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13 Cleric Domains and Spells

All year long we are releasing alternate icons for 13th Age. Read the first ones in the series: the Usurper, Deposed Heir, and Fleshcrafter. This month’s entry, the Herald, is the equal and opposite of the of the Diabloist. The Herald wields the power of Heaven and the gods. Not only that, the Herald leads an army of paladins, fighting to keep an army of unspeakable horrors from entering our realm. Agents… Read More

All year long we are releasing alternate icons for 13th Age. We started this series off with the Usurper and continued it with the Deposed Heir. This month we continue the series with the Fleshcrafter, the equal and opposite of the Archmage. In some ways the Fleshcrafter is just like the Archmage: they both seek knowledge and arcane power and want their followers to learn and educate themselves. That is where the… Read More

We’re hard at work here at JBE on the upcoming Book of Beasts: Character Codex. While we have a number of our own ideas, we want to hear from you: what kinds of products do you want in your game? Vote in the poll below. If you have something specific in mind or if you can’t see the poll, leave a comment below. Before we talk more about the poll, check out… Read More

Deadly Delves Reign of Ruin (13th Age)

All year long we are releasing alternate icons for 13th Age. Last month we started this series off with the Usurper. This time we bring you the rightful heir to the throne. The Deposed Heir is a true force in the world and a worthy part of your game. The Deposed Heir is the equal and opposite of the Crusadress. Where she is highly organized and fights for herself when she is… Read More

Something I’ve thought about for years is a number of alternate icons for 13th Age games. Some are radical changes from the standard icons. Others are an equal and opposites from the norm. For too long I have kept them to myself. Today I am sharing the first of them with you. The Usurper is the equal and opposite of the Emperor. Where the Emperor tries to be a unifying force for… Read More

If you want to run a game at a convention, you want it to be epic and for people to remember both you and your game. Much of that has to do with what you do before you get to the table as much as what you do during the game. Previously, we talked about how you make pregen characters and set up the character sheets. Today we are looking at preparation… Read More

In a previous post, I wrote up a guide to mini-bosses. The thing about mini-bosses, they’re nothing without those to boss around. Today we are following that post up with the group that makes the last group possible: minions. Minions come in all shapes, sizes, and levels of willingness. While fantasy and science fiction races that are weak, selfish, and not particularly clever are typically seen as the normal minion groups, always… Read More

Book of Heroes: Heroic Fighter Archetypes DnD5e

With the Book of Heroes: Heroic Fighter Archetypes coming out next week, we wanted to give you a taste of what is inside. This one is one of my favorites. This is the “you saw Cthulhu and critted your Sanity check” archetype. This archetype pairs well with the soldier background. It is designed for a character that fought in a war and returned home and having the horror of seeing your friends… Read More

If you thought rats were difficult to kill without of a rat trap, imagine one that can talk to others of its kind telepathically. It can be a look out, warn others of impending danger, call for help, and much more. Larger, more powerful psirats can even detect the thoughts of other creatures, warning them to active dangers instead of merely potential threats. Nuisance does not even begin to cover these creatures…. Read More