The Book of Beasts: Legendary Foes, the premiere monster book for for high level and mythic Pathfinder games, is now available in print. This book is chocked full of monsters of terrifying power, difficult to build NPCs to be feared, demigods that inspire awe and trembling, and traps to keep your players on their toes, all of which at a level of difficulty that few have seen to date. Order it today at your local game store, DriveThruRPG/RPGNow, Paizo, d20PFSRD, or many fine gaming websites.
All week long we are looking at what is in the Book of Beasts: Legendary Foes. Monday we listed all the monsters, NPCs, demigods and traps by CR. Tuesday we showed off the artwork within. Wednesday showed you how complex the NPCs were with all the class levels, archetypes, racial options, and templates layered on top of each other. Finally, today were are showing off the traps within.
High level traps are in short supply and imaginative traps that are more than a spell are even more rare. So we bring you a total of 12 traps covering CRs ranging from 15 to 24. Below are two such traps. We hope that these will be useful in making your players afraid and enhancing your world.
Collapsing Wall of Skulls CR 19
Type mechanical; Perception DC 29; Disable Device DC 29
Trigger location; Reset manual
Effect collapsing wall (20d6 bludgeoning damage); DC 25 Reflex avoids; multiple targets (all targets in a 5 ft. x 30 ft.-square area), onset delay (1 round)
Both sides of this thirty foot long hallway are composed entirely of humanoid skulls. One of the walls is a trap. The skulls on that wall are designed to fall on all those in the hallway, crushing them beneath their weight. The trap’s trigger is the five-foot space in front of the locked door at the end of the hallway. Any creature that stands on that spot for more than a round will trigger an avalanche of skulls. If a creature stands on the trigger and leaves before the end of its next turn, the trap’s timer resets. Trap cost: 4,750 gp. Construction DC: Craft (traps) 35.
Acid Spray Trap CR 23
Type mechanical; Perception DC 44; Disable Device DC 44
Trigger touch; Reset automatic (requires 1 day to regenerate acid); Bypass hidden lock (DC 35 Perception to locate, DC 40 Disable Device to open without a key)
Effect acid spray (16d6 acid damage) DC 29 Reflex half; multiple targets (all targets in a 40-ft. by 80 ft.-square room)
Triggering an acid spray trap requires touching the handle of a door that leads deeper into the dungeon. Once it is triggered, acid sprays out of a number of tiny holes in the stonework around the room (Perception check DC 45 to notice). Nowhere in the area is safe from the acid, although a Reflex save (DC 29) reduces the damage by half. A hidden lock, near the dungeon’s original entrance, prevents the acid from spraying. Trap cost: 28,000 gp. Construction DC: Craft (traps) 40.
All week long we are previewing the Book of Beasts: Legendary Foes. Yesterday we looked at the spread of CRs that this book covers. Today we are looking at the artwork. Did we mention this book is full color? That is right. All the artwork (and there is alot of it) is entirely in full color. Not just the PDF, but the print book as well. You are in for a real treat with this book.
The cover was expertly drawn by Rodrigo Martins, who’s artwork can be found throughout this book. Many other artists have artwork inside. Here are just a few of the pieces you will see inside.
Prepare to be Afraid
The Book of Beasts: Legendary Foes, the latest in the award-winning Book of Beast series, details the deadliest and most frightening monsters ever to grace your gaming table. Bring new life and peril to your mythic adventures with these fierce monsters and high level NPCs.
This 68-page, beautiful full-color monster tome features:
- 34 brand new monsters ranging from CR 15-25
- 11 high level NPCs and classed monsters, each are difficult builds, saving you considerable work
- 3 demigods with enough detail and NPCs for you to build an entire campaign around
- 12 brand new traps ranging from CR 15-24, to keep your players on their toes
- Easy-to-use references and links, allowing you to look up rules you are sure of with a minimum of effort
Make your players afraid of monsters again. Make them tremble with fear.
All week long we will be releasing preview of Book of Beasts: Legendary Foes for the Pathfinder Roleplaying Game. This high level monster book is is ideal for your mythical adventures. Today we are sharing with you exactly how many monsters and other dangers at each CR this book contains. We hope you enjoy it and it will enhance your game.
Blightrat, Daveron Steves (General of the Green Order), Dragon Stirge, Empowered Polar Ray Trap, Great Caretaker, Grim Reaper Trap, Millennial Worm, Megabola Spider
Blood Lion, Exploding Column Trap, Rhydusan, Seglar Qlippoth, Saber-Toothed Moose, Skeletal Storm
Breana Starfall (High Inquisitor of Pazuzu), Doombat, Double Fireball Trap, Giant Swinging Axe Trap, Godling, Jack-In-Irons, Mazon Libetus
Fire Lever, Lava Worm, Millennial Tigermoth, Skarn Delven
Collapsing Wall of Skulls, Dhvaen Orddras, Fallen Angel, Guardian of the Mountains, Memory of Rage, Starak, Water Serpent
Bladecypher Protean, Cat Sidhe, Demammoth, Granite Worm, Jaliktaj, Master White Scale, Razor Pit Trap, Wind Sentinel
Deific Guard, Frozen Reaper, Overloaded Fireball Trap
Arrow Storm Trap, Ooze Dragon, Serrataur Qlippoth, Sether’ishik, Walleye
Acid Spray Trap, Darkblood Titan, Tza’dorn, Will-O’-Wisp Swarm
Crushing Wall Trap, Shadow of the Void, Vemiurge, Voidstone
Bloody Bonnie, Eldikar, Gibbering Blob, Saber-Toothed Gerbilsaurus
Green Knight, Libet (Deity of the Inner Self)
Pazuzu (Demon Lord)
One of the inspirations for monsters from the Book of Beasts: Legendary Foes is the idea of the ancient monster that sleeps and awakes once every [insert any large unit of time here] to devour the entire countryside. The millennial worm is one such monster. Once it eats its fill, it goes into a cocoon and transforms into a millennial tigermoth. This even deadlier monster also appears in the Book of Beasts: Legendary Foes, just in case the players fail to destroy the worm or locate its hidden lair before the monster reawakens.
With a white body larger than a house, this worm devours anything in its path.
Millennial Worm CR 15
N Gargantuan vermin
Init -1; Senses low-light vision, tremorsense 120 ft.; Perception +7
AC 30, touch 5, flat-footed 30 (-1 Dex, +25 natural, –4 size)
hp 231 (22d8+132)
Fort +19, Ref +6, Will +14
Defensive Abilities pliable body; DR 20/piercing; Immune mind-affecting effects
Speed 40 ft., burrow 40 ft.
Melee bite +28 (4d6+24 plus 4d6 acid plus grab)
Ranged acid spit +11 touch (10d6 acid)
Space 20 ft.; Reach 15 ft.
Special Attacks swallow whole (10d6 acid damage, AC 22, 29 hp)
Str 43, Dex 8, Con 22, Int —, Wis 25, Cha 2
Base Atk +16; CMB +36 (+40 grapple); CMD 45 (cannot be tripped)
Environment any forest, mountains, or underground
Organization solitary, pair, groveling (3-8)
Acid Spit (Ex) As a ranged touch attack with a range of 60 feet, a millennial worm can shoot its stomach acid at a target, priming it for digestion. Upon a successful ranged touch attack, the acid spit deals 10d6 points of acid damage.
Grab (Ex) A millennial worm can grab a creature of Medium size or smaller without gaining the grappled condition itself.
Pliable Body (Ex) A millennial worm’s body is soft and takes half damage from bludgeoning weapons after accounting for its damage reduction.
The deadly millennial tigermoth and worm were last seen a thousand years ago. Scholars recorded the widespread devastation these creatures brought upon the land with unmistakable fear in their words. Mere months after death came from below as the millennial worms sprang up and devoured everything they could find, terror came from the skies as eclipses of the millennial tigermoths blotted out the sun and decimated cities. The bravest warriors of the land hunted them down in their caves, killing these creatures and destroying their eggs. While most scholars believe their kind are long since eradicated, a few believe that these creatures still exist—and that their eggs should be hatching soon.
With the PDF being released in a mere 2 weeks, it is time to start the previews for the Book of Beasts: Legendary Foes. We are starting off today with one of the lowest level monster in the book, a CR 15 creature. That’s right, this book starts at CR 15. So if you like your games at high levels, this is the monster book for you. This monster book is exactly what you need to run a high level game. It has a total of 34 vicious monsters and 11 hard to construct NPCs you can use in your game right away. Today’s monster is the blightrat. This monster is particularly scary to dwarves since it can make all your hair fall out. That’s right dwarves, so proud of your braids and beards. We bring you the “rust monster” of hair. Happy hunting.
This brown, four-legged creature has a nearly-hairless, eleven-foot tall body with bulging eyes, a mouth full of sharp teeth, and a rat-like tail.
Blightrat CR 15
NE Huge aberration (earth)
Init +14; Senses darkvision 60 ft., tremorsense 120 ft.; Perception +28
Aura aura of disease vulnerability (30 ft., DC 23)
AC 30, touch 18, flat-footed 20 (+10 Dex, +12 natural, –2 size)
hp 225 (18d8+144); regeneration 10 (electricity)
Fort +14, Ref +16, Will +18; +4 vs mind-affecting
Immune acid, disease; SR 26
Speed 60 ft., burrow 40 ft., climb 40 ft.
Melee bite +23 (2d6+12/18–20 plus blightbite disease), 2 claws +23 (1d8+12 plus nauseating disease), tail +21 (1d8+6)
Space 15 ft.; Reach 10 ft.
Special Attacks powerful bite
Spell-Like Abilities (CL 17th, concentration +21)
At will—contagion (blinding sickness only, DC 18)
Str 34, Dex 31, Con 26, Int 16, Wis 24, Cha 19
Base Atk +13; CMB +27; CMD 47 (51 vs overrun, trip)
Feats Acrobatic Steps, Cleave, Cleaving Finish UC, Great Cleave, Improved Initiative, Intimidating Prowess, Multiattack, Nimble Moves, Power Attack (–4/+8)
Skills Acrobatics +31 (+43 when jumping), Climb +41, Intimidate +37, Knowledge (dungeoneering) +24, Perception +28, Stealth +23 (+31 when underground), Survival +28; Racial Modifiers +8 Steath when underground
Languages Aklo, Undercommon
Environment cold or temperate underground
Organization solitary, plague (2–5), pox (30–70)
Treasure standard (all gems and magic items)
Aura of Disease Vulnerability (Su) A creature within a blightrat’s 30-foot aura of disease vulnerability that is not immune to disease must succeed on a Fortitude save (DC 23) or suffer a –8 penalty to all saving throws against disease for 1d4 minutes. A creature affected by this ability multiple times increases the penalty by –2 each time. The save DC is Charisma-based.
Blightbite Disease (Su) Bite—injury; save Fort DC 27, onset 1d2 days, frequency 1 day, effect 1d4 Charisma damage, cure 2 consecutive saves. The diseased creature’s hair falls out in small clumps every day the save is failed. A creature with little hair, such as an elf or human, loses all of its hair after 2d3 days of failed saving throws. Hairier creatures, such as dwarves, lose all their hair after 2d6 days. Creatures with fur, such as catfolk and ratfolk, have no hair left after 2d10 days. Remove disease has no effect on this ability; only limited wish or more powerful magic will remove the disease. A creature that loses hair or fur from this disease begins to regrow its hair 1d2 weeks after the disease ends. The save DC is Constitution-based.
Nauseating Disease (Su) Claw—injury; save Fort DC 27, onset 1d3 days, frequency 1 day, effect 1d3 Constitution damage plus nauseated, cure 2 consecutive saves. A successful remove disease attempt removes the nauseated condition for the day; it has no other effect on this ability. Only limited wish or more powerful magic will remove the disease. The save DC is Constitution-based.
Poweful Bite (Ex) A blightrat’s bite attack naturally has a critical threat range of 18–20.
Even the drow know to stay away from a blightrat and the region where a full pox nests. This creature is a nightmare for those that are vulnerable to disease and value their hair, such as duergars and other dwarves, who think twice before facing a blightrat.
Highly aggressive and fiercely territorial, a blightrat will attack any creature that enters its territory unless the creature comes bearing tribute. Leaving a token of good will, such as moldy cheese or a mound of maggot-filled, spoiled meat about the size of a Medium creature, at the edge of the blightrat’s territory will often appease the creature. Blightrats also value gemstones and magic items, which they add to their hoards. Providing such gifts earns favor with a blightrat, paving the way for negotiations with it.
A blightrat stands 11 feet tall when on its hind legs and weighs about 3,000 pounds.
The Book of Beasts: Legendary Foes will be available for download on July 16th from DriveThruRPG/RPGNow, Paizo.com or d20PFSRD. Also, the print book will be available at your Local Game Store, Paizo and DriveThruRPG/RPGNow.
Announcing the Book of Beasts: Legendary Foes. This CR 15+ bestiary will terrify your players and is the penultimate monster book for mytical games. Prepare to be Afraid.
Earlier this month, we held a pole to determine which monster should be on the cover of Book of Beasts: Legendary Foes. I am pleased to announce that the winner is the Guardian of the Mountains. The artist, Rodrigo Martins, is working hard is making this cover far and away the best cover of a monster book. We are right there with you in being excited to see the final cover image. This book will be indispensable for any high level or Mythic Pathfinder game you run for your players.