic Races: Advanced Samsarans (PFRPG)

All week long we are showing off the samsaran race and racial options in the Book of Heroic Races: Advanced Samsarans. Monday we shared with you the racial traits. Yesterday we shared the Timeless Warden archetype. Today we are sharing with you some of the spells that are well known to samsarans. Before we share with you some of the spell inside, there is one aspect of samsarans that we have not… Read More

Book of Heroic Races: Advanced Merfolk (PFRPG)

All week long, we are showing off what is inside the Book of Heroic Races: Advanced Merfolk. Yesterday we showed off the merfolk racial traits and two variants that you can play in your campaign. Today are sharing with you three spells common among the merfolk people. These spells help landwalkers adapt to life beneth the sea and help merfolk hear what is going on around them better. Fish Breath School conjuration;… Read More

Earlier this week, we showed off the new bloodrager bloodline for changelings. Today, we are sharing with you three changeling-related spells that are useful to a wider range of spellcasters. The hag aspect spells are based on the beast shape family of spells and all the variations thereof but are specific to the hag origins of a changeling. These will give you the protections that hags enjoy when combating powerful foes. We… Read More