5e: Unbroken Hero

With the Book of Heroes: Heroic Fighter Archetypes coming out next week, we wanted to give you a taste of what is inside. This one is one of my favorites. This is the “you saw Cthulhu and critted your Sanity check” archetype. This archetype pairs well with the soldier background. It is designed for a character that fought in a war and returned home and having the horror of seeing your friends slain upon the battlefield play out over and over again in your mind. While it does not fully portray those that have survived a true war zone, I hope it provides enough flavor to express that type of character for those looking to play one.

Download all of JBE’s Fifth Edition PDFs at the JBE Shop. Our adventure Deadly Delves: Reign of Ruin is coming out in game stores this month. Tell your local game store that you want to pick up this 7th-level adventure today. And now, to the archetype.

Unbroken Hero

You have seen things. Whether it was someone being torn apart, whole villages destroyed, loved ones dragged into the Abyss, or something even worse, you witnessed it with your own eyes. What you have seen would break many. The memory of that day fuels your drive to continue forward, never yielding or surrendering.

Take the Attack

When you choose this archetype at 3rd level, you can use your reaction to make an attack targeting an ally within 5 feet of you target you instead. You must say you are using this before the attack is rolled. This cannot be used with area attacks or on spells that do not require attack rolls.

Haunting Eyes

At 7th level, your gaze can piece the mind, heart and soul, making you far more persuasive, to the point of terrifying. You gain proficiency with Intimidation and Persuasion. If you are already proficient with these skills, you add double your proficiency bonus when using these skills.

Fight Through the Pain

Starting at 10th level, you can use your Second Wind ability a second time before needing to finish a short or long rest.

Undeterred by Fear

Upon reaching 15th level, nothing can frighten you. You are immune to the frightened condition. Additionally, you can use a bonus action to remove the frightened condition from an ally within 10 feet.

Avatar of Terror

At 18th level, your very presence is terrifying. As an action, you can give a loud shout, requiring all of your enemies within 30 feet to make a Charisma saving throw (the DC is equal to 8 + your proficiency bonus + your Charisma modifier) or become paralyzed with fear for the next minute. A successful save means the creature is frightened until the end of your next turn. Once used, you cannot use this again until you complete a short or long rest.

Announcing the Book of Heroes

Today JBE is announcing we are consolidating all of our player-focused lines into the Book of Heroes. This goes for DnD 5e, Pathfinder, and 13th Age. So all future Book of Heroic Races, Book of Magic, Book of Feats, Book of the Faithful, 13 Class Options, and several other lines we created will all be in this line. This is something we should have done from the beginning, and I only recently understood just how important it is. So I thought I would share with you our reasoning and hope you will check out our titles.

1) It Makes It Easier for You to Recognize

This is easily the biggest reason. From now on, you will know that any book of ours labeled Book of Heroes, you will know it is designed for players. From there, all you have to do is look at the subheading to see if it is right for you. Makes life easy.

2) It’s Less Confusing

Previously we had put Arcanist, Warlock and Witch class options, dragon themed-archetypes, and spellcaster feats in the Book of Magic, Cleric subdomains, feats, and artifacts under the Book of the Faithful, and some magic items and Cavalier class options under no heading at all. Where exactly the line was on these was not well planned out and was downright confusing. By consolidating all of these and others under the heading of the Book of Heroes, it all makes sense.

3) It Gives Us More Freedom

Lastly, we have the freedom to combine different ideas. Take the Book of Magic: Dragon Spells and Archetypes as an example. In addition to the spells, we included archetypes and class options for the Occultist, Shaman, and Wizard classes. You’ll notice there is no dragon rider archetype for the Cavalier, dragon hunter for the Ranger, or a scaled warrior for the fighter. Those ideas were cut because they did not fit under the heading of Book of Magic very well. From here, we are no longer held back by the label we put on the product. From here out, you should enjoy seeing our products covering a wider range of topics. Now we are freed up to include new archetypes and class options as well as magic items designed to work with those new class options and spells to make better use of these archetypes. Plus we can consolidate them all under one title to give you more print books for your shelves.

I should point out that Shadowsfall will still be separate but that is because it is its own setting and not designed for use with any setting, like the Book of Heroes line is.

Check out all of our Pathfinder, D&D 5e, and 13th Age products at the JBE Shop. Order and download them today.

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