Jon Brazer Enterprises

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If you haven’t heard DriveThruRPG is trying to encourage the next generation of game designers with PocketQuest where designers are to write a complete game in under 20 pages. Having not created a game since starting Jon Brazer Enterprises, I decided it was time I created my own complete game. This brings us to Camp Dungeon Crawl. What is Camp Dungeon Crawl? Camp Dungeon Crawl is a game where you and everyone… Read More

Coming soon from JBE. Camp Dungeon Crawl is a brand new game where you build dungeons and run adventurers through them, training them for the dangers they face in a real dungeon. We’ll talk more about it soon. For right now, we wanted to just show off the cover (after a slight hickup). We will be sharing more details as we get closer to publication. Check out all of our products at… Read More

Part 2 of our nine week series continues with the unchaining of the summon nature’s ally II spell. You can see the unchained list for summon nature’s ally I spell here. This level is where the monsters can start to be an annoyance. Compare that with level 1’s monsters where they are little more than cannon fodder, great for providing a flank or eating up one of the enemy’s attacks but not… Read More

So I was looking over my unfinished projects the other day and I ran across the expended list of monsters for the summon nature’s ally spells. So I decided to pick up where I left off and finish the list. If you want to see the list of expanded monsters for the summon monster spells, click here. For those of you unfamiliar with this series of blog posts, the summon spells use… Read More

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should be consistent. So what is a GM to do? Well, I have three suggestions. 1) Run Adventures Two… Read More

With the Book of Magic: Spell Codex Volume 1 coming out soon, we’re talking about the spells you will find. Last week, we talked about domination link. Today, we’re talking about share skin and its bigger cousin—greater share skin. Originally appearing in Blood of the Moon, the weaker of the two spells let the spellcaster take over an animal, much like how Harry Dresden lets Bob out of his skull to do… Read More

One of the main things we decided to do when we set out to do the Book of Magic: Spell Codex Volume 1 was to update the spells for classes that came after the spell’s original publication. It simply isn’t fair to classes published later to not get access to certain spells simply because those spells were never republished in a hardcover book. So we decided to do that. Take domination link,… Read More

It is time I start talking about my secret project. The name is the Book of Magic: Spell Codex Volume 1. This book takes spells from a number of “companion” books, removes any campaign-specific details, and puts them all together in one place for you. This volume takes all the spells from 22 different books that never made it into one of the big Roleplaying Game hardbacks and reprint them in one… Read More

Earlier this week I handed the stat blocks for the Book of Beasts: Arcanist Codex off to the editors for checking over. While this is a huge step to getting this book produced, it is not the final step. As JBE’s two brilliant editors are making sure stat blocks are excellent, I begin moving to the writing of the flavor phase. Sure the skeleton of every character is there now, but now… Read More

One of my favorite monsters in the Pathfinder 1e adventure Deadly Delves: The Chaosfire Incursion is the 13-Headed Pyrohydra. So when I was looking at the artwork again, I couldn’t help myself but convert it over to PF 2e. So for all the fans of the game, I present this monster to your and your games. Enjoy. Before we get to the stat block, make sure you check out our current PF2e… Read More