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With the Book of Magic: Spell Codex Volume 1 coming out soon, we’re talking about the spells you will find. Last week, we talked about domination link. Today, we’re talking about share skin and its bigger cousin—greater share skin. Originally appearing in Blood of the Moon, the weaker of the two spells let the spellcaster take over an animal, much like how Harry Dresden lets Bob out of his skull to do… Read More

One of the main things we decided to do when we set out to do the Book of Magic: Spell Codex Volume 1 was to update the spells for classes that came after the spell’s original publication. It simply isn’t fair to classes published later to not get access to certain spells simply because those spells were never republished in a hardcover book. So we decided to do that. Take domination link,… Read More

It is time I start talking about my secret project. The name is the Book of Magic: Spell Codex Volume 1. This book takes spells from a number of “companion” books, removes any campaign-specific details, and puts them all together in one place for you. This volume takes all the spells from 22 different books that never made it into one of the big Roleplaying Game hardbacks and reprint them in one… Read More

I had a conversation this past weekend about secure shelter and how I think a paladin should have this on their spell list. Short of the long, paladins should be able to provide respite to those in need and defend the vulnerable by shoving the weak inside and fighting the monsters outside, knowing the defenseless are safe. After thinking about it, I felt that what it really needs is a reflavoring so… Read More

So I absolutely love this artwork. It was created by Beatrice Pelagatti for a project that got cancelled for a number of reasons. So I am posting it here on our blog. We’re working on versions for this Pathfinder and 13th Age. This post was made possible by our Patreon supporters. Join our Patron to support our blog and make more posts like this possible. While you’re at it, download our supplements… Read More

As I’ve mentioned before, working on the Book of Beasts: Magus Codex has shown me the many holes in their spell selection particularly their lack of touch spells. The magus class is built around delivering touch spells through your weapon. However, there are far too few touch spells making the close range arcana necessary. To address this, we are working on a bunch of new touch spells for the magus with a… Read More

I saw a meme of how if there was a magic item that gave you a bonus to prevent disease, you’d wear it all the time. Well, I don’t know of such an item so I figured now was a great time to create one. Wear your face masks. Wash your hands. Social distance. Play RPGs while social distancing by playing them over Fantasy Grounds with JBE’s expanding suite of expansions. See… Read More

Over the years, I’ve read many mythological tales and seen such items in D&D/Pathfinder. Belts of giant strength, winged boots, various magical weapon and armor properties all owe their origins to the Greek, Norse, and other tales. Of all the items I have seen there one I have never seen: a big of wind. In The Odyssey, the bag of wind was supposed to blow the Odesseus and the crew home; instead… Read More

Not long ago, I mentioned that while working on Book of Beasts: Magus Codex, I noticed there are far too few touch spells. Now that that supplement is with the editors, I am writing new spells designed with the magus class in mind. All of these spells are touch spells. Previously I showed off the level 1 spell frigid grasp. This time I’m sharing a level 2 spell named tarfoot. When creating… Read More

We at Jon Brazer Enterprises are hard at work on the Book of Beasts: Magus Codex, the next entry in the Character Codex Subscription. However, it has become painfully obvious to us that there is a serious lack of touch spells for the class. The class is built around the spellstrike class feature and there are so few official touch spells that we are reusing the same spells over and over again… Read More