Traveller: Unleash the Creatures of Distant Worlds Upon Your Game

Beyond the Imperium, unknown creatures await unwitting explorers. Even in established civilizations, devious politicians and gangsters keep dangerous pets to show off their status. On frontier outposts, scarcely documented plants and animals attack any who threaten their habitats and food sources. With Foreven Worlds: Creatures of Distant Worlds, you’ll have a new monster to throw at your players no matter where they go.

This 29-page book features more than 60 new creature stat blocks. These include:

  • 4 varieties of ants, from swarms of tiny creatures you can stomp with your boot to enormous specimens able to devour entire buildings
  • 3 varieties of mutated canines called devil dogs, known for their mean disposition and terrible bite
  • Blob creatures that can cause significant damage even to ships, such as magmites and space oozes
  • Psionic plants and animals that coordinate their attacks and lure their prey to their doom
  • Expanded traits and numerous benchmark creatures which enable you to create your own native flora and fauna for your games.

Give your players a new challenge today!

Download this awesome book of monsters exclusively at DriveThruRPG.

Pathfinder: The Undead of Shadowsfall

Last week, we announced that we are creating our own setting known as Shadowsfall. It is a worlds where a lich tried to take over the world, killed the sun goddess, and was destroyed by the other gods. Here, you are a survivor fighting for the living in the aftermath of all that. Nine out of every ten creatures are undead and more than half of them are mindless.

So saying that undead feature prominently in any Shadowsfall game is an understatement. With the survivors either in protected cities, living near some fortification to retreat there when the undead hordes come close, or wandering the wastelands hunting for food and slaying small groups of walking corpses they encounter, seeing a zombie or skeleton here is as common as seeing a goblin, kobold, or orc in a standard fantasy setting. Today I just want to take a few moments and share with you some of the undead creatures that “live” in this land of poor sunlight. Long time fans of JBE will recognize these pieces as being from the Book of Beasts: Monsters of the Shadow Plane.

You can also see some of the other walking corpses like the orc skeletal champion and a ravager wolf. Today, however, we’re going to share with you the stat block for the unquiet giant. This big brute is jovial in the way it smashes everything in its sight. Its a fun monster to have wandering around.

Unquiet Giant CR/HD 13

Init +0; Perception +17 (darkvision 60 ft., low-light vision)
Size Huge; Speed 30 ft.


Defenses


AC 30 (touch 16, flat-footed 23); Fort +14, Ref +14, Will +14; CMD 35 (39 vs bull rush)
hp 198; DR 15/slashing; Immune undead immunities
Weakness easily distracted


Attacks


Melee greatclub +22/+17/+12 (3d8+23) or 2 slams +22 (3d6+25)
Ranged spirit stone +16/+11/+6 (28)
Attack Options improved combat maneuver, rock throwing (120 ft.), stun attack (13/day, Fort DC 14); CMB +26 (+30 bull rush)


Statistics


Str +9, Con —, Wis +4, Cha +6; Climb +21, Intimidate +17, Perception +17
XP 25,600; CE undead (giant)


Special Abilities


Easily Distracted (Ex) Although it is immune to all mind-affecting spells and spell-like abilities, an unquiet giant is highly susceptible to mundane distraction. At the start of its turn, it must succeed a DC 15 Wisdom check to fight normally. If it fails, it attacks a random creature within its reach.
Spirit Stone (Su) An unquiet giant imbues every stone it throws with the essence of its final battle, flying unwaveringly, and even veering to follow its target. An unquiet giant uses its Charisma bonus instead of its Dexterity bonus to its attack rolls when throwing rocks. All rocks thrown in this manner are considered to be magic weapons for purposes of damage reduction.

Traveller: Pyroplants

Next week sees the release of our long awaited book Foreven Worlds: Creatures of Distant Worlds. This 29-page book of monster for you to shoot up turned out exceptionally well and we are truly proud of it. We hope that you enjoy the creatures inside this book as much as we loved creating them for you. I personally consider myself first and foremost a monster creator so this was a labor of love above anything else.

Image by Tadas Sidlauskas
We have showed off the various monsters inside this book during its creation including ants, magmites, psirats, and spiders. Today, I want to share with you one that had quite a bit of fun inflicting on some poor unsuspecting players: a pyroplant. When you start igniting without an obvious source, words that I cannot repeat in this blog post get said. Watching their reactions is fun as hell.

Grab this book at DriveThruRPG when it is released next week, and let us know how much you enjoy these creatures in your game.

Animal Pyroplants
Hits 6
Speed 1 m
Skills Telekinesis 3, Telepathy 0
Attacks
Traits Armour (+1), Camouflaged, Heightened Senses, Immune to fire, Psionic (5), Small (–2)
Behaviour Carnivore, Killer

13th Age: Gibbering Glob

Recently, I posted the above picture to our Twitter and Facebook accounts, asking people to share their thoughts on what abilities it should have. Some background on this, we published this monster as the gibbering glob as in the Pathfinder Book of Beasts: Legendary Foes in an effort to update the gibbering orb, a CR 27 monster. Such a high level monster wasn’t really practical in Pathfinder so we made the gibbering glob a CR 25. That small difference still made it a viable monster for a level 20 group and even lower if they were mythic.

There were some awesome ideas for new abilities among the responses. One response, however, really caught my eye. Submitted by Vojtech Pribyl, this was a near-fully fleshed out monster. Well, I talked it over with our 13th Age developer and we finished the fleshing out. So for your enjoyment, we share with you the gibbering glob for 13th Age. We hope it makes it’s way in to your game.

Be sure to check out all of our 13th Age PDFs at the JBE Shop.

Gibbering Glob

Large 11th level Wrecker [ABERRATION]

Initiative +14

Bite +16 vs AC (4 attacks)—25 damage

Natural even hit: 10 acid damage

Got to bite em all. 1/battle the gibbering glob’s bite attacks and engages all nearby targets.

Dissonant voices +16 vs. MD 20 psychic damage to all nearby targets

Limited use: 1/round, as a quick action.

I see what you want to do. For one attack per turn, the gibbering glob can switch its PD and MD as an interrupt.

Inescapable. -5 penalty to all disengage checks made to disengage the monster.

Nastier Specials

Bites All Around. The Got to Bite em All ability is now 1/round.

AC 27
PD 21
MD 25
HP 576

Traveller: Psirat

If you thought rats were difficult to kill without of a rat trap, imagine one that can talk to others of its kind telepathically. It can be a look out, warn others of impending danger, call for help, and much more. Larger, more powerful psirats can even detect the thoughts of other creatures, warning them to active dangers instead of merely potential threats. Nuisance does not even begin to cover these creatures. This is just one creature in the upcoming Traveller RPG book Foreven Worlds: Creatures of Distant Worlds.

Before the share with you the weakest of the psirats, let me just mention that you can find all of Jon Brazer Enterprises’ Traveller books and PDFs at DriveThruRPG, including the D66 Compendium 2, available now at 25% off the regular price. Download it now while this sale is going on.

Image by Ryan Sumo
Animal Hits Speed
Psirat 2 3 m
Skills Athletics (dexterity) 2, Melee 0, Stealth 4, Telepathy 0
Attacks Bite (1)
Traits Fast Metabolism (+4), Psionic (3), Small (–4)
Behaviour Scavenger, Reducer

Pathfinder: Orc Skeletal Champion

Image by Eric Quigley

We’re bringing you our Pathfinder blog this week on Monday instead of Friday like usual since last week was the GM’s Day Sale that occupied us. This week we are bringing you an orc skeletal champion. To make this one, we had to write a skeletal champion graft. We will be sure to include it in a future Pathfinder 1e monster book we create. We are after all first and foremost monster designers and making new monster books is something we can hardly stop ourselves from doing. We move creating these baddies so much that we just have to share them with you. Anyways, we hop you enjoy this monster in your game.

Be sure to check out all our Pathfinder books at the JBE Shop, DriveThruRPG, Paizo, the Open Gaming Store, Amazon, and Noble Knight Games.

Orc Skeletal Champion CR/HD 4

Init +7; Perception +12 (darkvision 60 ft.)
Size Medium; Speed 30 ft.


Defenses


AC 19 (touch 13, flat-footed 16); Fort +6, Ref +6, Will +5; CMD 20
hp 44; DR 5/bludgeoning; Immune cold, undead immunities
Weakness light sensitivity
Defensive Options channel resistance +4


Attacks


Melee +1 scimitar +8 (1d6+13/18–20)
Ranged composite (+4) longbow +6 (1d8+9/x3)
Attack Options combat reflexes, create spawn, power attack; CMB +8


Statistics


Str +4, Dex +3, Con —, Wis +1; Climb +12, Intimidate +9, Perception +12
XP 1,200; CE undead (orc) fighter


Special Abilities


Combat Reflexes (Ex) Orc skeletal champion can make up to 5 attacks of opportunity each round and can make attacks of opportunity when flat-footed,
Create Spawn (Su) Any creature killed by the orc skeletal champion rises as a skeleton in 1d4 days and is under the command of the orc skeletal champion. The orc skeletal champion can have up to 10 skeletons under its command at once.
Power Attack (Ex) Orc skeletal champion’s scimitar attack changes to +6 (1d6+22/18–20)

5e: Mites

Earlier this month, we released an updated version of our adventure Deadly Delves: Along Came a Spider for the Fifth Edition of D&D. Inside are a number of new monsters and spiders do take up the majority of those new monsters. However, they are not the only new monsters inside. Today we want to show off the mite. These little fey are used to being kicked around. They get absolutely no respect and carry a grudge because of it. Despite their evil bent, they are not without their redeeming qualities. Find out what they are by reading this adventure today.

Download Deadly Delves: Along Came a Spider today at the JBE Shop, DriveThruRPG, Paizo, and the Open Gaming Store.

Mite

Image by Simon Buckroyd
Small fey, lawful evil
Armor Class 12
Hit Points 40 (9d6 + 9)
Speed 20 ft., climb 20 ft.


Str 6 (–2) Dex 14 (+2) Con 13 (+1)
Int 8 (−1) Wis 13 (+1) Cha 10 (+0)

Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Deep Speech
Challenge 1/4 (50 XP)

Innate Spellcasting. The mite’s spellcasting ability is Charisma (spell save DC 10). The mite can innately cast the following spells, requiring only verbal components:
At will: prestidigitation
1/day: bane

Actions


Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Dart. Ranged Weapon Attack: +4 to hit, range 20 ft./ 60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Vermin Empathy (1/day). As an action, a mite can conjure a swarm of bats, a swarm of rats, a giant centipede, 2 giant rats, or a giant wolf spider. The conjured creatures attack the closest creature except the mite. The mite has no additional control over the conjured creatures.

Pathfinder RPG: Carrion Bug

Last week, I write my first Pathfinder monster in quite some time and I remember how much I enjoy doing it. In fact you might even say I caught the “bug” again. So I couldn’t help myself and I created another one.

The image that caught my eye this week is a bug eating a long decomposing corpse. Naturally my first thought was to Shadowsfall with how useful this would be. Humans and other intelligent living creatures
would want to keep these guys around since they could be useful in devouring zombies and making sure their own fallen do not rise again as undead. Yet they would still be a problem, eating the things that eat the things that eat the things that become food for the players. So even if the forces of the living wanted them around, they would still need to keep their numbers under control. So thinning their numbers would be a solid low level adventure.

If you like this monster, please let us know in the comments below and take a look our other monster books here at JonBrazer.com, DriveThruRPG, Paizo, and the Open Gaming Store.

Carrion Bug CR/HD 1/2

Init +0; Perception +2 (darkvision 60 ft.)
Size Small; Speed 30 ft.


Defenses


AC 13 (touch 12, flat-footed 12); Fort +3, Ref +1, Will +0; CMD 12
hp 11


Attacks


Melee bite +1 (1d4+1 plus disease)
Attack Options (DC 9) disease (onset 1d3 days, frequency 1/day, effect 1 point of Con damage, cure 1 save); CMB –1


Statistics


Utility Options mindless
Dex +1, Con +3, Int —, Wis +2
XP 200; N Vermin

Traveller: Magmites

When we finally travel to different solar systems, one of the lifeforms we are expecting to find are called snottites. They are a glob of single-celled organisms that dissolve rocks and other mineral deposits for substance. It gets its name from the fact that it has a consistency close to snot. That is perfect for a game that is closer to hard science fiction like Traveller, except snot is not all that exciting. However, if it had a body similar to magma, that gets considerably more interesting. Blobs have been in Dungeons and Dragons since the beginning. I have yet to see one in Traveller and considering they do have a basis in reality (not the gelatinous cube, obviously), it only makes sense that this game should have a blob monster as well. This one just happens to be composed of magma.

Magmites come from deep inside a planet or moon. It is life made from the molten core inside the planet. When they come up to the surface through volcanic activity or quakes, they can quickly eat away at anything from living flesh to the metal of a space ship. It just burns away anything that it touches. It is not intelligent at all and as such lacks skills. So anything that it wants to do it is just a straight roll. However, anything it touches does take 2D damage In addition, anything that touches it—like melee weapons or those using their claws—take 2D damage.

These magmites will be in the upcoming Foreven Worlds: Creatures of Distant Worlds. Check out all of our Traveller products at DriveThruRPG.

Image by Gary Dupuis
Animal Hits Speed
Magmites 40 3 m
Skills
Attacks Burn (2D)
Traits Immune to Everything (Cold), Large (+3), Natural Healing (1D/day), Slow Metabolism (–4)
Behaviour Herbivore, Grazer
Burn: The animal sets on fire whatever it touches. Anything in the same space as the animal takes the listed damage. Attacks against the animal using bare flesh—such as a fist or claws—take the burn damage.
Immune to Everything (Damage Type): The animal takes no damage from any source except what is listed in the Immune to Everything trait. For example, those immune to everything except cold take 1D damage for every gallon of water thrown on the creature.
Natural Healing (Damage/Interval): The animal heals itself by the listed amount every interval.

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