Pathfinder 1e: Character Codex Coming Soon

If you follow Jon Brazer Enterprises on Twitter or Facebook, you may have seen the announcement that we are working on our next major 1e Pathfinder project. We call it the Book of Beasts: Character Codex. This book is going to be similar to the NPC Codex by Paizo in that it provides 20 NPCs—one for each level—for each class detailed in the book. This way you always have an NPC at the level you need for that class. Unlike the original Codex, this book will focus on classes not in the core rulebook. We will be covering classes detailed in the Advanced Player’s Guide, Advanced Class Guide, and Ultimate Magic.

The obvious question is, “Why do this now?” Pathfinder 1e is no longer supported by the main company and at least some portion of the audience has moved to the new edition. So why continue to support the older edition? First and foremost, we at JBE prefer the older edition. This is the edition we enjoy, and we want to continue supporting it. Why didn’t we do this book years ago when it was still the current edition? Honestly, I always expected Paizo to do it. I learned a strong lesson from the Book of the River Nations, where we took the OGL Kingmaker rules and reprinted them in a standalone book for players: namely “don’t do books that I expect the main company to do in the future.” While the book sold incredibly well at the time and is still one of our top 3 selling books of all time, sales of it essentially ended the moment that Ultimate Campaign was released. So we held off on a number of very good ideas for Pathfinder 1e that we expected to be done by the primary publisher. Now that they’ve moved on and we are still here, we think now is a good time to produce those books and adventures we talked about before. Watch this space for more Pathfinder 1e books and blog posts.

We will be releasing this book as a subscription and bundling it all up when complete. We’re borrowing this idea from some of our fellow publishers that the earlier you subscribe to this project, the lower the price will be. The price will go up as we add more PDFs to the subscription. So if you know you are going to want this, subscribe as soon as it comes out. What will subscribers get? They get the individual PDFs and a PDF of the final Book of Beasts: Character Codex Compendium as well as a coupon to order the final print version at a reduced price. As an added bonus, subscribers will also get the Hero Lab classic files of the characters. We will be selling them separately for those that are not interested in the full subscription, but subscribers get them included.

So what is the scope of the Character Codex Subscription? As mentioned above, we’re limiting the classes we’re drawing from the Advanced Player’s Guide, Ultimate Magic, and the Advanced Class Guide. We will be utilizing feats, spells and archetypes from these books plus the core rulebook, Ultimate Combat, and the Advanced Race Guide. That will provide you with some excellent NPCs from a diverse set of books. Some quick math though: 18-ish pages for 17 classes in those three books comes to over 300 pages for the NPCs. Note that doesn’t include any possible appendixes we know we’ll need (eidolons, mounts, familiars, etc) let alone any we haven’t thought of yet, nor anything else that will require pages (i.e. Title Page, OGL, etc). That is more than a little intimidating for a company our size. Currently, the Book of Heroic Races: Advanced Compendium is our largest book at around 250 pages and that took 2 years and a lot of sweat to finish. So we are thinking of covering 12 classes in this outing. That puts this project at around 200 pages before everything mentioned above. While still a stretch, it is considerably more manageable.

The question then becomes which classes do we include. The warpriest is almost ready to send off to the editors, and we have artwork picked out for the arcanist, magus, and slayer classes so they’re definitely in. That still leaves us 8 classes to pick. This is where you come in. Tell us what classes you want to see by voting in the poll below. If you don’t see the poll because of the browser you are using or various settings or if there are some classes you want covered above all others, please leave us a comment below.

Are you excited for this project, for additional Pathfinder 1e support? Is there something you want us to produce that is not yet available? We want to hear your voice. Tell us your thoughts. Post a comment and let your voice be heard.

Download all of JBE’s Pathfinder 1e books at the JBE Shop, DriveThruRPG, Paizo, and the Open Gaming Store.

Pathfinder 1e: NPC or Monster “Codex” II?

After a number of conversations, I have hear a desire for either a spiritual successor to Paizo’s Monster Codex or the NPC Codex. I sat back, thought about it and it seems that such a product is not only possible but quite doable. I know I never did it before because I was always expecting Paizo to do such a book. Since that obviously never transpired and there appears to still be a desire for such a product, I would like to ask you for your opinion. Which appeals to you more?

Vote in the poll above and make sure to leave a comment below if you feel strongly about either book or some aspect of it. Perhaps you want it to focus on the Advanced Players Guide, it maybe you want Ultimate Psionic classes mixed in. Maybe you want more occultist minotaurs and shifter samsarans instead of elf witches or halfling inquisitors? Share your thoughts.

After voting, make sure you stop over at DriveThruRPG and grab one of our many adventures while they are in sale for only $5. This sale lasts only a few more days do head over there now.

Pathfinder 1e: 3 of Our Highest Rated Adventures

We at Jon Brazer Enterprises are proud of our Pathfinder adventures. We bring you high quality adventures with awesome artwork. Having said that, we’re obviously biased. We today we are sharing with you the opinions of those unbiased: reviewers. Here are three of our highest-rated adventures. With quality this good, Pathfinder 1e GMs looking for new adventures will want to download them now.

Deadly Delves: The Gilded Gauntlet

– Level 9

Two different reviewers gave Deadly Delves: The Gilded Gauntlet 5 Stars. The first, Endzeitgeist, had this to say about it:

“[I]t’s very hard to generate a module that challenges veterans, yet remains FAIR. The gilded gauntlet manages just that. This is one of the hardest dungeon-complexes I have ever had the pleasure to run, but it is hard without resorting to ridiculous amounts of save-or-suck tricks or unfair enemy/hazard placement, instead focusing on presenting a tightly-woven, intricate web of unique rooms and tricks, on showing what you can do with the format. In short, this is one of the best examples of a gauntlet-style dungeon I have ever seen…also thanks to its impressive use of blending terrain, strategy and cartography in its challenges.

“This is a module that requires both brains and brawn to solve and it will challenge even groups that usually waltz through published modules. In short: This is glorious. It may not win any rewards for its story, but it doesn’t have to – it is FUN. Yes, capital letters. If you and your group are bored, if you’re looking for a challenge that blends new-school tactics and strategy with old-school emphasis on smarts, then this is the dungeon for you. I absolutely adored this dungeon and consider it an excellent and uncommon option that feels like a refreshing breath of fresh air in the genre of new school dungeon explorations. The sheer diversity of the challenges posed herein and the clever use of the maps and terrain in particular elevate this adventure beyond its brethren. Hence, it is my pleasure to award this 5 stars + seal of approval – and this qualifies as a candidate for my Top Ten of 2017.”

Another review that gave it 5 stars also had this to say about it.

“There are… many out-of-the-box problems that need to be carefully considered. I really liked this approach- the information the characters require is readily available, but making sense of it is key. Further, the encounters mix monsters with hazards in interesting environments. There’s a lot of content for the price, and I look forward to using it.”

Download this adventure at DriveThruRPG, Paizo, the Open Gaming Store, or the JBE Shop.

Deadly Delves: To Claw the Surface

– Level 1

Deadly Delves: To Claw the Surface (PFRPG)Our next 5-Star rated adventure is Deadly Delves: To Claw the Surface. This adventure features the PCs falling down deep inside a cave tunnel and have to find their way back our again. But what did reviewer Endzeitgeist have to say when he gave it such a high rating? He said:

“What we have here, to put it bluntly, is excellence. The attention to detail and amazing atmosphere, the creative set-pieces that organically flow together, the blending and development of themes – they all fit together so well. It’s weird, really – the adventure is, for all intents and purposes, very technical in its craftsmanship. At the same time, though, it also manages to evoke a sense of atmosphere you only very rarely get to see. In fact, this felt in many instances almost like an OSR-module, with so much care poured into the details, the small bits. There is a subtle, playful artistry in this adventure, one that made me reminisce about Tomb Raider, about some survival movies, about classic dwarven-themed adventures and underworld exploration…but at the same time, the adventure manages to somehow transcend all these diverse influences, weaving them into something distinct, novel and exciting.

“I’ll just come out and say it: This is one of the best 1st level modules available for PFRPG. It’s, in fact, good enough to warrant checking out even if you play another system. This is a true gem, and will receive 5 stars + my seal of approval, granted without any hesitation. It also qualifies as a candidate for my Top Ten of 2017.”

Download this adventure at DriveThruRPG, Paizo, the Open Gaming Store, or the JBE Shop.

Deadly Delves: Nine Lives For Petane

– Level 12

The last one we’re showcasing today is the highest level of the three. Deadly Delves: Nine Lives for Petane takes place in a dungeon where the PCs are looking for the corpse of a specific person and have to resurrect them to find out which is which. They have a magic item that will help them in this endeavor, but it features a powerful curse for those that use it. When Endzeitgeist gave it his 5 Star rating, he had this to say about it:

“I wasn’t surprised to see this adventure sport pretty interesting and challenging adversaries. What did surprise me, though, was how well this adventure played. This is a dungeon that works better in play than on paper, and the tie-in with the easily replaced divine angles, demons and ancient cultures can make this work within the context of a ton of different settings[.] … The amulet, as a powerful angle, can provide a helpful change of pace for high-powered games and potentially provide a cool angle to go further planar.

“Beyond the stats and mechanical aspects, this module, as a whole, makes for one of the few rewarding high-level modules out there. All in all, this one does not necessarily reinvent the wheel, but doesn’t have to. It is a cool, interesting module that can, if you choose, provide a great transition towards the world of high-level gaming. My final verdict will clock in at 5 stars + seal of approval.”

Download this adventure at DriveThruRPG, Paizo, the Open Gaming Store, or the JBE Shop.

Pathfinder: A Pteranodon Shifter

We’ve talked in the past about what is inside the Book of Heroic Races: Occult Intrigue in the Wilderness. A decent chunk of it involves archetypes that require a specific race to play. However, there are quite a few options that can be taken by anyone, even if they are themed for a specific race.

New shifter aspects are a great example of this. Sure all the reptilian-themed options are listed under lizardfolk, but there is no reason why a human or a dwarf cannot take these. So let me show you one of these.

Pteranodon

The aspect of the pteranodon transforms a shifter into a dextrous dervish and a formidable flying combatant as well.
Minor Form: You gain a +1 dodge bonus to AC and a +1 bonus on Initiative checks. At 8th level, these bonuses increase to +2, and at 15th level they increase to +3.
Major Form: Your shape changes to that of a pteranodon. While in this form, you gain a fly speed of 40 feet (clumsy), low-light vision, and a +4 racial bonus on vision-based Perception checks. At 8th level, your fly speed increases to 60 feet (poor), your racial bonus on Perception checks increases to +6, and you gain a primary bite attack (1d8 damage). At 15th level, your fly speed increases to 60 feet (average), and you gain the Improved Natural Attack feat for your bite attacks as well as the Flyby Attack feat.

Download the Book of Heroic Races: Occult Intrigue in the Wilderness today at the JBE Shop for your Pathfinder game. You can also find it at DriveThruRPG, Paizo, and the Open Gaming Store.

Pathfinder 1e: Animal Shaman

The Pathfinder Roleplaying Game: Advanced Class Guide set out to hybridize a number of the existing classes in the game. Not only the new classes but they added archetypes for the existing classes as well. Paizo gave the fighter a mutagen, allowing the fighter to grow wings. They gave the barbarian bloodline-like powers making it more akin to the bloodrager. The cavalier received can turn his mount into a more dangerous animal. A paladin gains some ranger-like abilities, and the list goes on and on. Then Paizo released a number of new classes that never got hybridized with those classes previously released. This is one of the many ideas I have while working on this new series of archetypes for the ACG.

Today I bring you the animal shaman. We take the shaman class and mix in a little of the shifter. While the shaman does not fully shift into the form of another animal, those who take this archetype do take on aspects of an animal, letting them gain some of the creature’s advantages. This is a fun little archetype and we hope you stick around for more like it.

To help us keep making Pathfinder 1e products, download our existing PFRPG books, whether they are monster books, adventures, expanded races, or other class options. Download them today at the JBE Shop, DriveThruRPG, the Open Gaming Store, and Paizo. If you prefer print, you can find our books at the JBE Shop, DriveThruRPG, and Amazon.

Animal Shaman

Most shaman speak to the spirits that are all around them. Some shaman, however, not only speak to the spirits around them but let them fill their bodies, taking on a small aspect of their power and nature.
Associated Class: Shaman
Replaced Abilities: Hex (4th, 10th, and 16th levels only)
Modified Abilities: Spirit (1st level only)
Spirit: The animal shaman must choose the Nature spirit at 1st level.
Animal Aspect (Su): At 4th level, an animal shaman gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her
aspect’s minor form (see Aspects in the animal shaman class in the Pathfinder Roleplaying Game: Ultimate Wilderness, Chapter 1) for a number of minutes per day equal to 3 + her animal shaman level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the animal shaman’s turn.
As the animal shaman gains levels, she gains more aspects; she gains her second aspect at 10th level, and a third aspect at 16th level.

Pathfinder 1e: Dragon Fist

Last week we posted a new swashbuckler archetype. We’re going to try to continue with this by posting a new Pathfinder archetype every Monday. We’ll be focusing on the newer classes (those in the Advanced Class Guide, Occult Adventures, Ultimate Intrigue, and Ultimate Wilderness), but we’ll be posting some archetypes to the older classes as we think them up. Today we are giving the brawler class a bit of a dragon theme with the Dragon Fist archetype. Not only that, the table found here can be equally applicable to sorcerers, bloodrager, and dragon disciples. I must admit, I was rather disappointed that the table for the bloodrager bloodline was not updated to include more dragon types. Well, we did it for you here. Happy gaming.

As always, support us bringing you new Pathfinder material by downloading our books at the JBE Shop, DriveThruRPG, the Open Gaming Store, and Paizo. If you prefer print, you can find our books at the JBE Shop, DriveThruRPG, and Amazon.

Dragon Fist

The blood of a dragon flows through you, making you a superb combatant.

Associated Class: brawler

Replaced Abilities: Unarmed strike, awesome blow, improved awesome blow

Modified Abilities: AC bonus, brawler’s strike, modified ability name (note: sort them by level, also note, the difference between these and replaced abilities is if the name of the ability changes)

Dragon Blood (Su): The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the dragon types. This choice cannot be changed.

Dragon Type Energy Type Breath Shape
Black, Brine, Copper Acid 60-foot line
Blue, Bronze Electricity 60-foot line
Brass, Infernal, Solar, Underworld Fire 60-foot line
Cloud, Dream, Sky, Time Electricity 30-foot cone
Crypt, Umbral Negative Energy* 30-foot cone
Crystal, Havoc, Sovereign Sonic 15-foot cone
Gold, Magma, Red, Sea, Vortex Fire 30-foot cone
Green, Nightmare, Rift Acid 30-foot cone
Lunar Cold 60-foot line
Silver, Void, White Cold 30-foot cone

* harm to living creatures only; this does not heal undead creatures.

Claws: Your nails grow and harden into claws. The damage you deal with your claws is the same as the brawler unarmed damage except it deals slashing damage.

AC Bonus: At 4th level, the brawler’s skin begins to grow scales in patches, granting a +1 natural armor bonus to AC. Also, you gain resist 5 against your energy type. At 9th, 13th, and 18th levels, your AC bonus increases by 1 (to a maximum of +4 at 18th level) and your energy resistance increases by 5 (to a maximum of 20 at 18th level).

Brawler’s Strike (Ex): Unlike other brawler’s, a dragon fist drips acid, scorches flames, tingles with electricity, or freezes with a touch. At 9th level, her claws are also treated as the energy type that matches the dragon type chosen with the dragon blood ability. The rest of this brawler’s ability affect her claws but otherwise remains unchanged.

Breath Weapon (Su): At 16th level, you gain a breath weapon. This breath weapon deals 2d6 points of damage of your energy type per sorcerer level. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 your dragon fist level + your Charisma modifier. The shape of the breath weapon depends on your dragon type (as indicated on the above chart). At 16th level, you can use this ability twice per day. At 20th level, you can use this ability three times per day.

Dragon Form (Su): At 20th level, you can choose to take the form of your chosen dragon type (as form of the dragon II, but with good maneuverability). You can use this ability once per day.

Pathfinder: Luckstealer Sword Archetype

Recently asked on Twitter and Facebook what 1e Pathfinder classes need more options. Replies came back and the answers were overwhelming. We are glad to see so many Pathfinder 1e fans still interested in the game, and we are here for you. Since your replies, I came up with this little archetype for swashbucklers. My editors haven’t polished this yet so please do not consider this final.

As always, support us bringing you new Pathfinder material by downloading our books at the JBE Shop, DriveThruRPG, the Open Gaming Store, and Paizo. If you prefer print, you can find our books at the JBE Shop, DriveThruRPG, and Amazon.

Luckstealer Sword

Luckstealer swords are swashbucklers that have no luck of their own. Instead they have to steal the luck from their opponents, dooming those that oppose them.
Associated Class: swashbuckler
Replaced Abilities: Charmed life
Modified Abilities: Panache
Panache: Unlike other swashbucklers, a luckstealer sword starts each day with 1 panache, although her normal maximum is still her Charisma modifier. A luckstealer sword can regain panache in the following additional way:
Setup: Each time the luckstealer sword performs an action that grants a bonus to an ally’s attack or penalty to an opponent’s defense—such as using the curse bringer ability, taking the aid another action, grappling an opponent, or helping a rogue perform a sneak attack—she regains 1 panache point.
Curse Bringer (Su): At 2nd level, a luckstealer sword’s attacks opens their target up to other attacks. Three times per day as an immediate action after successfully attacking a living creature, she curses the attacked creature with a –1 penalty to all saving throws until the start of the luckstealer sword’s next turn. At 6th level and every 4 levels thereafter, the penalty increases by –1 (to a maximum of –5 at 18th level). At 10th level and 18th level, the number of times she can do this per day increases by 1 (to a maximum of 5 times per day at 18th level).

3 Keys to Reskinning an Adventure

As I mentioned, my “office” game is Tales of the Yawning Portal. Previously, I talked about reasons to use published adventures and how to turn published modules into a campaign. Today I want to talk about keys to taking a published adventure and turning it into what you need for your campaign. This process is called reskinning and it is pretty easy.

1) Figure Out What to Keep

The single biggest reason to use a published adventure at all is to save time. So if you are not using a published adventure as written, you have to ask yourself why you’re not simply using a different adventure. Some reasons include you like the map, or the story, or perhaps some unique monster. These are the things about the original adventure you will want to keep in your reskinned final version of the adventure.

This will also tell you what about this adventure you need to change. If you simply do not like the map, then all you need to do is draw a different map and perhaps change the read aloud text to describe the vicinity. If the level of the adventure does not work for you, figure out if can you just increase or decrease some of the numbers in the monsters/difficulties to make it work? This works best if the level of adventure is only 3 or less levels away the character’s level. Any wider a gap and the designers probably did not anticipate the capabilities of the characters (whether in their favor or not) to be able to complete the adventure. If some of the monsters simply do not grab you, then it is time to use those creative skills you have in you and craft a new one. Alternatively, you could just a monster book and switch out the offending monster with a new one.

2) Add New Reasons to Go In

Changing the premise of the adventure is the easiest thing to do. If the adventure is at the right level, features enemies you want to pit against the characters, and has a map you like but the reasons the module has for going on the adventure don’t work for your campaign, change it to something that does work for you.

When you do that, make sure to add multiple reasons for the characters to go on the adventure. Players and their characters are not monolithic. Seeking out a treasure horde does not always excite them. Similarly, serving the good deity if goodness is not always proper motivation. Having a handful of reasons means that everyone can find something. These reasons should be a mix of long term campaign reasons and some reasons specific to this adventure.

3) Just Use the Encounters

If you want to be dramatic and essentially throw out the adventure, there are still parts of you you can keep. Namely, the monsters and their proportions (aka the encounters). By using the encounters, you know the battles are already balanced; the math is already worked out. All you have to do from there is focus on the map, the descriptions, the reasons to go in, and maybe make a monster more or less difficult. Translation: do everything above.

This works great when you have an adventure that takes place that doesn’t work for your campaign—such as a volcano like in Deadly Delves: The Chaosfire Incursion—and you want it to take place elsewhere, like in a magical glacier. Well you will need new maps and will need to rewrite all the flavor text. However, you can keep all the encounters, simply renaming the monsters and changing fire damage to cold and the …. well that is a spoiler for the adventure.

The real advantage of doing this is you save time on crafting your own adventure, but you save some by using whatever parts of the existing adventure work for you. Plus you have a template for how the story should flow, giving you a basis for your own version of the adventure.

Download all of Jon Brazer Enterprises’ adventures for 13th Age, Fifth Edition, and Pathfinder at the JBE Shop, DriveThruRPG, Paizo, and the Open Gaming Store.

Not Going to PaizoCon 2019 Sale!

They Pathfinder Fans, It is that time of year again!

To put cucumbers in our ears?

No. It is time for the Not Going to PaizoCon 2019 Sale! This year is going to be amazing because every Pathfinder PDF we produce that is over $2 is 60% off the regular price and it is exclusively at the JBE Shop. To make it easy for you, we put all of our products that are on sale on its own page.

So if you have been wanting the $10 PDF of the Book of Heroic Races Compendium, you can now download it for only $4. That is one heck of a discount that you do not want to pass up. We’ve got monsters, NPCs, and spells from $1.18, playable races from $1.58, and Adventures from $2. Even the Book of the River Nations is available for only $2.38.

You do not want to pass this up. It lasts until the end of PaizoCon so while you are waiting for any spoilers from the convention, download these PDFs and enjoy yourself now. Check out the Not Going to PaizoCon 2019 Sale! at JonBrazer.com now.

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