PF 1e: Unleash the Magus Codex Upon Your Game

Characters to Bend Reality and Crush their Enemies
Do your PCs need to hire an extra sword arm with some arcane talent to boot? Does your upcoming session need an evil wizard that can go several rounds in a melee fight? Are you seeking ideas for the terrible power at the end of your campaign? The Book of Beasts: Magus Codex has the solutions you need, arming Game Masters of the First Edition of the Pathfinder Roleplaying Game with the following:

  • 20 ready-made magus characters, one for each level of play
  • Tactical combat recommendations for every character, helping you to quickly and effectively run the NPC in a fight
  • Personalities and details to give you ideas on how to use the characters both in combat and in roleplaying interactions

Populate Your Campaign With the Exact Character You Need!

Download the Book of Beasts: Magus Codex today at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and coming soon to Paizo.com.

Subscribe to the Book of Beasts: Character Codex Subscription today and get the Book of Beasts: Magus Codex as well as the Warpriest Codex at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and Paizo.com.

Pathfinder 1e: Clan Outcast

We are going to be publishing the Book of Beasts: Magus Codex here soon so we are sharing with you some of the NPCs within. Previously we shared the Apprentice Mage. Today we are showing off the Back Ally Avenger.

When we are setting up each entry in the Character Codex series, we name each idea something we want to showcase or the basic concept for it. For some, this is the name of the archetype incorporated, like Spell Dancer. Others we name as a theme, like the Power Attacker. These typically get renamed during the creation process. For example, the Power Attacker became the Weaponbreaker, and the Spell Dancer became the Aerobatic Spellsword.

There is also a third category of names, ones that seldom get renamed. These are the ones with the story already behind them. This is the case of the goblin magus we named the Clan Outcast. Ones like this seldom have their names change during the creation process. Every choice made for this character was made because goblins are generally illiterate, so a goblin that could not only read but one that could turn those words into magic would be thrown out at best. My thought process from there went something like this:

So if the goblin got banished, they’d be smart enough to know that goblins don’t survive long on their own. They would need to join up with something more powerful. Living among humans is too obvious. Dwarves? No. Elves? Hell’s no. Let’s make this one live somewhere interesting, like with a dragon. Yea, the dragon teaches the goblin about magic while the goblin guards the dragon against smaller threats so the dragon can sleep on their pile of gold. Mutually beneficial.

That is the basic story behind the goblin we detailed for the Clan Outcast magus stat block. Blargg Firespitter is a pretty fun goblin, and this one already has a scenario set up for GMs.

Subscribe to the Book of Beasts: Character Codex and get the Magus Codex as soon as it is released. Download today at the JBE Shop, DriveThruRPG, Paizo, and the Open Gaming Store.

Clan Outcast CR 5

XP 1,600
Goblin ARG magus 6
CE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +0


Defense


AC 21, touch 15, flat-footed 17 (+4 armor, +4 Dex, +2 shield, +1 size)
hp 54 (6d8+24)
Fort +7, Ref +6, Will +5


Offense


Speed 30 ft.
Melee +2 flaming short sword +12 (1d4/19–20 plus 4d6 fire)
Special Attacks arcane pool (+2, 7 points), magus arcana (pool strike UM, spell shield UM), spell combat, spell recall, spellstrike
Magus Spells Prepared (CL 6th; concentration +8)
2nd—fire breath APG (DC 14), molten orb ACG, scorching ray, web (DC 14)
1st—burning hands (DC 13), long arm ACG, mudball ARG (DC 13), touch of combustion ARG (DC 13), vanish APG (DC 13)
0 (at will)—acid splash, dancing lights, detect magic, mage hand, ray of frost


Tactics


Before Combat The magus enhances the short sword with arcane pool.
During Combat The magus spends arcane pool points first on spell shield to increase AC, then on pool strike to increase short sword damage, and then targets enemies with ranged spells.
Base Statistics Without arcane pool, pool strike, or spell shield, the magus has the following stats: AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size); Melee +1 short sword +11 (1d4–1/19–20).


Statistics


Str 6, Dex 19, Con 14, Int 14, Wis 10, Cha 10
Base Atk +4; CMB +1; CMD 15
Feats Extra Arcane Pool UM, Toughness, Weapon Finesse, Weapon Focus (short sword)
Skills Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Ride +8, Spellcraft +11, Stealth +18; Racial Modifiers +4 Ride, +4 Stealth
Languages Draconic, Dwarven, Goblin
Combat Gear pearl of power (1st level), potion of cure light wounds, potion of jump, potion of protection from good, potion of remove fear, alchemist’s fire; Other Gear mithral chain shirt, +1 short sword, magus spellbook (contains all 0-level spells and all prepared spells plus 1st—color spray, corrosive touch UM, expeditious retreat, feather fall, shield, true strike), 20 gp

PF1e: Apprentice Mage

I’ve said before that the next in the Book of Beasts series of NPCs known as the Character Codex will cover the Magus class. The first round of edits is moving along nicely (with some unrelated delays). So today I want to share with you the first NPC in this supplement.

When I created this NPC, I couldn’t help but remember my very first D&D character—Xavier. Mind you, that character was a grey elf fighter/magic-user, back in the days when you had to keep track of your XP separately and elves had names like Swift. This NPC was made in honor of that character. The actual name this character gets will be more in line with today’s names for elves. But I hope it finds a home in our game.

Subscribe to the Book of Beasts: Character Codex today at the JBE Shop, DriveThruRPG, the Open Gaming Store, and Paizo.

Apprentice Mage CR 1/2

XP 200
Elf magus 1
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +1


Defense


AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +1; +2 vs. enchantments
Immune sleep


Offense


Speed 30 ft.
Melee rapier +3 (1d6+1/18–20)
Ranged dagger +3 (1d4+1/19–20)
Special Attacks arcane pool (+1, 3 points), spell combat
Magus Spells Prepared (CL 1st; concentration +3)
1st—magic missile, shocking grasp
0 (at will)—daze (DC 12), detect magic, ray of frost


Tactics


During Combat The magus opens combat with magic missile and then engages in melee combat, enhancing attacks from the arcane pool.


Statistics


Str 12, Dex 17, Con 12, Int 15, Wis 8, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Climb +3, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +1, Spellcraft +6 (+8 to identify magic item properties), Use Magic Device +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc
SQ elven magic
Combat Gear scroll of blur, alchemical grease APG, poison ward salve ACG, weapon blanch (silver) APG; Other Gear chain shirt, dagger (2), rapier, ioun torch APG, magus spellbook (contains all 0-level spells and all prepared spells plus 1st—chill touch, returning weapon UC, shield), 16 gp

Pathfinder 1e: Lich Slayer

Last week saw the release of the Book of Beasts: Warpriest Codex which is part of the Character Codex Subscription. So far we’ve shared with you the Mercenary Priest and the Airborne Reanimator. Both of these are low level characters. Today we are sharing with you a higher level character. This level 12 lich slayer is more than your typical warpriest. They’re a champion of the faith. One of the things we incorporated in the Warpriest Codex is the use of archetypes. The even-numbered levels are thematic, but some use archetypes, making them more unique.

Download the Book of Beasts: Warpriest Codex today at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and Paizo.com and tell your friends that are sticking with Pathfinder 1e about us. Your words are the best way for people sticking with the game we love to find us and what we produce, and we need your help to do so.

Lich Slayer CR 11

XP 12,800
Changeling warpriest (champion of the faith) of Alina BoHRAC 12
LN Medium humanoid (changeling)
Init +5; Senses darkvision 60 ft.; Perception +2


Defense


AC 23, touch 11, flat-footed 22 (+11 armor, +1 Dex, +1 natural)
hp 93 (12d8+36)
Fort +11, Ref +7, Will +12
Defensive Abilities sacred armor (+2, 12 minutes/day); Resist one energy type 10


Offense


Speed 20 ft. (30 ft. without armor)
Melee +1 undead-bane warhammer +20/+20/+15 (1d10+16/×3 plus 2d6 vs. undead) or 2 claws +17 (1d4+9)
Special Attacks blessings 9/day (Community: communal aid, fight as one; Law: axiomatic strike, battle companion), fervor 8/day (4d6), hulking changeling, sacred weapon (1d10, lawful, 12 rounds/day), smite chaotic 3/day (+1 attack and AC, +12 damage)
Warpriest (Champion of the Faith) Spells Prepared (CL 12th; concentration +14)
4th—divine power, holy smite (DC 18), spiritual ally APG
3rd—daylight, dispel magic, searing light, wrathful mantle APG (DC 17)
2nd—aid, arrow of law UM (DC 16), ghostbane dirge APG (DC 14), spear of purity UM (2, DC 16), spiritual weapon
1st—bless, command (DC 13), divine favor, protection from evil, sanctify corpse UM, shield of faith
0 (at will)—detect magic, guidance, light, stabilize, virtue


Tactics


Before Combat The warpriest casts aid and wrathful mantle on an ally, then gives their full plate energy resistance with sacred armor.
During Combat The warpriest begins combat by casting divine power before entering melee, using smite chaotic when engaging demons and chaotic undead.
Base Statistics Without sacred armor and divine power, the warpriest’s statistics are Resist —; hp 81 (12d8+24); Melee +1 undead-bane warhammer +16/+11 (1d10+12/×3 plus 2d6 vs. undead) or 2 claws +13 (1d4+5); CMB +13.


Statistics


Str 18, Dex 12, Con 12, Int 8, Wis 15, Cha 12
Base Atk +9; CMB +17; CMD 24
Feats Combat Casting, Divine Interference UM, Greater Spell Focus (evocation), Greater Weapon Focus (warhammer), Greater Weapon Specialization (warhammer), Improved Initiative, Spell Focus (evocation), Toughness, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Heal +11, Knowledge (religion) +8, Sense Motive +11, Spellcraft +8
Languages Aklo, Common
SQ detect alignment
Combat Gear lesser ectoplasmic metamagic rod APG; Other Gear +2 full plate, +1 undead-bane warhammer, cloak of resistance +2, silver holy symbol of Alina, 13 gp

Pathfinder 1e: Airborne Reanimator

We are currently hard at work on the Book of Beasts: Warpriest Codex. It will be out soon, and we are so excited! This will be the first part of a new subscription that we are hard at work creating. The Book of Beasts: Character Codex will be one awesome book when completed and we hope that you will join us on this ride. Read all about what you get when you subscribe to the Character Codex here.

Today we are showing off another of the warpriests inside this Warpriest Codex. The last one was a dwarf, a race you would completely expect to see paired with the warpriest class. Today we are showing off a wyvaran warpriest, one very different than the last one. Heck, this race as the ability to fly. Clumsy, sure, but they can still get airborne. Like many evil clerics, this one loves to bring back the dead as a shambling corruption of life. If you like this one, just wait until you see what we have in store for the rest of these clerical warriors.

One thing to notice is that the Wyvaran’s deity is the Five Heroes. This deity comes from the Book of Heroic Races: Advanced Compendium. Each of the races inside have their own deities. Those are the only options we chose that do not come from one of the Pathfinder Roleplaying Game line of books, and even then, we only used the deities from races in the BoHRAC. The rest we chose from mythology, deciding on alignments and domains (or blessings in this case) that best suited them. If you want a supplement that describes the mythological deities, and their domains, and the organization of their worshippers, let us know in the comments below. It is something we would love to do if you are interested in such a project.

Download the Book of Beasts: Warpriest Codex today at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and Paizo.com and tell your friends that are sticking with Pathfinder 1e about us. Your words are the best way for people sticking with the game we love to find us and what we produce, and we need your help to do so.

Airborne Reanimator CR 3

XP 800
Wyvaran ARG warpriest of the Five Heroes BoHRAC 4
NE Medium dragon
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3


Defense


AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 21 (4d8)
Fort +4, Ref +3, Will +7
Immune paralysis, sleep


Offense


Speed 20 ft., fly 20 ft. in armor (clumsy) (30 ft., fly 30 ft. [clumsy] without armor)
Melee +1 heavy mace +7 (1d8+3)
Special Attacks blessings 5/day (Death: from the grave; Magic: hand of the acolyte), channel negative energy (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day), slapping tail +5 (1d8+2 bludgeoning)
Warpriest Spells Prepared (CL 4th; concentration +7)
2nd—lesser animate dead UM, summon monster II
1st—obscuring mist, sanctuary (DC 14), shield of faith, summon monster I
0 (at will)—create water, detect magic, read magic, virtue


Tactics


During Combat The warpriest flies out of reach of melee attacks and casts lesser animate dead and summon monster spells, then making Flyby Attacks to stay out of reach of opponents, using sacred weapon on the masterwork heavy mace.
Base Statistics Without sacred weapon, the warpriest’s statistics are Melee mwk heavy mace +7 (1d8+2)


Statistics


Str 15, Dex 14, Con 10, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Combat Casting, Flyby Attack, Intimidating Prowess, Weapon Focus (heavy mace)
Skills Fly –2, Heal +10, Intimidate +8, Sense Motive +10
Languages Common, Draconic, Elven
Combat Gear wand of hold person (8 charges); Other Gear +1 breastplate, mwk heavy mace, wooden holy symbol of the Five Heroes, 17 gp

Pathfinder 1e: Character Codex Coming Soon

If you follow Jon Brazer Enterprises on Twitter or Facebook, you may have seen the announcement that we are working on our next major 1e Pathfinder project. We call it the Book of Beasts: Character Codex. This book is going to be similar to the NPC Codex by Paizo in that it provides 20 NPCs—one for each level—for each class detailed in the book. This way you always have an NPC at the level you need for that class. Unlike the original Codex, this book will focus on classes not in the core rulebook. We will be covering classes detailed in the Advanced Player’s Guide, Advanced Class Guide, and Ultimate Magic.

The obvious question is, “Why do this now?” Pathfinder 1e is no longer supported by the main company and at least some portion of the audience has moved to the new edition. So why continue to support the older edition? First and foremost, we at JBE prefer the older edition. This is the edition we enjoy, and we want to continue supporting it. Why didn’t we do this book years ago when it was still the current edition? Honestly, I always expected Paizo to do it. I learned a strong lesson from the Book of the River Nations, where we took the OGL Kingmaker rules and reprinted them in a standalone book for players: namely “don’t do books that I expect the main company to do in the future.” While the book sold incredibly well at the time and is still one of our top 3 selling books of all time, sales of it essentially ended the moment that Ultimate Campaign was released. So we held off on a number of very good ideas for Pathfinder 1e that we expected to be done by the primary publisher. Now that they’ve moved on and we are still here, we think now is a good time to produce those books and adventures we talked about before. Watch this space for more Pathfinder 1e books and blog posts.

We will be releasing this book as a subscription and bundling it all up when complete. We’re borrowing this idea from some of our fellow publishers that the earlier you subscribe to this project, the lower the price will be. The price will go up as we add more PDFs to the subscription. So if you know you are going to want this, subscribe as soon as it comes out. What will subscribers get? They get the individual PDFs and a PDF of the final Book of Beasts: Character Codex Compendium as well as a coupon to order the final print version at a reduced price. As an added bonus, subscribers will also get the Hero Lab classic files of the characters. We will be selling them separately for those that are not interested in the full subscription, but subscribers get them included.

So what is the scope of the Character Codex Subscription? As mentioned above, we’re limiting the classes we’re drawing from the Advanced Player’s Guide, Ultimate Magic, and the Advanced Class Guide. We will be utilizing feats, spells and archetypes from these books plus the core rulebook, Ultimate Combat, and the Advanced Race Guide. That will provide you with some excellent NPCs from a diverse set of books. Some quick math though: 18-ish pages for 17 classes in those three books comes to over 300 pages for the NPCs. Note that doesn’t include any possible appendixes we know we’ll need (eidolons, mounts, familiars, etc) let alone any we haven’t thought of yet, nor anything else that will require pages (i.e. Title Page, OGL, etc). That is more than a little intimidating for a company our size. Currently, the Book of Heroic Races: Advanced Compendium is our largest book at around 250 pages and that took 2 years and a lot of sweat to finish. So we are thinking of covering 12 classes in this outing. That puts this project at around 200 pages before everything mentioned above. While still a stretch, it is considerably more manageable.

The question then becomes which classes do we include. The warpriest is almost ready to send off to the editors, and we have artwork picked out for the arcanist, magus, and slayer classes so they’re definitely in. That still leaves us 8 classes to pick. This is where you come in. Tell us what classes you want to see by voting in the poll below. If you don’t see the poll because of the browser you are using or various settings or if there are some classes you want covered above all others, please leave us a comment below.

Are you excited for this project, for additional Pathfinder 1e support? Is there something you want us to produce that is not yet available? We want to hear your voice. Tell us your thoughts. Post a comment and let your voice be heard.

Download all of JBE’s Pathfinder 1e books at the JBE Shop, DriveThruRPG, Paizo, and the Open Gaming Store.

Pathfinder 1e: NPC or Monster “Codex” II?

After a number of conversations, I have hear a desire for either a spiritual successor to Paizo’s Monster Codex or the NPC Codex. I sat back, thought about it and it seems that such a product is not only possible but quite doable. I know I never did it before because I was always expecting Paizo to do such a book. Since that obviously never transpired and there appears to still be a desire for such a product, I would like to ask you for your opinion. Which appeals to you more?

Vote in the poll above and make sure to leave a comment below if you feel strongly about either book or some aspect of it. Perhaps you want it to focus on the Advanced Players Guide, it maybe you want Ultimate Psionic classes mixed in. Maybe you want more occultist minotaurs and shifter samsarans instead of elf witches or halfling inquisitors? Share your thoughts.

After voting, make sure you stop over at DriveThruRPG and grab one of our many adventures while they are in sale for only $5. This sale lasts only a few more days do head over there now.

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