Jon Brazer Enterprises

Archives

Part 2 of our nine week series continues with the unchaining of the summon nature’s ally II spell. You can see the unchained list for summon nature’s ally I spell here. This level is where the monsters can start to be an annoyance. Compare that with level 1’s monsters where they are little more than cannon fodder, great for providing a flank or eating up one of the enemy’s attacks but not… Read More

So I was looking over my unfinished projects the other day and I ran across the expended list of monsters for the summon nature’s ally spells. So I decided to pick up where I left off and finish the list. If you want to see the list of expanded monsters for the summon monster spells, click here. For those of you unfamiliar with this series of blog posts, the summon spells use… Read More

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should be consistent. So what is a GM to do? Well, I have three suggestions. 1) Run Adventures Two… Read More

With the Book of Magic: Spell Codex Volume 1 coming out soon, we’re talking about the spells you will find. Last week, we talked about domination link. Today, we’re talking about share skin and its bigger cousin—greater share skin. Originally appearing in Blood of the Moon, the weaker of the two spells let the spellcaster take over an animal, much like how Harry Dresden lets Bob out of his skull to do… Read More

One of the main things we decided to do when we set out to do the Book of Magic: Spell Codex Volume 1 was to update the spells for classes that came after the spell’s original publication. It simply isn’t fair to classes published later to not get access to certain spells simply because those spells were never republished in a hardcover book. So we decided to do that. Take domination link,… Read More

It is time I start talking about my secret project. The name is the Book of Magic: Spell Codex Volume 1. This book takes spells from a number of “companion” books, removes any campaign-specific details, and puts them all together in one place for you. This volume takes all the spells from 22 different books that never made it into one of the big Roleplaying Game hardbacks and reprint them in one… Read More

I had a conversation this past weekend about secure shelter and how I think a paladin should have this on their spell list. Short of the long, paladins should be able to provide respite to those in need and defend the vulnerable by shoving the weak inside and fighting the monsters outside, knowing the defenseless are safe. After thinking about it, I felt that what it really needs is a reflavoring so… Read More

As we mentioned before, we’re creating Pathfinder 2e General Feats. There is a serious lack of general feats and the best ones are all level 1. So we’re creating more. We’re almost done with Book of Heroes: 10 11th-Level General Feats where you will find these and more. But until we’re finished, we wanted to share with you a few more. I wanted to take a few moments and talk about what… Read More

We created our first Pathfinder 2e product recently and are wondering about our fans. Do you still play Pathfinder 1e or have you switched to 2e or some other game. Vote in our poll, and tell us how you game.

Danger and Death Awaits in the Forbidden Woods Deep in the heart of the Forbidden Woods lies a group of monsters too terrifying for most to face. Animals of enormous size, creatures part spider and bear, terrifying crocodile beavers, and things much, much worse. Only the bravest heroes dare to stand up to these foul abominations of murderous intent and save the people from a fate far worse than death. Monsters of… Read More