Pathfinder 1e: Airborne Reanimator

We are currently hard at work on the Book of Beasts: Warpriest Codex. It will be out soon, and we are so excited! This will be the first part of a new subscription that we are hard at work creating. The Book of Beasts: Character Codex will be one awesome book when completed and we hope that you will join us on this ride. Read all about what you get when you subscribe to the Character Codex here.

Today we are showing off another of the warpriests inside this Warpriest Codex. The last one was a dwarf, a race you would completely expect to see paired with the warpriest class. Today we are showing off a wyvaran warpriest, one very different than the last one. Heck, this race as the ability to fly. Clumsy, sure, but they can still get airborne. Like many evil clerics, this one loves to bring back the dead as a shambling corruption of life. If you like this one, just wait until you see what we have in store for the rest of these clerical warriors.

One thing to notice is that the Wyvaran’s deity is the Five Heroes. This deity comes from the Book of Heroic Races: Advanced Compendium. Each of the races inside have their own deities. Those are the only options we chose that do not come from one of the Pathfinder Roleplaying Game line of books, and even then, we only used the deities from races in the BoHRAC. The rest we chose from mythology, deciding on alignments and domains (or blessings in this case) that best suited them. If you want a supplement that describes the mythological deities, and their domains, and the organization of their worshippers, let us know in the comments below. It is something we would love to do if you are interested in such a project.

Download the Book of Beasts: Warpriest Codex today at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and Paizo.com and tell your friends that are sticking with Pathfinder 1e about us. Your words are the best way for people sticking with the game we love to find us and what we produce, and we need your help to do so.

Airborne Reanimator CR 3

XP 800
Wyvaran ARG warpriest of the Five Heroes BoHRAC 4
NE Medium dragon
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3


Defense


AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 21 (4d8)
Fort +4, Ref +3, Will +7
Immune paralysis, sleep


Offense


Speed 20 ft., fly 20 ft. in armor (clumsy) (30 ft., fly 30 ft. [clumsy] without armor)
Melee +1 heavy mace +7 (1d8+3)
Special Attacks blessings 5/day (Death: from the grave; Magic: hand of the acolyte), channel negative energy (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day), slapping tail +5 (1d8+2 bludgeoning)
Warpriest Spells Prepared (CL 4th; concentration +7)
2nd—lesser animate dead UM, summon monster II
1st—obscuring mist, sanctuary (DC 14), shield of faith, summon monster I
0 (at will)—create water, detect magic, read magic, virtue


Tactics


During Combat The warpriest flies out of reach of melee attacks and casts lesser animate dead and summon monster spells, then making Flyby Attacks to stay out of reach of opponents, using sacred weapon on the masterwork heavy mace.
Base Statistics Without sacred weapon, the warpriest’s statistics are Melee mwk heavy mace +7 (1d8+2)


Statistics


Str 15, Dex 14, Con 10, Int 12, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 17
Feats Combat Casting, Flyby Attack, Intimidating Prowess, Weapon Focus (heavy mace)
Skills Fly –2, Heal +10, Intimidate +8, Sense Motive +10
Languages Common, Draconic, Elven
Combat Gear wand of hold person (8 charges); Other Gear +1 breastplate, mwk heavy mace, wooden holy symbol of the Five Heroes, 17 gp

Pathfinder 1e: Blood Scion Archetype

We’ve said before that we revised the Book of Heroic Races: Occult Intrigue in the Wilderness based on feedback. JBE wants to produce the highest quality gaming material on the market and your feedback concerning when we mess up is a critical part of that.

One of the revised archetypes is the Blood Scion for those that want to play a dhampir mesmerist. This class archetype now exude flavor of vampire and the mechanics work as intended. Read the full archetype and download the book at the JBE Shop while it is 40% off for the GM’s Day Sale.

Blood Scion

Vampires are known for their supernatural ability to charm others, which they often use to lure their prey into vulnerable positions. All dhampirs inherit some of this charm, but those with an affinity for psychic magic can tap into their bloodline to emulate their sires. These blood scions can charm even their enemies with a well-timed look, and the creatures of the night heed their call just as they would a true vampire’s.
Associated Class: mesmerist
Associated Race: dhampir
Replaced Abilities: touch treatment, mental potency, glib lie
Enchanting Stare (Su): At 3rd level, the blood scion can lock eyes with the target of his hypnotic stare as a standard action. The target must make a Will saving throw (DC 10 + 1/2 the blood scion’s mesmerist level + his Charisma modifier) or begin to see the blood scion as a friend, as per the spell charm person. The blood scion must be able to see the target to use this ability. The target remains charmed as long as it is under the effect of the blood scion’s hypnotic stare. Regardless of whether or not the target succeeds on its saving throw, it cannot be targeted by this ability again for the next 24 hours. The creature has no memory of a blood scion’s enchanting stare once the effect ends.
Servants of the Night (Sp): At 5th level, the blood scion can call allies once per day, much like a vampire. As a full-round action, he can cast summon nature’s ally III, though he can summon only dire rats, wolves, or a dire bat. At 10th level, this ability can be used three times per day and functions as summon nature’s ally IV (allowing him to summon additional creatures of these types), and the blood scion can also choose to summon a dire wolf. At 15th level, this ability functions as summon nature’s ally V, and at 20th level, it functions as summon nature’s ally VI.
Enthralling Stare (Su): At 11th level, the blood scion’s hypnotic stare can bend individuals to his will, drawing on his vampiric lineage. The blood scion must take a standard action and lock eyes with the target of his hypnotic stare in order to use this ability. The target is allowed a Will save (DC 10 + 1/2 the blood scion’s level + his Charisma modifier). On a failure, the target is affected as if by a dominate person spell. The blood scion must be able to see the target to use this ability. The target remains dominated for as long as it is under the effects of the blood scion’s hypnotic stare. So long as the target of this ability remains dominated, the blood scion can maintain his hypnotic stare against it regardless of the distance between them. Regardless of whether or not the target succeeds on the saving throw, it cannot be targeted by this ability again for the next 24 hours. The creature has no memory of a blood scion’s enthralling stare once the effect ends.
Greater Servants (Su): At 14th level, creatures the blood scion summons with servants of the night gain the advanced creature template.

Pathfinder 1e: Errata Coming Soon

At Jon Brazer Enterprises, we pride ourselves on our quality of work. Our artwork is top notch and our writing is even better. We always strive to deliver the best role playing game books to you. That is the reputation we want and always strive for with every book we release.

The Book of Heroic Races: Occult Intrigue in the Wilderness was not our best work. A number of errors made it into the final text. Normally we would have fixed them, uploaded a new version, and moved on. However, we did not for this book. I made the less than wise call of not doing that since we were gearing up for the new version of the game at that point.

Since then, fans have continued to ask for an updated version of this book. We listened to you and are addressing those issues. We should make sure all our books are up to our high standards, not leaving any book behind. Permitting such mistakes to go unresolved regardless of edition is forthcoming is a blot on our resume that we do not want. Yesterday I started going through the book to address the issues with the book described in a review by Endzeitgeist. Once it is completed, we will release an updated PDF. We will also make the changes available as a viewable Google Doc for those with a print book to easily see what was changed.

If you have any other issues with this or any of our other books, please let us know over at our Facebook group, Twitter, or in a comment to our blog. We will work to insure our quality of work is high and your feedback is an important part of that.

Pathfinder: A Pteranodon Shifter

We’ve talked in the past about what is inside the Book of Heroic Races: Occult Intrigue in the Wilderness. A decent chunk of it involves archetypes that require a specific race to play. However, there are quite a few options that can be taken by anyone, even if they are themed for a specific race.

New shifter aspects are a great example of this. Sure all the reptilian-themed options are listed under lizardfolk, but there is no reason why a human or a dwarf cannot take these. So let me show you one of these.

Pteranodon

The aspect of the pteranodon transforms a shifter into a dextrous dervish and a formidable flying combatant as well.
Minor Form: You gain a +1 dodge bonus to AC and a +1 bonus on Initiative checks. At 8th level, these bonuses increase to +2, and at 15th level they increase to +3.
Major Form: Your shape changes to that of a pteranodon. While in this form, you gain a fly speed of 40 feet (clumsy), low-light vision, and a +4 racial bonus on vision-based Perception checks. At 8th level, your fly speed increases to 60 feet (poor), your racial bonus on Perception checks increases to +6, and you gain a primary bite attack (1d8 damage). At 15th level, your fly speed increases to 60 feet (average), and you gain the Improved Natural Attack feat for your bite attacks as well as the Flyby Attack feat.

Download the Book of Heroic Races: Occult Intrigue in the Wilderness today at the JBE Shop for your Pathfinder game. You can also find it at DriveThruRPG, Paizo, and the Open Gaming Store.

Pathfinder: Even More Android Favored Class Options

The Book of Heroic Races Advanced Compendium did an excellent job of expanding options for 12 races that do not get nearly enough love. However, that book covered classes up to the Pathfinder Roleplaying Game: Advanced Class Guide. For the classes beyond that book we have the Book of Heroic Races Occult Intrigue in the Wilderness. Both the Advanced Compendium and the Occult Intrigue in the Wilderness are on sale right now at DriveThruRPG. Grab them both right now at the above links before this sale ends.

To share what is inside the Book of Heroic Races Occult Intrigue in the Wilderness, we’ve got favored class options for androids right here. Check them out now.

Kineticist: Add +1/3 point of damage to air element blasts that deal damage.
Medium: When gaining a taboo, the medium can use spirit surge without incurring influence an additional +1/4 time per day.
Mesmerist: Increase the number of mesmerist tricks the mesmerist can use per day by +1/3.
Occultist: Gain a +1/2 bonus on Spellcraft checks to identify the properties of magic items and on Use Magic Device checks to use scrolls.
Psychic: Add one spell known from the psychic spell list. This spell must be at least 1 level lower than the highest spell level the psychic can cast.
Shifter: Add +1/4 to the shifter’s nanite surge bonus when used on attack rolls with natural attacks.
Spiritualist: Add +1/6 to the bonus on saving throws against mind-affecting effects granted by the shared consciousness ability.
Vigilante: Gain 1/6 of a new vigilante talent.

13th Age: So What is In the Age of Races?

Available right now at the JBE Shop, DriveThruRPG, and the Fantasy Grounds Store is the Book of Heroic Races: Age of Races for Fantasy Grounds (13th Age Compatible). So what is inside? All the racial information for 10 new races. These races include:

  • Android
  • Catfolk
  • Geppettoans
  • Gillfolk
  • Hagborn
  • Lizardfolk
  • Merfolk
  • Moonblooded
  • Samsarans
  • Tengu

You can see a number of screenshots with a handful of the images included and how the text for the races are presented in the images below. Clicking on the images brings up a larger version. Check them out now.

13th Age: Take Your 13th Age Character to Fantasy Grounds

A New Age for These Races

Go beyond the standard fantasy races and play a new breed of hero! These intrepid adventurers forge their place in legends with claw, fin, spell, and sword. Now you can play one of these heroic races in your home game and battle monsters like never before.

Book of Heroic Races: Age of Races introduces 10 of playable races for your 13th Age Compatible game. This supplement gives you everything you need to include the following races at your Fantasy Grounds table:

  • Androids, born of logic and circuitry originating from beyond the stars
  • Catfolk, who can reroll an attack or save once per battle
  • Geppettoans, wooden constructs who rebelled against their former masters
  • Gillfolk, human-like dwellers of the deep sea fighting the horrors below
  • Hagborn, who can reroll an attack or save once per battle
  • Lizardfolk, which bite and tear their enemies to shreds
  • Merfolk, who can sing a siren’s song to doom their enemies
  • Moonblooded, half-lycanthropes who become bestial in battle
  • Samsarans, that can draw on their past lives to aid them in battle
  • Tengus, crow-like creatures consumed with greed and avarice

Be Heroic With These New Races Today!

Download the Book of Heroic Races: Age of Races now at the JBE Shop, DriveThruRPG, and the Fantasy Grounds Store.

Not Going to PaizoCon 2019 Sale!

They Pathfinder Fans, It is that time of year again!

To put cucumbers in our ears?

No. It is time for the Not Going to PaizoCon 2019 Sale! This year is going to be amazing because every Pathfinder PDF we produce that is over $2 is 60% off the regular price and it is exclusively at the JBE Shop. To make it easy for you, we put all of our products that are on sale on its own page.

So if you have been wanting the $10 PDF of the Book of Heroic Races Compendium, you can now download it for only $4. That is one heck of a discount that you do not want to pass up. We’ve got monsters, NPCs, and spells from $1.18, playable races from $1.58, and Adventures from $2. Even the Book of the River Nations is available for only $2.38.

You do not want to pass this up. It lasts until the end of PaizoCon so while you are waiting for any spoilers from the convention, download these PDFs and enjoy yourself now. Check out the Not Going to PaizoCon 2019 Sale! at JonBrazer.com now.

Pathfinder Black Week Sale 2018

The holidays. Yes it is that time of year again where the Autumn colors come out, pumpkin spice turns to peppermint, and the spiders come indoors. Well, two out of three isn’t bad.

Here’s one more thing to brighten up your day: Jon Brazer Enterprises’ Pathfinder Black Week Sale. We have every last Pathfinder PDF we ever created at a whopping 75% off. That means that just about every PDF we have is under $2 and the few that aren’t are under $4. We have everything you could want: adventures, spells, races, vehicles, and much more.

This sale is going on now at JonBrazer.com, Paizo.com, and the Open Gaming Store. You don’t want to miss this sale. It is going on now and will end Tuesday, Nov 27th. So you have to hurry and grab what you want at these great deals. You won’t see a sale this good any time soon so order now.

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