Jon Brazer Enterprises

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There’s an old gaming axiom: never split the party. Sure it started with D&D, but it is equally true for every other RPG out there. There are many, MANY reasons why, but really they can be boiled down to just three. 1) It’s Boring For Everyone Else The GM and half the group are doing something and there is no chance of you showing up and making a difference. More often than… Read More

Over a year in and the pandemic is still going on. The current strain is even more virulent and half the country is refusing to get vaccinated. So if you haven’t been gaming over a Virtual Tabletop, now is a good time to start. If you are, here are three rules for gaming over a VTT. Before I start, I want to say that my specific examples are from Fantasy Grounds since… Read More

It is the Christmas in July Sale 2021 at DriveThruRPG. Act now to get yourself 15-25% off the titles you’ve been wanting. Nearly every JBE title is on sale. Let’s see what deals you can have. Traveller 2e On sale now that you should check out are titles like Solomani Worlds: Vehicles from the Rim where we bring you all kinds of new vehicles design for names near the homeworks of all… Read More

All of us GMs have been there. We create an encounter that we think will be a cake walk for the players and they roll terribly. Either that or they split the party and neither group can help the other. The question then becomes, “How does the GM same the party?” because we all know the players will never, EVER run away when they really, really should. The encounter balancing system of… Read More

We asked our first Patreon support what kind of blog posts they wanted to see. Their response was a series on the writing process. Previously, we talked about where we get the core idea from. Today we are developing that idea into a full usable draft. Like last time, we are using the example of a 5e warlock, one we’re calling the Crusadress. We decided last time that this patron has good… Read More

As I write this, I am sitting in a metal tube several miles above the surface of the Earth. No matter how many times I do this, I still find it amazing. I know all the physics involved, but that still doesn’t make it any less a wonder of the potential we can achieve when we put our brightest minds and the most daring among us together. There needs to be a… Read More

I have always been a fan of fantasy deities. The one thing that I always feel is that fantasy deities are missing is some appeal to common persons. I feel that deities that have a direct appeal to adventurers or villains are given special status while those that would be far more relevant to serfs and farmers are barely given any attention when they given any attention at all. Which brings me… Read More

Like we said at the start of the week, we’re creating one monster for D&D 5e, Pathfinder 1e, and 13th Age. Today we bring you the third in the series. The nastier specials are always fun when creating 13th Age monsters. The regular abilities are exactly what you expect from said monster. So when creating the nastier special, I’m always thinking, “what would the boss have?” That’s where I get to turn… Read More

This month, we are focusing on new 13th Age material. Last week, we shared with you two new monsters for 13th Age: the usurper’s troops and the hound golem. This week, we are sharing with you some of the magic items specific to some of our alternate icons we created for 13th Age. Monday we shared a pair of item preferred by the Herald. Today we have favored by the Guild Mistress…. Read More

13 Cleric Domains and Spells

We slightly altered this symbol we obtained via Creative Commons at http://game-icons.net. Full license athttps://creativecommons.org/licenses/by/3.0/legalcodeIcons created by Lorc All month long, we are releasing new 13th Age material. Last week we focused on monsters. This week we are focusing on new magic items. One of our Patrons asked for magic items for the Herald, so that’s what we’re starting with first. Confession, Symbol of (recharge 16+): When you hit an enemy with… Read More