Traveller: Psirat

If you thought rats were difficult to kill without of a rat trap, imagine one that can talk to others of its kind telepathically. It can be a look out, warn others of impending danger, call for help, and much more. Larger, more powerful psirats can even detect the thoughts of other creatures, warning them to active dangers instead of merely potential threats. Nuisance does not even begin to cover these creatures. This is just one creature in the upcoming Traveller RPG book Foreven Worlds: Creatures of Distant Worlds.

Before the share with you the weakest of the psirats, let me just mention that you can find all of Jon Brazer Enterprises’ Traveller books and PDFs at DriveThruRPG, including the D66 Compendium 2, available now at 25% off the regular price. Download it now while this sale is going on.

Image by Ryan Sumo
Animal Hits Speed
Psirat 2 3 m
Skills Athletics (dexterity) 2, Melee 0, Stealth 4, Telepathy 0
Attacks Bite (1)
Traits Fast Metabolism (+4), Psionic (3), Small (–4)
Behaviour Scavenger, Reducer

Traveller: Magmites

When we finally travel to different solar systems, one of the lifeforms we are expecting to find are called snottites. They are a glob of single-celled organisms that dissolve rocks and other mineral deposits for substance. It gets its name from the fact that it has a consistency close to snot. That is perfect for a game that is closer to hard science fiction like Traveller, except snot is not all that exciting. However, if it had a body similar to magma, that gets considerably more interesting. Blobs have been in Dungeons and Dragons since the beginning. I have yet to see one in Traveller and considering they do have a basis in reality (not the gelatinous cube, obviously), it only makes sense that this game should have a blob monster as well. This one just happens to be composed of magma.

Magmites come from deep inside a planet or moon. It is life made from the molten core inside the planet. When they come up to the surface through volcanic activity or quakes, they can quickly eat away at anything from living flesh to the metal of a space ship. It just burns away anything that it touches. It is not intelligent at all and as such lacks skills. So anything that it wants to do it is just a straight roll. However, anything it touches does take 2D damage In addition, anything that touches it—like melee weapons or those using their claws—take 2D damage.

These magmites will be in the upcoming Foreven Worlds: Creatures of Distant Worlds. Check out all of our Traveller products at DriveThruRPG.

Image by Gary Dupuis
Animal Hits Speed
Magmites 40 3 m
Skills
Attacks Burn (2D)
Traits Immune to Everything (Cold), Large (+3), Natural Healing (1D/day), Slow Metabolism (–4)
Behaviour Herbivore, Grazer
Burn: The animal sets on fire whatever it touches. Anything in the same space as the animal takes the listed damage. Attacks against the animal using bare flesh—such as a fist or claws—take the burn damage.
Immune to Everything (Damage Type): The animal takes no damage from any source except what is listed in the Immune to Everything trait. For example, those immune to everything except cold take 1D damage for every gallon of water thrown on the creature.
Natural Healing (Damage/Interval): The animal heals itself by the listed amount every interval.

Traveller: What Monsters Do You Want to See?

Doing an update to the original Creatures of Distant Worlds has been on my agenda since the release of MGT2e. While I have been working on it a little here and there since then, I have been hard at work on it for a few weeks and are pleased to announce that Foreven Worlds: Creatures of Distant Worlds will be released very soon. But before that happens, I just thought I would ask you Traveller fans what you would like to see inside. We do not want to miss something that you want included. Please let us know in the comments below and we will do our best to include it.

Remember to check out all of our Second Edition Mongoose Traveller offerings at DriveThruRPG.

Traveller RPG: Spiders

It has been a very long time since we posted anything Traveller related on our website, let alone published anything. Short of the long, we are working on it. With Pathfinder ending it required us to throw out our whole schedule and quickly adjust. Fortunately we are almost done with our last 1e Pathfinder project and then we can go back to Traveller. And to show how much I love this game, I am sharing with you today a nice little spider.

Did I say nice? And little? Yea, this thing needs killed with fire. Nuke it from orbit; it is the only way to be sure.

Spiders

Description

Ranging from the tiniest of creatures to those as large as humans, spiders come in a wide variety of sizes and colors. Several have distinctive spots or designs on their bodies. They possess eight legs, a poisonous bite and compound eyes on their head. Many spiders create webs to capture and hold their prey in place while they scurry close to feed.

Combat Tactics

All spiders are aggressive predators that use their poisonous bites to subdue or kill prey. They prefer to surprise their prey and repeatedly bite until either they have eaten enough, are driven off or have made their target helpless.
Spiders come in two general types: hunters and webspinners. Hunters rove about, while web-spinners usually attempt to trap their prey in their web. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can.

Ecology and Habitat

Universally, spiders prefer dark places with little wind or sound vibrations. Apart from that they differ greatly between individual species. Some prefer dank caves, others prefer corners in homes, while other still prefer grasslands. Wherever there is life, there are spiders. Even though spiders are more common and larger in warmer climates, they still populate colder environments.

Animal Hits Speed
Stalking Spider 12 12 m
Skills Melee (bite) 1, Recon 2, Stealth 1, Survival 2
Attacks Bite (2D + Poison)
Traits Armour (+1), Poison (12+/2D/1 minute for 6 minutes), Small (–1), Spider Climb
Behaviour Carnivore, Killer

You’ll note that this one has a new trait on it: spider climb. Here’s what it does:

Spider Climb: The animal can walk at its full speed on any surface that is not designed to be slick and perfectly smooth.

Download all of our Traveller books at DriveThruRPG and RPGNow.

Traveller: Using Monsters

I want to take a break from our usual Monster Wednesday for a moment and discuss the reasons to use monsters in Traveller. In games of fantasy like D&D and Pathfinder, using monsters is fairly obvious. In cases like lions and owlbears, it is a case of survival, a man vs nature story. For orcs and goblins, they are a stand in for uncivilized humans in a non-magical world. When it comes to zombies, dragons, and devils, they represent an aspect of humanity and our fears rather than an individual human. But what about science fiction in general and Traveller in specific. How should you use them? In my opinion, Star Wars is the best place to look for how to use sci-fi monsters well.

1) Essential Part of Native Life

While the sand people would be NPC aliens, the elephants covered in rugs that they rode we’re an essential part of their life. Remember that just because you have high tech people living on a planet doesn’t mean the natives are integrated and can use the technology. Some will still use animals as a significant part of their daily life, whether for transportation, protection, or a food source. No one says that that animal has to be docile.

Suggestion: When dealing with primative life, give them some kind of animal to make their life easier.

2) Dangerous Fauna

“Nuke them from orbit; it’s the only way to be sure.” When you are colonizing a whole planet, you’ll want to eliminate the local dangerous fauna. However, if you are not a sizable government with sizable resources, you’re not going to do the job well. Take the Rebellion for example. They only had enough resources to establish a small base on Hoth. They couldn’t waste resources to eliminate all the snow creatures like the kind that got Luke. In fact, if you watch the outtakes, you’d see that one even made its way into the rebel base. Random encounter, right there.

Suggestion: Have some kind of monster spring up as random violence when you are not in a hub of civilization.

3) Cheap Short Range Vehicles

If you’ve looked in the Vehicle Handbook, you’d know that high tech vehicles are expensive. So if you are not going far, ride something there. They come so much less, especially if you are just taking them from the wild instead of buying them. Just because riding an animal is low tech doesn’t mean that the saddle has to be from another century. Not to mention, if you are in an extreme environment, like Hoth, they will probably be better adapted to the climate than your vehicles. Additionally, different cultures use animals in different ways. Some might ceremonial roles or as symbols of their people. As a final bonus, they are meat and warmth if you are stuck in a bad situation, even if you thought they smelled bad on the outside.

Suggestion: To emphasize different cultural or economic conditions, have a high tech popilation ride animals.

4) Pets

Having a pet adds flavor to a character. Dr Evil and his hairless cat. Charlie Brown and Snoopy. Jabba and the rancor. What does it say about Jabba that he kept a rancor? That he liked watching people being eaten right in front of him. That he wants to be feared. That he likes associating himself with powerful creatures. That he is over compensating. Probably all of the above.

Suggestion: Give a dangerous person a dangerous pet.

5) Entertainment

The Last Jedi had animal racing that the wealthy were betting on. Animal racing is a common use and can be used in your game. Animals fighting each other can also be used. Imagine how much damage the fighting animals can cause if they escape.

Suggestion: Add some flavor to a location by using animals as entertainment.

Get yourself a whole some quality monsters for your Traveller game today with the Creatures of Distant Worlds. Download this book and anything else at the JBE Shop using the “holiday2017” coupon code to get 30% off today. You can also download it at DriveThruRPG/RPGNow and the Open Gaming Store.

Traveller: Ice Goliaths

Quite literally, the first writing I did for Traveller was making monsters. I wanted to make a small monster book useful to all Traveller GMs. That book helped Jon Brazer Enterprises become what it is today. While its beginnings are humble it is still a great monster books. Today, I would like to share with you an update to one of the monsters from that book: ice goliaths. Previously I shared the giant ant and the paskrin.

Ice Goliaths

These creatures of snow white fur blend into the landscape around them. Standing between three and four meters tall, ice goliaths appear vaguely humanoid but possess razor sharp claws and fangs. Additionally, they sport skin flaps under their arms which affords them greater jumping control and the ability to glide from cliffs or high trees.

Combat Tactics

Ice goliaths roam their territory and guard it from other predators. Searching their lands for signs of intruders, they watch from the tops of mountains, great trees, or any other high point in their territory. They prefer to jump on top of their competitors, knocking them down. When facing multiple targets, they hurl rocks from high above their foes, weakening them before a full frontal assault.

Stealth proves key to their hunting techniques. When they discover signs of intruders, they quietly work their way ahead and wait until the intruder walks within striking distance. Occasionally, ice goliaths knock over trees or cause rock slides to make a passage uninviting, diverting the intruders down a path of the ice goliath’s choosing. Once headed down the chosen path, the ice goliath uses the terrain to their advantage, trapping their prey inside.

Animal Hits Speed
Ice Goliath 33 8 m, Jump 6 m
Skills Athletics (strength) 2, Melee (bite, claws) 1, Recon 2, Stealth 1, Survival 1
Attacks Bite (2D), Claws (2D+1)
Traits Armour (+1), Camouflaged (snowy environments), Large (+1)
Behaviour Carnivore, Killer

Order your print copy and download Creatures of Distant Worlds today at JonBrazer.com and see what makes this book so great! You can also find it at DriveThruRPG and RPGNow.

Traveller: Giant Ants

Every Wednesday, we have a new monster here at JonBrazer.com, and we are making sure that at least one of these creatures every month is for the Traveller Roleplaying Game. Last month we had the paskrin, a creature that chews on the power cables of a ship, which everyone just LOVES!!!! Today we are taking a look at giant ants.

So many times in science fiction, we encounter creatures that are familiar and either harmless or mostly harmless that are scaled up to gigantic sizes. Suddenly those harmless creatures are anything but and it is your job to deal with them. One that just about everyone has seen before is a giant ant. Today we stat it up for you.

So exactly how big and dangerous is this this thing? With a trait of Large (+5), it is larger than an elephant but smaller than the largest whales. Think of a dinosaur. Come to think of it, these stats would be great for a dinosaur as well since it has an exoskeleton similar to those great lizards’ thick hide. So yea, building (and ship) damage is hardly out of the question for these creatures. With a nice radiation contamination, an entire colony of these gigantic creatures insects could make short work of a city, no matter what tech level.

Animal Hits Speed
Giant Ant 110 9 m
Skills Athletics (strength) 4, Melee (bite) 3, Recon 1, Survival 2
Attacks Bite (6D)
Traits Armour (+3), Large (+5)
Behaviour Omnivore, Eater

If you want more creatures in your Traveller game, download Prelude to War: State of Chaos at DriveThruRPG or RPGNow today. This adventure has 10 new creatures ready to be used in your game.

Traveller: Paskrin

Last week was TravellerCon/USA. If you enjoy Traveller and couldn’t make it this year, I hope you can join us next year. It is a fun time and glad to see everyone again.

I have been ignoring Traveller lately, an oversight which I plan to correct starting today. Since I post a monster every Wednesday to this site, today I am posting a Traveller creature. In our first book, Creatures of Distant Worlds, we created a number of monsters for your players to shoot or get devoured by. one that everyone seemed to live or hate is the paskrin. This tiny tentacled rat has a habit of finding its way into the worst possible places, and they can eat through anything. Yes, I said, anything. Given enough time, of course. But fragile parts, like a ship’s fuel line, their teeth can make quick work of that.

They were originally created for 1e Mongoose Traveller. Here are there stats updated for MGT2e.

Animal Hits Speed
Paskrin 4 3 m
Skills Athletics (dexterity) 1, Melee (bite) 2, Recon 2, Stealth 1, Survival 2
Attacks Bite (D3, AP 1)
Traits Armour (+1), Fast Metabolism (+2), Small (–3)
Behaviour Scavenger, Reducer

Check out this creature and more in our book Creatures of Distant Worlds, available now at the Jon Brazer Enterprises Shop. Also be sure to download all of our books for Mongoose Traveller Second Edition at DriveThruRPG and RPGNow.com.

The 2017 Not Going to Gen Con Sale for Print Books

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

Traveller
d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

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