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I fully believe that every game system has some idea worth stealing. From D&D 4e, it is the idea of a skill challenge, making multiple skill checks towards a larger goal. However I feel the idea needs refined some and I am going to talk about that here, using my home Pathfinder 2e game as an example. For the Halloween game I ran this past weekend, the group came across a poltergeist… Read More

There’s an old gaming axiom: never split the party. Sure it started with D&D, but it is equally true for every other RPG out there. There are many, MANY reasons why, but really they can be boiled down to just three. 1) It’s Boring For Everyone Else The GM and half the group are doing something and there is no chance of you showing up and making a difference. More often than… Read More

Over a year in and the pandemic is still going on. The current strain is even more virulent and half the country is refusing to get vaccinated. So if you haven’t been gaming over a Virtual Tabletop, now is a good time to start. If you are, here are three rules for gaming over a VTT. Before I start, I want to say that my specific examples are from Fantasy Grounds since… Read More

The nice things about the long adventure books of D&D or Pathfinder Adventure Paths is that they make the brunt of the work of creating a long campaign off the GMs shoulders. You have a book in front of you; just do what it says comes next. The down side: the player characters are interchangeable. Standard balanced party, great. Party of clerics, all good. Three fighters and a druid, sure. As such,… Read More

So I absolutely love this artwork. It was created by Beatrice Pelagatti for a project that got cancelled for a number of reasons. So I am posting it here on our blog. We’re working on versions for this Pathfinder and 13th Age. This post was made possible by our Patreon supporters. Join our Patron to support our blog and make more posts like this possible. While you’re at it, download our supplements… Read More

Book of Heroes: Heroic Fighter Archetypes DnD5e

One of the things I LOVED about third edition was all the racial options we had. There are so many that are rather imaginative and inspiring that I do not feel have been duplicated in the current edition. So I thought I would create a scratch-off-the-serial-numbers version of one of my favorites. So today I bring you grave gnomes. Grave gnomes are named not because they they are close to the dead… Read More

It is the Christmas in July Sale 2021 at DriveThruRPG. Act now to get yourself 15-25% off the titles you’ve been wanting. Nearly every JBE title is on sale. Let’s see what deals you can have. Traveller 2e On sale now that you should check out are titles like Solomani Worlds: Vehicles from the Rim where we bring you all kinds of new vehicles design for names near the homeworks of all… Read More

I want to make a magic bolas for the 3 fantasy games we support, but first I have to mundane version, since it doesn’t exist for two of them. It already exists for Pathfinder, and 13th Age has rules for weapons for each class so it will just be a magic item. So here’s the 5e version. Bolas (5e) Bolas 2 gp — 1 lb. Special, thrown (range 20/60) Bolas: When hit… Read More

All of us GMs have been there. We create an encounter that we think will be a cake walk for the players and they roll terribly. Either that or they split the party and neither group can help the other. The question then becomes, “How does the GM same the party?” because we all know the players will never, EVER run away when they really, really should. The encounter balancing system of… Read More

As I write this, I am sitting in a metal tube several miles above the surface of the Earth. No matter how many times I do this, I still find it amazing. I know all the physics involved, but that still doesn’t make it any less a wonder of the potential we can achieve when we put our brightest minds and the most daring among us together. There needs to be a… Read More