Jon Brazer Enterprises

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Last week, I posted my initial reaction to the One D&D Announcement. In it, I said that I believe that the OGL is going away. I’ve gotten a few questions on why I believe that to be the case. So instead of repeating them over and over again, I’m sharing them here. But first, some history. Why Was the OGL a Success? The Open Gaming License (or OGL) was created as a… Read More

I talked a bit last week about my Initial Reaction to One D&D. Today, I’d like to start talking about the specifics. But before I do that, I would like to address the reaction to the name “One D&D.” I seriously doubt that this will be the final name for the new edition. In fact, I fully believe that when the final version launches two years from now that it will be… Read More

Long-time JBE fans will know that I consider myself to be, first and foremost, a monster creator. Give me a piece of artwork of something new and unusual, and I’ll make you something to terrify your players with. I haven’t created a monster in quite some time. Life and other distractions got in the way and I just haven’t done that in a while. Well, it is time to change that. Especially… Read More

I’ve heard this refrain over and over again my entire gaming career, ” Spellcasters are overpowered. Their power needs to be nerfed.” While I do understand that a spellcaster’s power can overshadow the martial characters with a single spell, once that single spell is used, they probably do not have much left. This is doubly true at the higher levels. Here are my reasons why I believe that spellcasters of all stripes… Read More

The Book of Magic: Spell Codex Volume 2 was released earlier this week. We’ve shared several spells in the book already, like planned assault and conjure deadfall, as well as discussing the winners of the book. Something we hadn’t shared yet is the artwork within. Above is several images within. Mind you, they’re all black and white. That is not how they’re presented in the book. The white is transparent, letting the… Read More

The Collected Knowledge of a Hundred Spellcasters Bringing together all the spells from two dozen companion sources, the Book of Magic: Spell Codex Volume 2 has something for everyone. These spells have been updated for clarity and expanded to cover classes introduced after their original publication. Gathered together for the first time, these spells will give your character the edge you’ve been looking for. Within these 96 pages, the Book of Magic:… Read More

Camp Dungeon Crawl

Previously, we talked about how to make your adventuring party, how to create dungeons, and sending your adventurers into the dungeon in Camp Dungeon Crawl. Today, we’re going to talk about adventurers coming back to life and the bosses that live in a dungeon. As you move through the dungeons in the game, we introduce a number of additional rules to the game. The first is the ability to bring dead adventurers… Read More

With the Book of Magic: Spell Codex Volume 2 nearly finished up, we’re talking about what is inside this gem. Previously I shared one of my favorite spells in the book: planned assault. Today we’re talking about another of my favorites: conjure deadfall. While this spell reminds me more of the original Super Mario Brothers Thwomp, I call this “The Kirby Spell.” The single biggest reason is that if you cast the… Read More

The Book of Magic: Spell Codex Volume 2 is coming out soon, and we couldn’t be more excited. We really love this series. It makes spells more accessible for GMs and players, all while updating older spells to allow newer classes to cast them. The final list of spells for this book is complete, and only a few spells need that final touch to make them shine like they should. While going… Read More

We’re hard at work on the Book of Magic: Spell Codex Volume 2. Volume 1 was a huge success and we had so much fun working on this. Right now, we’re in the editing phase and starting the preliminary layout. But I can’t stop myself from sharing what’s inside. We’re updating some spells that go all the way back to 2009, when the Pathfinder RPG was brand new. Oh, how young of… Read More