Pathfinder: Under the Sea

Art by Brian Brinlee
Art by Brian Brinlee

With Book of Heroic Races: Advanced Merfolk coming out soon (probably Thursday), we wanted to share with you what you can expect in inside. Lets start with the basic racial stats and a pair of alternatives to the traditional merfolk itself.

First up we have the basic Merfolk Racial Traits.

+2 Dexterity, +2 Constitution, +2 Charisma: Merfolk are graceful, hale, and beautiful.
Medium: Merfolk are medium creatures and have no bonuses or penalties due to their size.
Slow Speed: Merfolk have a base speed of 5 feet. They have a swim speed of 50 feet.
Aquatic: Merfolk are humanoids with the aquatic subtype.
Amphibious: Merfolk are amphibious, but prefer not to spend long periods out of the water.
Low-Light Vision: Merfolk have low-light vision.
Armor: Merfolk have a +2 natural armor bonus.
Legless: Merfolk have no legs, and cannot be tripped.
Languages: Merfolk begin play speaking Common and Aquan. Merfolk with high Intelligence scores can choose from the following: Aboleth, Aklo, Draconic, Elven, and Sylvan.

Next up, we have the angufolk, a variant of merfolk that live in the deepest sees, where sunlight dares not tread.
Except as noted below, the angufolk are treated as merfolk.
+2 Constitution, +2 Wisdom, –2 Charisma: Angufolk are heardy creatures that can withstand the pressures of the deep sea and perceive their prey in the great dark, but they lack a forceful personality.
Type: Angufolk are aberrations with the aquatic subtype.
Darkvision: Angufolk have darkvision with a range of 60 feet.
Bite: Angufolk have long sharp teeth, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage.
Deep Dwellers: Angufolk do not take pressure damage from being in very deep water, nor do they take the nonlethal damage from hypothermia or exposure.
Lighted Lure: Angufolk are immune to light-based blindness and dazzle effects and are treated as one level higher when determining the effects of any light based spells or effects they cast (including spell-like and supernatural abilities). Angufolk with a Wisdom score of 10 or higher gain the following spell-like ability: at will—light.
Water Dependency: Since Angufolk are from deep waters, exploration on shore wears on them. They take 1 point of Constitution damage after every hour out of the water.
Languages: Angufolk begin play speaking Aquan. Angufolk with high Intelligence scores can choose from the following: Aboleth, Aklo, Common, Draconic, and Undercommon.
Replaced Traits: Angufolk merfolk lose the following racial traits: humanoid type, amphibious, armor, legless, low-light vision

Last up, we have the octopi merfolk. This variant merfolk have the top half of a humanoid and the bottom half with eight tentacles.
Octopi have the same racial traits as merfolk except as noted below.
+2 Dexterity, +2 Constitution: Octopi are graceful and hale like most merfolk but lack their enchanting beauty.
Base Speed: Octopi merfolk have a base speed of 15 feet. They have a swim speed of 30 feet.
Type: Octopi are monstrous humanoids with the aquatic subtype.
Darkvision: Octopi have darkvision with a range of 60 feet.
Watersense: Octopi can sense vibrations in the water, granting them blindsight 30 feet against creatures that are touching the same body of water.
Octopod: Octopi merfolk gain a +12 racial bonus to CMD against overrun and trip attempts.
Ink Cloud (Ex): One per day, an octopi merfolk can release an ink cloud. Treat this as an underwater obscuring mist using the octopi merfolk’s character level as her caster level.
Camouflage: Three times per day, an octopi merfolk can adjust the color of her body to blend in with her surroundings, granting a +4 racial bonus to Stealth checks. The octopi merfolk can make Stealth checks without cover or concealment when using this ability, but cannot move more than 5 feet per round
Replaced Traits: Octopi merfolk lose the following racial traits: humanoid type, armor, legless, low-light vision

Book of Heroic Races: Advanced Merfolk is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Merfolk Artwork

Now that PaizoCon is over, its time for us to get back to work. Book of Heroic Races: Advanced Merfolk is next up on our list. Like I said before, it was suppose to come out this month, but PaizoCon prep pushed it back until June. But we are hard at work on it. In the meantime, check out the awesome artwork by Brian Brinlee that arrived earlier this month for it.

We’ve got images for a merfolk time thief, sorcerer, cleric, and barbarian, so reverse alphabetical order. We hope you enjoy them as much as we enjoy bringing them to you.

Book of Heroic Races: Advanced Merfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

merfolk time thief merfolk sorceress merfolk cleric merfolk barbarian

Pathfinder: Spells to Make Your Changeling More Hag-Like

Earlier this week, we showed off the new bloodrager bloodline for changelings. Today, we are sharing with you three changeling-related spells that are useful to a wider range of spellcasters. The hag aspect spells are based on the beast shape family of spells and all the variations thereof but are specific to the hag origins of a changeling. These will give you the protections that hags enjoy when combating powerful foes. We hope you enjoy these and every other new option presented in Book of Heroic Races: Advanced Changelings.

Hag Aspect, Lesser

School transmutation; Level alchemist/investigator 2, arcanist/sorcerer/wizard 2, bloodrager 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
You take on the aspect of a hag, including some of its physical characteristics. You gain low-light vision, damage reduction 5/bludgeoning, the benefits of pass without trace, and a +1 enhancement bonus to natural armor which increases by +1 for every four caster levels above 3rd (to a maximum of +4 at 15th level).

Hag Aspect

School transmutation; Level alchemist/investigator 4, arcanist/sorcerer/wizard 5, bloodrager 3, witch 5
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
As lesser hag aspect, and in addition you gain darkvision 60 feet, damage reduction 5/bludgeoning and magic, resist electricity 10, a swim speed of 30 feet, and you grow gills which allow you to breathe underwater. In addition your natural weapons and any weapons you wield are considered magic for the purpose of overcoming damage reduction.

Hag Aspect, Greater

School transmutation; Level alchemist/investigator 6, arcanist/sorcerer/wizard 8, bloodrager 4, witch 8
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
As hag aspect, and in addition you gain damage reduction 10/bludgeoning and magic; immunity to electricity, charm, and fear; a +4 racial bonus on saving throws against gaze attacks and disease; and a 20 foot aura of strong wind (Pathfinder Roleplaying Game Core Rulebook, Section 13 Environment). You are immune to the effects of this aura.

Download the Book of Heroic Races: Advanced Changelings for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to Paizo.com.

Book of Heroic Races: Advanced Changelings is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: A Cat’s Bite is Worse Than Its … Meow.

Coming up next from Jon Brazer Enterprises is the Book of Heroic Races: Advanced Catfolk. This release has a number of options for cat lovers everywhere. But what I want to show off first are the two new Alternate Racial Traits. These two are perfect of any feline player character. Check them out.

Feline Bite: Some catfolk are adept at delivering powerful bites in combat. Catfolk with this racial trait have a bite attack they can use as a natural weapon. This bite is a primary attack that deals 1d6 points of damage. This replaces natural hunter.

Nine Lives (Su): A few catfolk exhibit a preternatural knack for avoiding or surviving perils that would kill any other being. Up to eight times over the course of their lifetime, such catfolk can use one instance of this ability to save his life as follows: If an attack or effect would otherwise kill him due to hit point loss, he is instead knocked unconscious and automatically stabilizes at –1 hp. If an attack or effect would otherwise kill him due to energy drain, he is instead knocked unconscious, but retains a number of negative levels equal to his hit dice minus one. If an attack or effect would kill him due to Constitution damage or drain, he is instead knocked unconscious and his Con is reduced to 1. This replaces cat’s luck.

Download the Book of Heroic Races: Advanced Catfolk for Pathfinder at the JBE Shop. You can also download it at DriveThruRPG/RPGNow, Open Gaming Store, and Paizo.com.

Book of Heroic Races: Advanced Catfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Open Gaming Store, and Paizo.com.

Sale: Its the Black Friday 10-Day Sale

Black Friday 10-Day SaleThis year, we at Jon Brazer Enterprises are happy bring you our Black Friday Sale for 10 full days.

Whether you are playing Pathfinder, Traveller, 13th Age, or Legend, there is something here for you. Pathfinder GM’s can download anything in our Book of Beasts line or players can snag themselves some new spells from the Book of Magic series. Grab some new vehicles or ships for Traveller. Snag yourself some undead agents for your 13th Age game. Or join a cult with Legendary Factions.

Get some of our best titles for 40% off today at DriveThruRPG/RPGNow. Happy gaming.

Pathfinder: The Heroic Lizardfolk

Artwork by Jeff Ward
Artwork by Jeff Ward
Howdy, folks! Dale McCoy has already talked a little bit here about the overwhelming feedback we got from Pathfinder fans on the Paizo messageboards who want more races to play with in their games. While our most recent print release, the Book of Heroic Races Compendium, details quite a few new playable races and offers favored class options for many existing races, it’s clear that the thirst for new playable races has not yet been slaked!

We’re already hard at work creating new content for the races fans want the most, but one in particular stood out from the pack when I started reading the thread: lizardfolk. I’m a huge fan of lizardfolk, probably because my favorite PC from the late-D&D 3.5 to early-Pathfinder Beta days was one. I’ve also spent a lot of time writing about lizardfolk over the last few months for another JBE project, about which I can’t say too much else just yet.

While there is still a lot more content forthcoming about this and other races, here are the basic building blocks for making your own lizardfolk PC–and maybe I can talk The Powers That Be over here at JBE into letting me sneak that old PC of mine into a supplement as an example NPC for you guys to play with, too!

Lizardfolk

+2 Strength, +2 Constitution: Lizardfolk are strong and hardy from generations of thriving despite facing extreme adversity and living in harsh habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 30 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Languages: Lizardfolk begin play speaking Draconic. Due to the xenophobic nature of most lizardfolk tribes, they start knowing their racial language only regardless of their Intelligence scores. Lizardfolk can only learn other languages by taking ranks in the Linguistics skill.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: Book of Heroic Races: Reapers Unleashed

Will you walk the line between life and death, or will you choose a side, against your own nature?

Even among the planetouched races, the reapers are outcast. The children of psychopomps and humans, reapers see the world from both the perspective of the living and the dead.

Book of Heroic Races: Reapers gives you everything you need to play a half-psychopomp character. This 30-page supplement, presented with a forbidden tome background and a printer friendly layout, features:

  • Racial Traits to play a reaper, 5 alternate racial traits, 4 new character traits, and 8 favored class options to customize your character for this unique play experience
  • 4 New Character Class Options: the dusk druid, the psychopomp bloodline, the oblivion subdomain, and the psychopomp subdomain
  • 2 New Prestige Classes: the memoriam amanuensis and the spirit guide
  • 8 New Equipment, Magic Items, and Artifacts
  • 2 New Deities, each with a unique perspective on life and death
  • Details on reaper adventurers and reaper communities as well as suggestions on how to incorporate this mysterious race into your world.

Be heroic with this new race today!

Book of Heroic Races: Reapers is available now at the JBE Shop. You can also find this at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store. Download this amazing race today.

Pathfinder: Does Your Spellcaster Have the Perfect Feat?

Book of Magic: 7 Spellcaster FeatsEvery spellcaster needs the best feats around and Book of Magic: 7 Spellcaster Feats brings you amazing feats for your spellcaster! Pure crunch with no filler material.

These feats are ideal for any spellcaster. Inside this 3-page PDF, you will find the feats Angelic Mastery, Improved Spell Critical, Inner Strength, Mindshaper, Planar Caller, Shadow Resistant, and Spell Critical.

Book of Magic: 7 Spellcaster Feats is now available at DriveThruRPG/RPGNow, Paizo and d20PFSRD.com. Download today.

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