Pathfinder: A Cat’s Bite is Worse Than Its … Meow.

Coming up next from Jon Brazer Enterprises is the Book of Heroic Races: Advanced Catfolk. This release has a number of options for cat lovers everywhere. But what I want to show off first are the two new Alternate Racial Traits. These two are perfect of any feline player character. Check them out.

Feline Bite: Some catfolk are adept at delivering powerful bites in combat. Catfolk with this racial trait have a bite attack they can use as a natural weapon. This bite is a primary attack that deals 1d6 points of damage. This replaces natural hunter.

Nine Lives (Su): A few catfolk exhibit a preternatural knack for avoiding or surviving perils that would kill any other being. Up to eight times over the course of their lifetime, such catfolk can use one instance of this ability to save his life as follows: If an attack or effect would otherwise kill him due to hit point loss, he is instead knocked unconscious and automatically stabilizes at –1 hp. If an attack or effect would otherwise kill him due to energy drain, he is instead knocked unconscious, but retains a number of negative levels equal to his hit dice minus one. If an attack or effect would kill him due to Constitution damage or drain, he is instead knocked unconscious and his Con is reduced to 1. This replaces cat’s luck.

Download the Book of Heroic Races: Advanced Catfolk for Pathfinder at the JBE Shop. You can also download it at DriveThruRPG/RPGNow, Open Gaming Store, and

Book of Heroic Races: Advanced Catfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Open Gaming Store, and

Sale: Its the Black Friday 10-Day Sale

Black Friday 10-Day SaleThis year, we at Jon Brazer Enterprises are happy bring you our Black Friday Sale for 10 full days.

Whether you are playing Pathfinder, Traveller, 13th Age, or Legend, there is something here for you. Pathfinder GM’s can download anything in our Book of Beasts line or players can snag themselves some new spells from the Book of Magic series. Grab some new vehicles or ships for Traveller. Snag yourself some undead agents for your 13th Age game. Or join a cult with Legendary Factions.

Get some of our best titles for 40% off today at DriveThruRPG/RPGNow. Happy gaming.

Pathfinder: The Heroic Lizardfolk

Artwork by Jeff Ward
Artwork by Jeff Ward
Howdy, folks! Dale McCoy has already talked a little bit here about the overwhelming feedback we got from Pathfinder fans on the Paizo messageboards who want more races to play with in their games. While our most recent print release, the Book of Heroic Races Compendium, details quite a few new playable races and offers favored class options for many existing races, it’s clear that the thirst for new playable races has not yet been slaked!

We’re already hard at work creating new content for the races fans want the most, but one in particular stood out from the pack when I started reading the thread: lizardfolk. I’m a huge fan of lizardfolk, probably because my favorite PC from the late-D&D 3.5 to early-Pathfinder Beta days was one. I’ve also spent a lot of time writing about lizardfolk over the last few months for another JBE project, about which I can’t say too much else just yet.

While there is still a lot more content forthcoming about this and other races, here are the basic building blocks for making your own lizardfolk PC–and maybe I can talk The Powers That Be over here at JBE into letting me sneak that old PC of mine into a supplement as an example NPC for you guys to play with, too!


+2 Strength, +2 Constitution: Lizardfolk are strong and hardy from generations of thriving despite facing extreme adversity and living in harsh habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 30 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Languages: Lizardfolk begin play speaking Draconic. Due to the xenophobic nature of most lizardfolk tribes, they start knowing their racial language only regardless of their Intelligence scores. Lizardfolk can only learn other languages by taking ranks in the Linguistics skill.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and

Pathfinder: Book of Heroic Races: Reapers Unleashed

Will you walk the line between life and death, or will you choose a side, against your own nature?

Even among the planetouched races, the reapers are outcast. The children of psychopomps and humans, reapers see the world from both the perspective of the living and the dead.

Book of Heroic Races: Reapers gives you everything you need to play a half-psychopomp character. This 30-page supplement, presented with a forbidden tome background and a printer friendly layout, features:

  • Racial Traits to play a reaper, 5 alternate racial traits, 4 new character traits, and 8 favored class options to customize your character for this unique play experience
  • 4 New Character Class Options: the dusk druid, the psychopomp bloodline, the oblivion subdomain, and the psychopomp subdomain
  • 2 New Prestige Classes: the memoriam amanuensis and the spirit guide
  • 8 New Equipment, Magic Items, and Artifacts
  • 2 New Deities, each with a unique perspective on life and death
  • Details on reaper adventurers and reaper communities as well as suggestions on how to incorporate this mysterious race into your world.

Be heroic with this new race today!

Book of Heroic Races: Reapers is available now at the JBE Shop. You can also find this at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store. Download this amazing race today.

Pathfinder: Does Your Spellcaster Have the Perfect Feat?

Book of Magic: 7 Spellcaster FeatsEvery spellcaster needs the best feats around and Book of Magic: 7 Spellcaster Feats brings you amazing feats for your spellcaster! Pure crunch with no filler material.

These feats are ideal for any spellcaster. Inside this 3-page PDF, you will find the feats Angelic Mastery, Improved Spell Critical, Inner Strength, Mindshaper, Planar Caller, Shadow Resistant, and Spell Critical.

Book of Magic: 7 Spellcaster Feats is now available at DriveThruRPG/RPGNow, Paizo and Download today.

Pathfinder: Unleash the Energy Spell Words

Shape your fire words any way you desire. Keep the cold damage coming round after round. Blast your enemies with sound waves. Book of Magic: Energy Words Revisited lets you attack your enemies with acid, cold, electricity, fire, or sonic damage—whether for an instant, or over a series of rounds. Show those Vancian casters the true mastery of elemental forces!

Download this 10 page revisit to the Words of Power magic system today from DriveThruRPG/RPGNow, d20PFSRD, or

Pathfinder: Release your Inner Kobold

Fight the Dark Side

The brave and noble (er, I mean cowardly and underhanded) umbral kobold survives the Plane of Shadows through stealth and guile—and, with this race guide, so can you. This supplement provides an exciting look into the life of everyone’s favorite miniscule draconic creature, along with full stats that are balanced to play seamlessly alongside the races from the Pathfinder Core Rulebook. In this player supplement, you will find all-new alternate racial traits, character traits, archetypes, feats, spells, deities and much more for your umbral kobold PC. Play the kobold race that you always wanted to play—grab the Shadowsfall: Guide to Umbral Kobolds today!

What Stories Will They Tell of Your Character?

This 16 page PDF details the umbral kobold race, their place in Shadowsfall and gives players racial options such as feats, spells, alternate class and racial choices and more. Download Shadowsfall: Guide to Umbral Kobolds today at DriveThruRPG/RPGNow, and d20PFSRD today.

Pathfinder: Those Pesky Kobolds

I hope you enjoyed our little April Fool’s joke yesterday. Today, however, we are presenting you something with enough seriousness that it could have been an April Fool’s release: kobold player characters. For all the kobold-lovers out there, myself included, we always wanted a kobold that was balanced against the Pathfinder Core Rulebook so we are not weaker than those that take humans or halflings. Or even gnomes.

Well one of the goals I had when I started Shadowsfall was to make a kobold variant that was on par, power wise, and with the umbral kobolds, I believe we have achieved that.

Umbral kobolds, like their Material Plane brethren, are pesky creatures that are looked down upon by the “big” races. On the Plane of Shadows, however, they are on the side of life against the insurmountable hordes of mindless undead that roam the Outlands and devour all that they find. Unlike humans, drow, dhampirs, fetchlings, wanderers, and the other countless races of the plane, umbral kobolds have a high birth rate and reach maturity quickly. So an umbral kobold tribe that is attacked by undead but a handful survive can replenish their numbers back to full strength in a mere 2-4 years.

For today’s preview we are showing you the racial traits for the umbral kobold. I hope you enjoy them in your own game.

Umbral Kobold Racial Traits
–2 Strength, +2 Dexterity, +2 Intelligence
: Umbral kobolds are fast and a quick study but physically weak.
Small: Umbral kobolds are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Normal Speed: Umbral kobolds have a base speed of 30 feet.
Darkvision: Umbral kobolds can see in the dark up to 60 feet.
Natural Armor: Umbral kobolds gain a +1 natural armor bonus to AC.
Crafty: Umbral kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (trapmaking) and Stealth are always class skills for an umbral kobold.
Light Sensitivity: Umbral kobolds are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. Umbral kobolds are also dazzled for as long as they remain in areas of bright light.
Languages: Umbral kobolds begin play speaking Common and Draconic. Umbral kobolds with high Intelligence scores can choose from the following: Aklo, Dwarven, Gnome, Shadowspeak, and Undercommon.

Pathfinder: What is a Half-Faerie Dragon?

Book of Heroic Races: Half-Faerie DragonsEarlier today, we released the Book of Heroic Races: Half-Faerie Dragons race, but what exactly is a half-faerie dragon?

The very existence of half-faerie dragons brings a confused look to the faces of most enlightened sages and a blush to those of even the worldliest adventurers. Though the size difference between faerie dragons and most humanoids alone makes things awkward at best, half-dragons clearly descended from faerie dragons. They are a whimsical race of those derived from the rare physical or magical union of faerie dragons and one of any number of humanoid races such as humans or elves, the vast majority of their kind are the children of other half-faerie dragons. They have a propensity to “borrow” things without the owner’s permission as well as use their magical prowess to produce effects that are visually pleasing but have little practical use. They love apples and are said to grant wishes (although that last bit may not be entirely true). But no matter what, half-faerie dragons want to experience the moment and want to know about the experience of something as much as the facts.

Half-Faerie Dragon Racial Traits
Half-faerie dragons have the following racial traits.
+2 Dexterity, +2 Intelligence, +2 Charisma, –2 Constitution, –2 Wisdom: Half-faerie dragons are charismatic creatures, quick in both body and mind, but they suffer from distinctly fragile bodies and a lack of restraint and common sense.
Humanoid: Half-faerie dragons are humanoids with the draconic subtype.
Slow Speed: Half-faerie dragons have a base speed of 20 feet.
Small: Half-faerie dragons are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to CMD, and a +4 size bonus on Stealth checks.
Butterfly Wings (Ex): Half-faerie dragons possess fully functional butterfly-like wings just like true faerie dragons. Unlike their draconic ancestors, they cannot actually fly because of their frame and size. They are, however, capable of slowing
their descent during a fall and using their wings to help them jump and balance, as well as control themselves while flying magically, granting them a +2 racial bonus on Acrobatics and Fly checks.
Darkvision: Half-faerie dragons can see in the dark up to 60 feet.
Arcane Whimsy (Sp): Half-faerie dragons can use prestidigitation as a spell-like ability a number of times per day equal to their Charisma modifier. The caster level for this ability equals the half-faerie dragon’s character level.
Breath Weapon (Su): Once per day, a half-faerie dragon can exhale a cloud of euphoric gas in a 10-foot cone. Creatures within the cone suffer euphoria for 1d6 rounds. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A Fortitude save (DC 10 + half the half-faerie dragon’s class level + the half-faerie dragon’s Constitution modifier) negates this effect.
Draconic Resistance: Half-faerie dragons gain a +2 racial saving throw bonus against paralysis and sleep effects.
Languages: Half-faerie dragons begin play speaking Common and Draconic. Half-faerie dragons with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, Goblin, Halfling, Orc, and Sylvan.

Download this and the Seedlings, another balanced playable race available from Jon Brazer Enterprises, at DriveThruRPG/RPGNow, and the new Store.

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