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Yesterday, we released the Book of Beasts: Magus Codex for Pathfinder 1e. We already previewed several NPCs including the apprentice mage, clan outcast, and the helltouched archer. Today we’re sharing one we couldn’t not create: the curse commander. Approximately every other even-numbered NPC we present uses an archetype. One of our favorites is the hexcrafters. This witch-themed archetype gives the magus a completely different flavor and feel. Being able to use hexes… Read More

Characters to Bend Reality and Crush their Enemies Do your PCs need to hire an extra sword arm with some arcane talent to boot? Does your upcoming session need an evil wizard that can go several rounds in a melee fight? Are you seeking ideas for the terrible power at the end of your campaign? The Book of Beasts: Magus Codex has the solutions you need, arming Game Masters of the First… Read More

The Book of Beasts: Magus Codex comes out tomorrow and is already available to subscribers of the Book of Beasts: Character Codex Subscription. We shared with you some NPCs from the book, name the apprentice mage and the clan outcast. Today, I want to share with you the Helltouched Archer. Before I do, I have to provide a bit of context for this one. One of the things we do before conceptualizing… Read More

Whether you are creating your own setting or just adding your own flare to an existing setting, creating your own fantasy religions can be fun for both you and your players. The gods and their religions is a way to emphasize something important in your campaign. Learning more about the god of stealth is important when fighting the thieves’ guild; discovering a particular blacksmith is a follower of the deity of war… Read More

As I’ve mentioned before, working on the Book of Beasts: Magus Codex has shown me the many holes in their spell selection particularly their lack of touch spells. The magus class is built around delivering touch spells through your weapon. However, there are far too few touch spells making the close range arcana necessary. To address this, we are working on a bunch of new touch spells for the magus with a… Read More

I saw a meme of how if there was a magic item that gave you a bonus to prevent disease, you’d wear it all the time. Well, I don’t know of such an item so I figured now was a great time to create one. Wear your face masks. Wash your hands. Social distance. Play RPGs while social distancing by playing them over Fantasy Grounds with JBE’s expanding suite of expansions. See… Read More

Over the years, I’ve read many mythological tales and seen such items in D&D/Pathfinder. Belts of giant strength, winged boots, various magical weapon and armor properties all owe their origins to the Greek, Norse, and other tales. Of all the items I have seen there one I have never seen: a big of wind. In The Odyssey, the bag of wind was supposed to blow the Odesseus and the crew home; instead… Read More

I’ve said before that the next in the Book of Beasts series of NPCs known as the Character Codex will cover the Magus class. The first round of edits is moving along nicely (with some unrelated delays). So today I want to share with you the first NPC in this supplement. When I created this NPC, I couldn’t help but remember my very first D&D character—Xavier. Mind you, that character was a… Read More

Not long ago, I mentioned that while working on Book of Beasts: Magus Codex, I noticed there are far too few touch spells. Now that that supplement is with the editors, I am writing new spells designed with the magus class in mind. All of these spells are touch spells. Previously I showed off the level 1 spell frigid grasp. This time I’m sharing a level 2 spell named tarfoot. When creating… Read More

There’s a thread over on Paizo.com’s boards titled Stuff You Wish Paizo Had Done During Pathfinder 1e. This thread is awesome for ideas for material to create for Pathfinder 1e. I just want to take a moment to thank every person that contributed to that thread; your thoughts are invaluable. Today we’re presenting an idea coming straight from that thread. The item is based in the elemental gems, except it summons an… Read More