The one thing I have been working towards is seeing the Prelude to War: The Rose of Death in print. Not only did it arrive last night, but it turned out great. Check out these pictures.
A Plague of Roses
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers stop the Army of Unity before they carry out their nefarious plot and discover who is truly behind their actions?
This volume of Foreven Worlds launches the Prelude to War Adventure Path and includes:
- The Rose of Death, a Traveller adventure for 4-5 characters, by Dale C. McCoy, Jr.
- The history and gazetteer of Cornath, a planet of refugees who fled Imperium and Zhodani life and engineered an environmental disaster
- Details on the military strength and organization of the Army of Unity, a rebel group with deadly ambitions
- Four new Contacts, Allies, Rivals, and Enemies for your characters
- Four new ships and a space station to flavor your game
Save the Doctor. Save the World!
Chaos and dissent spread through the Foreven Sector like wildfire. Innocent (and sometimes not-so-innocent) lives are swept up in the wake of the conflict, and only your Travellers can protect them. But who is sowing these seeds of rebellion and violence? Someone must cut the strings before the puppet masters succeed at whatever dark machinations they are plotting. Are you up to the task?
The Prelude to War: Player’s Guide helps you to navigate the Foreven Worlds by giving you the tools you need, and includes:
- Details on how each race and career can succeed in this campaign
- A full map of the Alespron and Fessor Subsectors, where this campaign takes place
- Skills package tailor-made for this campaign
- In-character quotes to help you get in the mood for the campaign
What Destiny Lies in Your Hands?
We are really excited that The Rose of Death is coming out soon for the Prelude to War Adventure Path. So far this week, we shared with you the cover image as wallpaper for your computer, talked details about Ms Klein, and showed you the world map of Cornath. Today we like to talk about one more aspect of the adventure path. Namely the fact that this adventure is not designed to stand on its own. There is more namely the fact that this adventure is not designed to stand on its own. There is more after this adventure ends.
This adventure is actually the first in a four adventure campaign. The next adventure in the series begins several weeks after the first adventure ends. Here, the players leave the rough border region for a part of space in complete disarray and are called upon to get a number of people out of an active warzone, whether they want to be extracted or not.
The Travellers will be delving into this State of Chaos to save some very important individuals. The best part about it: it’s written by Martin J. Dougherty. That’s right, the Dark Avenger himself agreed to write an adventure for us. And I gotta say, it’s really great. How Great? I wish someone would run it for me.
This adventure and more are in the second volume in the Prelude to War Adventure Path. While you can run either module as stand alone adventures, they are designed to be run in order and you and you players will love it all the more if you do.
All week long, we have been showing off what is inside the first volume in the Prelude to War Adventure Path: The Rose of Death. Monday we started with the cover, sharing it with you as wallpaper for your screens. Yesterday, we shared with you some details on how the adventure starts. Today we share with you some details about the various sections after the adventure of this volume.
The two most distinguishing aspects of an adventure path are a series of linked adventures that form a campaign and additional material with each adventure. This additional material serves many purposes. When your players decide to do something that is not covered by the adventure itself, you are not left with nothing. You have a basis to improvise an adventure. Similarly, you can plan your own adventures that take place in the same locations and have a basis from which to start. So if you do not want to run this specific adventure, you can base an adventure in that location (or simply move the planet to elsewhere in the OTU or anywhere in your own homebrew). Some articles will expand on the culture of a people or a planet. Other articles will detail ships or vehicles that are common to the region. Sometimes we will feature Contacts, Allies, Rivals, and Enemies (or C.A.R.E as we call it) that you can give to your players during chargen that are designed to be integrate well with the adventure path. Each volume of the adventure path the articles will change up but will be relevant to the campaign.
For this volume we have four articles: a gazetteer to the planet Cornath, details on the Army of Unity (the bad guys for this volume) with a full map of their asteroid space station, a C.A.R.E article, and a few ships found in the Cornathian Empire. As you can see in the picture above (click on it for a larger image), I’m going to talk about our gazetteer of Cornath. The players land in the starport of Cornath City, they don’t get to see much of the planet. However, that doesn’t mean that they won’t go off and do their own thing, as players are known to do. Nor does that mean that they won’t come back between adventures looking for work. Take New Zhodane for example. This region to the south of Cornath City is where a large number of Zhodani defectors settled. If a character ran away from the Zhodani Consulate looking for a better life, he will easily find him- or herself among friends here without being ruled by psionic mind-adjusters. Or if your players are looking for work where they get to shoot up something, look no further than the Northern Plains. This region is littered with farms that are having trouble with wild animals killing their livestock and destroying their crops. Players can hunt down packs of beasts and maybe discover another problem along the way. *evil GM grin*
One other thing I neglected to mention. Anything I write, I like to throw in little easter egg references to tv shows, movies, video games, and anything else I enjoy. My favorite reference for this volume is in the Cornath articles. Fans of the tv show Burn Notice will know the name Chuck Finley. A variation of that name makes its way onto Cornath. I just hope Bruce Campbell fans enjoy this as much as I do.
All week long, we are sharing with you some of what is inside The Rose of Death for the Prelude to War Adventure Path. Yesterday, we gave you a closeup look at the cover. Today, we are talking about the adventure itself.
First and foremost, this Foreven Worlds volume is an adventure. It is here in the first few pages of this volume that the players meet Juliet Klein. I say, the players meet her because your characters have already met her. They do not know her well, but that will change over the course of the adventure path.
So who exactly is Juliet Klein? First and foremost, Ms Klein is the person hiring the Travellers for a series of jobs throught the Foreven Sector. Where does she get these jobs? Well, she’s a member of the Imperial Secret Services. That’s right, Juliet Klein is a righ-ranking Imperial spy, and your characters are her assets. Why are you doing her spying for her instead of she doing the work? Like I said above, she’s paying you, but also she needs to maintain deniability. If these mission goes wrong, the Imperium does not want to start a war over this, and that is exactly what might happen if she were to be caught and her true identity discovered.
Your characters, on the other hand, are expendable. Or to put that another way, your characters are The Expendables. That’s right, one of your characters would very well be Stalone! Or Jet Li! Just saying.
Now that Prelude to War: The Rose of Death is nearly completed, we want to share with you some of what is inside. So to start this week of previews off, lets start with the cover. This beautiful image created by Ian Stead is available to grace your computer or phone. Download it today and follow us the rest of the week for more previews.
Incase you haven’t heard, High Guard came out for Traveller this week. I’ve said previously that we’re almost done with the first volume in the Foreven Worlds: Prelude to War Adventure Path, The Rose of Death, but that we are waiting for High Guard’s release so we can make sure the new ships and the space station in it are up to spec. So now that its out and we’ve had a chance to compare the final version with the playtest version we designed our materials off of, where are we. …
Certain key parts of our space station changed. So I’m redrawing parts of a 1,400 ton space station. No problem. 😉
So, we’re adjusting. We knew this was a possibility so we’re ok, but it will delay the final version longer than we would like. Have no fear, it’ll be out soon. Next week, we’ll be starting previews. Look forward to the cover artwork as computer and phone wallpaper.
Basically, this is our first adventure path, and we want to take a little time to make sure we get it right.
UPDATE (8/19/19): Well crap. The part that I thought was changed was just in a place where I was not looking. It wasn’t changed; I just missed it. So now I have to put the map back the way it was. I’m glad I had not finished the changes, but I wish I had saved a copy of the original. Oh well.
With the 1st issue of the the Foreven Worlds Adventure Path, Prelude to War: The Rose of Death coming together, I thought I would talk a bit about what is inside. The center of the adventure is the adventure, of course, but what else is inside. One of things I am putting the final touches on now is details on a group called the Army of Unity.
Who exactly are the Army of Unity you ask and what bearing do they have to do with the adventure. The Army of Unity are a group the players are being sent to interact with, and possibly strike a blow to them. So we are including an article about the organization, telling about what the group actually stands for, what is their history, how wide spread are they. That last one is important since we all know player characters have a nasty habit of blowing things up far more than any game master can foresee. By talking about how widespread the group is means that even if the characters make an enormous kaboom, the could still encounter members of the Army of Unity that want a little payback.
The Army of Unity started off as a peaceful group in the Cornathian Empire having illegal narcotic-fueled orgies known as psisight. Not only is this drug illegal for its addictive properties that are a detriment to the user’s long term health, it grants minor psionic powers to its users for a limited time. Since all psionic activities are illegal in the Cornathian Empire, the police force were far from gentle when arresting members of this group, and they choose to fight back, becoming an army.
The adventure itself is written to not require a map of the station, but since some gamers love using maps and even more love looking at and studying maps, I created the map of their secret asteroid base. Below is the (nearly completed) floor plan of Decks 1 and 2. Check it out. I hope you like it.