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This month, we are focusing on new 13th Age material. Last week, we shared with you two new monsters for 13th Age: the usurper’s troops and the hound golem. This week, we are sharing with you some of the magic items specific to some of our alternate icons we created for 13th Age. Monday we shared a pair of item preferred by the Herald. Today we have favored by the Guild Mistress…. Read More

13 Cleric Domains and Spells

We slightly altered this symbol we obtained via Creative Commons at http://game-icons.net. Full license athttps://creativecommons.org/licenses/by/3.0/legalcodeIcons created by Lorc All month long, we are releasing new 13th Age material. Last week we focused on monsters. This week we are focusing on new magic items. One of our Patrons asked for magic items for the Herald, so that’s what we’re starting with first. Confession, Symbol of (recharge 16+): When you hit an enemy with… Read More

I was working on some Pathfinder slayers yesterday, and I made a character that previously was swallowed. Let me tell you, if you’ve ever been swallowed, you want some kind of defense against having that happen to you again. Pathfinder already has armor to help prevent against that so I thought I’d convert it over to 5e (since it may be making an appearance in my home game). Help us support random… Read More

So in my personal game, I am looking at my players travelling to the planes in upcoming adventures. Spells to travel the planes are not low level ones and the group only has one full caster. So to take them to the planes, I am making a new custom item for them. I don’t want them to jaunt over to the good planes whenever they get an ouchie, nor do I want… Read More

In my home D&D 5e game, I have a rule: if you want something that is not in the books but is reasonable, the answer is, “sure.” Several of my players have taken me up on that so far. One has a longbow that uses Strength instead of Dexterity. Another wields a punching shield as a melee weapon; all I did for that one is take a warhammer and rename it “punching… Read More

I saw a meme of how if there was a magic item that gave you a bonus to prevent disease, you’d wear it all the time. Well, I don’t know of such an item so I figured now was a great time to create one. Wear your face masks. Wash your hands. Social distance. Play RPGs while social distancing by playing them over Fantasy Grounds with JBE’s expanding suite of expansions. See… Read More

Over the years, I’ve read many mythological tales and seen such items in D&D/Pathfinder. Belts of giant strength, winged boots, various magical weapon and armor properties all owe their origins to the Greek, Norse, and other tales. Of all the items I have seen there one I have never seen: a big of wind. In The Odyssey, the bag of wind was supposed to blow the Odesseus and the crew home; instead… Read More

There’s a thread over on Paizo.com’s boards titled Stuff You Wish Paizo Had Done During Pathfinder 1e. This thread is awesome for ideas for material to create for Pathfinder 1e. I just want to take a moment to thank every person that contributed to that thread; your thoughts are invaluable. Today we’re presenting an idea coming straight from that thread. The item is based in the elemental gems, except it summons an… Read More

As a long time Pathfinder publisher, I’ve gotten to know the magic items available rather well. This is one of the things that I think need a refresh. Take scrolls for example. It’s a spell on a piece of paper. That can be changed some, I believe. Change them to talismans. Wear them around your neck, pull out the right one, and speak the spell completion words and poof the spell goes… Read More

One thing I hear over and over again no matter what edition or variation of D&D, there just are not enough magic items for monks. In an effort to fix that, I started writing some. As usual for this blog when showing off something not yet published in a book, it hasn’t been approved by my editors yet so it is not as polished as it would be when given the final… Read More