Jon Brazer Enterprises

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With the Book of Magic: Spell Codex Volume 1 coming out soon, we’re talking about the spells you will find. Last week, we talked about domination link. Today, we’re talking about share skin and its bigger cousin—greater share skin. Originally appearing in Blood of the Moon, the weaker of the two spells let the spellcaster take over an animal, much like how Harry Dresden lets Bob out of his skull to do… Read More

Back when I was in college I worked one summer for a major big-box store. I remember being told that if I ever got taken hostage by a crazed person, I should go limp. The hostage-taker will have to support my body weight completely, making it very difficult for them to use me as a shield. Fortunately, I have never been in a scenario to test to see if that is a… Read More

Many people during the pandemic switched from in-person gaming where everyone sat around a table to gaming online, either over a chat program like discord or over a tabletop program like Roll20 or Fantasy Grounds. Now that the pandemic is waning, are you planning on returning to the tabletop or do you like the commute to the game being to your computer and being able to game in your jammies? Tell us… Read More

As we mentioned before, we’re creating Pathfinder 2e General Feats. There is a serious lack of general feats and the best ones are all level 1. So we’re creating more. We’re almost done with Book of Heroes: 10 11th-Level General Feats where you will find these and more. But until we’re finished, we wanted to share with you a few more. I wanted to take a few moments and talk about what… Read More

We created our first Pathfinder 2e product recently and are wondering about our fans. Do you still play Pathfinder 1e or have you switched to 2e or some other game. Vote in our poll, and tell us how you game.

Danger and Death Awaits in the Forbidden Woods Deep in the heart of the Forbidden Woods lies a group of monsters too terrifying for most to face. Animals of enormous size, creatures part spider and bear, terrifying crocodile beavers, and things much, much worse. Only the bravest heroes dare to stand up to these foul abominations of murderous intent and save the people from a fate far worse than death. Monsters of… Read More

I was recently watching a video by NoNat1s where he talked about General Feats and how all the high level ones suck and how all the good ones are level 1 feats. So I said to myself, “Self, you’re a game designer. Let’s do something about this.” Like the gentleman in the video said, there has to be more than 1 or else that one created is the best at that level…. Read More

In our last blog post in the Modding Traveller series, we talked about Stressing your character to give them a success after they failed a roll. But how do they get rid of that Stress point? After all, it gives you a DM penalty to every roll after that one you needed to succeed. Well, you have to indulge in some Vice of yours. What is a Vice? It is something that… Read More

I have played a whole lot of role-playing games. Everyone has something I love about them and something I don’t. Traveller is a great example of this. If I want a game without a thousand one little ways to change the outcome of a situation, Traveller is my go-to game. However, there are times when I really would like some way to change that blasted natural-2 die roll. Enter the Stress system…. Read More

Recently I asked on various Traveller forums what kinds of products do people want to see for the Solomani Worlds region. One of the responses asked for a reason to care about the children of Earth that turned Space Nazis. A solid challenge and one that needs to be addressed. So a good place to start with that is a blog post highlighting three misconceptions of our far-future descendants. Add these to… Read More