Pathfinder: Lizards-a-Plenty

I almost titled this one “Tastes Like Chicken.” I just thought I would share that.

With Book of Heroic Races: Advanced Lizardfolk released this week, we’ve been sharing with you a number of previews from this favorite race. We shared the racial traits, the tribal defender archetype, and several of the racial feats.

Today being the end of the week, I thought I would share with you artwork within. Mind you, this is in addition to our signature lizardfolk magus that graces the cover.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

lizard archer colors no bg lizard barbarian colors no bg lizard rogue colors no bg lizardfolk_shaman__jeff_ward

Pathfinder: Scaling Feats

The Book of Heroic Races: Advanced Lizardfolk came out earlier this week and we are showing off what is inside it all week long. Check out the Racial Traits and the Tribal Defender archetype. Today we are showing off some of the many feats in inside.

Some races rely heavily on spells and magic items. Since lizardfolk tend to be poor and live in swamps, they must instead rely upon their own physical abilities to hold their own. Check out some of these unique lizardfolk feats.

Aquatic Adaptation

Your lungs can extract oxygen from water.
Prerequisites: Hold breath.
Benefit: You can breathe water as well as air.

Death Roll (Combat)

You can overwhelm opponents in watery environments, dragging them beneath the surface and shaking them to bits.
Prerequisites: Str 15, base attack bonus +4, lizardfolk, swim speed.
Benefit: When grappling or pinning an opponent of your size or smaller in water, you automatically inflict your bite damage and knock the creature prone during each round that you maintain the grapple or pin. Each round that you do so, the creature’s number of rounds that it can hold its breath without beginning to drown is also reduced by half the damage your bite deals.
Special: Lizardfolk who possess the hulk alternate racial trait can use this ability on Large foes.

Propelling Tail

Your muscular tail adds extra power to your jumps, gaining you additional height and distance with every leap.
Prerequisites: Str 13, Acrobatic, lizardfolk.
Benefit: You add your Strength modifier to Acrobatics checks made to jump.

Sickening Bite

Your filth-ridden teeth sicken creatures that you bite.
Prerequisites: Base attack bonus +8, diseased bite racial trait, lizardfolk.
Benefit: A creature that suffers ability damage from your diseased bite is also sickened for a number of rounds equal to your Constitution modifier.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Lizardfolk Defend Their Own

All week long, we are showing off what is inside Book of Heroic Races: Advanced Lizardfolk. You’ve already seen the Racial Traits. Today we are showing off the Tribal Defender archetype.

Lizardfolk are all about their tribe, whether it is the community that they were born into or it is the group of adventurers that they fight and bleed beside. As such, the tribal defender looks out for other members that are not as good at defending themselves.

Tribal Defender

Tribal defenders are the appointed guardians of lizardfolk settlements. Tasked with protecting the tribe’s younglings and elders, these soldiers hone combat techniques designed to shield weaker allies.
Associated Class: fighter
Associated Race: lizardfolk
Replaced Abilities: bravery, armor training 1, 2, 3, and 4
Body Shield: At 2nd level, when fighting defensively or using total defense, a tribal defender can, as an immediate action, grant an adjacent allied creature a natural armor bonus to AC equal to his own until the beginning of his next turn. The tribal defender can use this ability only when he is wearing no armor, light armor, or medium armor.
Covering Guard: At 3rd level, when the tribal defender is fighting defensively or using total defense, allied creatures that are adjacent to him gain a +1 circumstance bonus to Reflex saves. Every four levels thereafter (7th, 11th, and 15th), this bonus increases by +1 each time, to a maximum of +4.
Get Behind Me: At 6th level, when an adjacent ally makes a Reflex saving throw, the tribal defender may, as an immediate action, roll the same saving throw as if he were the one subject to the effect requiring it. He must declare that he is using this ability before his ally has rolled the save. If this save is successful, the ally takes no damage or ill effects from the effect that triggered the save; however, the tribal defender suffers half of any damage that would normally be dealt by the effect. Failure indicates that the original target of the effect takes damage as normal, and the tribal defender still takes half damage.
Savior’s Dash: At 10th level, when an ally within range of his base land speed is targeted by a melee attack, a tribal defender may immediately move up to his speed, but he must end his movement adjacent to the attacked ally. Using this ability also uses up the tribal defender’s move action for the coming turn.
Savior’s Block: At 14th level, when a tribal defender uses savior’s dash, he can also make an attack roll to parry the melee attack that triggered his movement. If his result is greater than the attacking creature’s result, the creature’s attack against the adjacent ally automatically misses.
Unrivaled Protector: At 18th level, a tribal defender is merely staggered rather than disabled or unconscious when at 0 hp or dying. While he is fighting defensively or using total defense, allies adjacent to him gain DR 5/— and are not subject to critical hits.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Unleash Lizardfolk in Your Pathfinder Game

Scale, Fang, and Claw

Cannibals in the swamp, lizardfolk are considered by many to be heartless savages and mindless brutes. Now you can go beyond that stereotype—or embrace it—like never before. Join this ancient race and bring a new kind of strength to your character.

Book of Heroic Races: Advanced Lizardfolk is the essential guide for playing a lizardfolk character. This 24-page supplement features:

  • Racial Traits to play a lizardfolk, 7 alternate racial traits and 5 new character traits to customize your character for this unique play experience
  • 8 New Character Class Options including the tribal defender archetype, the cannibal bloodrager bloodline, the anointed one prestige class, and 3 new subdomains
  • 18 New Feats including several expanding upon draconic heritage
  • 3 New Magic Items and a New Spell
  • 2 New Deities, each with a unique perspective on power and community for these tribal people
  • Details on lizardfolk adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at JonBrazer.com. You can also find it at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Lizardfolk Racial Traits

We are finishing up Book of Heroic Races: Advanced Lizardfolk and it is about time that we share what is inside with you. Before I go any further, I state something upfront: we deviated from the Pathfinder Roleplaying Game: Advanced Race Guide on this one. To the annoyance of some of the writers on the Book of Heroic Races project, I have insisted that we stick with the racial abilities as presented in the ARG. I choose to break with that for Lizardfolk in two places: Hold Breath and Languages.

Every incarnation of Lizardfolk since the start of 3.0 has had the hold breath ability except for the ARG. They are a swamp-dwelling race with a swim speed. It seemed only natural that they either have some way to breath under water some way to hold their breath much longer than a person. We decided to bring back hold breath as a part of the race’s history and tradition.

The second area we changes is languages. According to the ARG, lizardfolk are a xenophobic race, meaning they only get their base language (Draconic) for free and up to four other languages with a high Int score. Well, a player race that cannot, by default, speak the same language as the rest of the adventuring party really is not going to work out very easily. So we decided to give it Common for free. The Advanced Race Guide does not specify which languages it should have so we had to choose. The 3.5 Monster Manual gives the race Aquan, Goblin, Gnoll, and Orc. Keeping Aquan was obvious, but the other three races do not share the same environment according to the Pathfinder rules. So we opted for a few languages that we felt were more appropriate: Dwarven, Grippli and Sylvan.

So here is our take on Lizardfolk. We hope you enjoy them. And stop back all week for other previews of the Book of Heroic Races: Advanced Lizardfolk.

Lizardfolk Racial Traits

Lizardfolk have the following racial traits.
+2 Strength, +2 Constitution: Lizardfolk are strong and hardy due to life in harsh, adverse habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 15 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Languages: Lizardfolk begin play speaking Common and Draconic. Lizardfolk with high Intelligence scores can choose from the following: Aquan, Dwarven, Grippli, and Sylvan.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Spells from Another Life

All week long we are showing off the samsaran race and racial options in the Book of Heroic Races: Advanced Samsarans. Monday we shared with you the racial traits. Yesterday we shared the Timeless Warden archetype. Today we are sharing with you some of the spells that are well known to samsarans.

Before we share with you some of the spell inside, there is one aspect of samsarans that we have not delved too deep into as of yet when discussing this race. When a samsaran is reborn, the gender of the previous incarnation has no influence of the gender of this life. However familiar habits of previous incarnations can show through each generation. So it is hardly uncommon for a samsaran who was male for the past several generations to be born biologically a woman but dresses and acts in a way consistent with her male previous incarnations, or vice versa. This can be overtly obvious or non-existent. How your character chooses to identify his or her gender, regardless of the character’s birth, is up to you. With that in mind, check out these spells.

Beneath the Flesh
School transmutation (polymorph); Level alchemist/investigator 1, arcanist/sorcerer/wizard 1, bard/skald 1, cleric/oracle/warpriest 1, inquisitor 1, paladin 1, shaman 1, witch 1
Casting Time 1 round
Components V, S
Range touch
Target humanoid touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance no
The touched humanoid’s features alter, revealing what is in the creature’s soul. A humanoid that brings wanton death and destruction might appear more gaunt, almost skeletal, while an honest person that fights for peace and justice would become brighter, almost shining, taking on an angelic appearance. The target may switch genders or take on the physical characteristics of a different race, without changing size, racial abilities or the target’s racial subtype. The eyes, being the windows to the soul, do not alter. This spell also gives the target a +4 enhancement bonus to Diplomacy or Intimidate checks for the duration

Past-Life Resurgence
School
divination; Level alchemist/investigator 2, bard/skald 2, cleric/oracle/warpriest 2, druid/hunter 2, shaman 2, witch 2
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will (harmless); Spell Resistance yes (harmless)
You allow the target to call upon the knowledge of a past life for a brief period of time. They gain a +4 insight bonus to all Knowledge and Profession checks for the duration of the spell.

Speak with Past Lives
School
divination; Level arcanist/sorcerer/wizard 3, cleric/oracle/warpriest 3
Casting Time 10 minutes
Components V,S,F (a relic from a previous life)
Target self
Duration 24 hours
The caster communes with his past lives, gaining a general sense of how his activities will go (as an augury spell) in the next 24 hours.
In addition, for the duration of the spell, the caster gains a +2 competence bonus on all Knowledge skill checks and can make such checks untrained. He may also apply a +10 competence bonus to any single skill check during the spell’s duration, but doing so automatically ends the spell.

Download the Book of Heroic Races: Advanced Samsarans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Enlightenment by Nature

All week long, we are looking at the new options in the Book of Heroic Races: Advanced Samsarans. Monday we looked at the racial traits. Today we are sharing with you one of the class archetypes: the timeless warden.

Druids possess a deep connection with nature. Samsaran druids however find this connection to be more important than being reborn into the next generation. These druids become eternal guardians of the wild places, never dying and starting life anew.

Timeless Warden

Associated Class: druid
Associated Race: samsaran
Replaced Abilities: nature sense, spontaneous casting, wild empathy, woodland stride, resist nature’s lure, wild shape, venom immunity, a thousand faces, timeless body
Class Skills: A timeless warden does not gain Climb or Swim as class skills, but she adds Diplomacy, Disguise, Sense Motive, and Stealth to her list of class skills.
Spontaneous Domain Casting: A timeless warden can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower.
Ancient Knowledge (Ex): Even young timeless wardens have a bounty of knowledge of the world around them, which they attribute to memories of past lives. A timeless warden adds 1/2 her class level (minimum +1) to all Knowledge skill checks, and may make all such checks untrained.
Nature Bond (Ex): A timeless warden may not choose an animal companion, and must choose a domain from the following domains not normally available to druids: Death, Healing, or Repose. Alternatively, the timeless warden can select one of the following subdomains APG: Ancestors, Restoration, Souls, or Undead.
Mysterious Stranger (Ex): Knowing that the secrets of reincarnation are jealously sought by those seeking immortality, the timeless warden strives to remain an enigma. Beginning at 2nd level, she adds 1/2 her class level to the DC of Diplomacy, Sense Motive, and Knowledge checks made to learn about her.
Channel Energy (Su): At 4th level, a timeless warden gains the ability to channel energy as a cleric, using her druid level as her effective cleric level. A good timeless warden channels positive energy, while an evil timeless warden channels negative energy. A neutral timeless warden must choose whether she channels positive or negative energy upon gaining this ability. Once this choice is made, it cannot be reversed. Any timeless warden can channel energy a number of times per day equal to 3 + her Charisma modifier. Though timeless wardens can take most feats that alter their channel energy ability, they cannot take the Alignment Channel feat or any feat that requires it as a prerequisite.
Malleable Soul (Ex): Once she reaches 4th level, a timeless warden has taken the first step toward true immortality. She can no longer be affected by raise dead, resurrection, or true resurrection, but when subject to a reincarnate spell or when reincarnated through some other way, such as her many lives ability (see below), she suffers no negative levels upon returning to life and may return as any race of her choice.
Many Lives (Ex): A timeless warden of 9th level has mastered her own death and attains a limited form of immortality, so that she might guard the world eternally. If she is ever killed, she may automatically reincarnate (as the spell) 1 day later. The timeless warden appears in a safe location within 1 mile of her body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the timeless warden is slain by a death effect.
Cyclical Mastery: At 13th level, a timeless warden can select another domain or subdomain from those available to her through her nature bond.
Beyond Time (Su): Beginning at 15th level, a timeless warden has gained mastery over her life force as she previously gained mastery over her death. She can change her apparent age and appearance at will, as if using the threefold aspect APG spell.

Download the Book of Heroic Races: Advanced Samsarans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: To Live, To Die, To Live Again

We finished up Book of Heroic Races: Advanced Samsarans last week and released it to subscribers already. If you have not yet heard of the samsaran race, let me introduce you.

Samsarans are a human-like race that reincarnates into new life after death. This means that this life your character is experiencing is not his or her first life, and most likely won’t be the last. Samsarans remember their past lives like dream or by experiencing deja vu. This gives the samsaran a chance to right the wrongs committed in a previous life, or to reclaim the fortunes hidden by previous incarnations with no need for a map or divination spells. Samsarans are porcelain white in appearance with a hint of blue in their skin. The iris’s of their eyes are a washed-out white color.

Samsarans are born to human parents, and have exceptionally long lives. They typically begin adventuring around age 60, around the time that their human parents die of old age and everyone they grew up with has turned old and grey. Meanwhile, the samsarans are still youthful in appearance. As a result, samsarans begins adventuring after living what humans consider to be a full life. Samsarans typically worked for years in a profession and now that nothing is holding to the the place of their birth, want to go out and see whatever the world has to offer, and to see the places in their dreams.

The race originally appeared in Paizo’s Dragon Empire Primer, but with little detail. Since then the race has appeared in other official book with only a few paragraphs or a page of new accompanying material. We decided to take this race on and give it some serious detail. We hope that you enjoy our work as much as we do.

Samsaran Racial Traits

Samsarans have the following racial traits.
+2 Intelligence, +2 Wisdom, –2 Constitution: Samsarans are insightful and strong-minded, but their bodies tend to be frail.
Humanoid: Samsarans are humanoids with the samsaran subtype.
Medium: Samsarans are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Samsarans have a base speed of 30 feet.
Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Shards of the Past (Ex): A samsaran’s past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.
Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran.

Book of Heroic Races: Advanced Samsarans goes on sale tomorrow at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Elans Unleashed

Behold the Powers of the Mind

Immortal yet humanoid, human in appearance yet still aberrant in nature, elans are a race created instead of born. Filled with psionic energy, this mystical race makes the lives of elves appear brief. When you play an elan you choose to take the power invested in you to reshape the world; whether for good or for ill is up to you.

Book of Heroic Races: Advanced Elans gives you everything you need to play an elan character. This 22-page supplement features:

  • Standard Racial Traits for playing an elan, 10 character traits, and 7 alternate racial traits to customize your character for this unique play experience
  • 11 New Character Class Options including 3 new archetypes, 6 new rogue talents, a new sorcerer bloodline exclusive to elans and a new domain
  • 6 New Feats granting you greater insight into this psionic race
  • 5 New Elan-Themed Psionic Powers
  • 12 New Mundane Items, Psionic Items, and Cursed Items
  • A New Deity, the first elan ever created and the goddess of psionics
  • Details on elan adventurers as well as suggestions on how to incorporate this psionic race into your world

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Elans for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

Pathfinder: Elans in Art

Today being Friday, we wanted to just show off the art inside Book of Heroic Races: Advanced Elans. This week, you’ve seen elan racial traits, the Ratha priest slayer archetype, three rogue talents, and a few psionic powers. We wanted to end the week with a bit of fun.

You’ve already seen Lindiwe, our signature psychic warrior that graces our cover. She is a master of puzzles and lore, and more than adept at splitting skulls with your strong axe. She is not the only elan presented in this book. Here are four more images of elans you will find in this book.

Elan Artwork

Arabian Elan scandinavian elan colors no bg
mediterranean elan no bg native american elan colors no bg

Book of Heroic Races: Advanced Elans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.

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