Jon Brazer Enterprises

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There’s an old gaming axiom: never split the party. Sure it started with D&D, but it is equally true for every other RPG out there. There are many, MANY reasons why, but really they can be boiled down to just three. 1) It’s Boring For Everyone Else The GM and half the group are doing something and there is no chance of you showing up and making a difference. More often than… Read More

The nice things about the long adventure books of D&D or Pathfinder Adventure Paths is that they make the brunt of the work of creating a long campaign off the GMs shoulders. You have a book in front of you; just do what it says comes next. The down side: the player characters are interchangeable. Standard balanced party, great. Party of clerics, all good. Three fighters and a druid, sure. As such,… Read More

All of us GMs have been there. We create an encounter that we think will be a cake walk for the players and they roll terribly. Either that or they split the party and neither group can help the other. The question then becomes, “How does the GM same the party?” because we all know the players will never, EVER run away when they really, really should. The encounter balancing system of… Read More

Games in the Solomani Rim are in a much more civilized region of space than the Spinward Marches. As such, games have less of a rough and tumble feel to them. Or do they? Here are three ways to run mercenary campaigns in the Solomani Rim. 1) Corporate Wars Just because the governments in this region of space are peaceful doesn’t mean that the corporations are. Imagine McClown’s Restaurant blockading Burger Emperor’s… Read More

Giving players some ultra high technology is controversial. That tech shouldn’t be easily available but they’re players and should have access to the cool stuff. It can be game breaking or game defining. While both sides have a valid argument, I come down in the side of including it for several reasons. 1) It Makes For a Different Game If you’ve played more than one campaign in Traveller where the plot could… Read More

As I have discussed elsewhere, I am working on the Solomani Worlds for Traveller. Since then, I was asked if a group of people trying to eek out a living at the edge of the law was possible there considering that so much of the sector is under heavy-handed, represive Imperial puppet governments. My instinct was to answer yes, citing a number of problems in the region. But my mind kept working… Read More

This blog post is my latest in my 3 Rules series. Check out the others here. During COVID-19, I’ve been running two D&D 5e games over Fantasy Grounds: one is for my daughter and her cousins, the other is for my wife and a group of adults. Through it all, I have a number of rules that help me tie plot lines together, even when weaving several different modules into a single… Read More

State of Chaos

My blog posts as of late have focused mainly on fantasy. Today we’re going to take a break from that and focus on science fiction (or science fantasy, since this applies equally to that genre) and take a look at spaceships. Making your own spaceship is fun and exciting. Ships can serve as the main setting for your game, places to visit on occasion, or familiar places to return. They are everything… Read More

Chaosfire Incursion

As I mentioned, my “office” game is Tales of the Yawning Portal. Previously, I talked about reasons to use published adventures and how to turn published modules into a campaign. Today I want to talk about keys to taking a published adventure and turning it into what you need for your campaign. This process is called reskinning and it is pretty easy. 1) Figure Out What to Keep The single biggest reason… Read More

As I mentioned last week, I am running an “office” game of Tales of the Yawning Portal. These are some really great adventures, but what they are not is a campaign. These are adventures that for all tense and purposes have nothing to do with each other except that one starts at a level where the previous left off. Beyond that, there is no connective story, no common set of NPCs to… Read More