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Always Keep Your Spells Ready and a Trick Up Your Sleeve Play the character you have always wanted in the 13th Age. These new class options for the Cleric, Fighter, Rogue, and Wizard classes are just what you need to bring down the toughest monsters and make your game worthy of the best stories for years to come. Strike fear into the hearts of your enemies and win the day like never… Read More

Crush Your Enemies, See Them Driven Before You, Hear Their Lamentations Cut down wounded foes with prejudice! Scream in fury as you cross the rubicon in the blink of an eye! Teach the teeming hordes the true meaning of fear and rage! Barbarians strike relentlessly and decisively, cutting through enemy lines before their compatriots can so much as nock an arrow or utter a cantrip. Now you can go beyond the core… Read More

Few things are as iconic with barbarians as them charging headlong into battle with no fear of the consequences. Everything from the infamous Leeroy Jenkins charge to Conan running into battle and beyond, you point a barbarian at an enemy and they will charge straight at it and attack until it is D.E.A.D. Here we are giving you a talent to do exactly that. The new Champion Tier talent Bellowing Charge sees… Read More

The barbarian class in the 13th Age Roleplaying Game was designed from the ground up to be “straightforward and easy to play.” Not only that, the designers come right out and say that the barbarian is “a good class for a new player.” While this is a great starting point, more experienced players may find the barbarian class to be a bit dull after a while. That is where our new supplement… Read More

A rogue would not be a rogue if they fought fair. Dirty tricks are their stock in trade. So today we are giving you a new power for rogues called Dirty Trick. It applies a condition to an enemy you hit, making them a less lethal opponent to you and the rest of your party. Be sure to check out the vicious strike power and the magical savant talent that we showed… Read More

Always Keep A Knife In Your Boot And A Trick Up Your Sleeve Gouge your foes’ eyes and bring the pain down on them! Get the drop on your enemies before they can reach your allies! Supplement your suave with a little spellcraft! Hurl knives with deadly accuracy! Rogues are the wily utility support that every party needs, moving with grace and panache and striking when no one expects it. Now you… Read More

Some rogues simply must win, even when it costs them their own health or possibly their life. These rogues hit harder when the situation is not going their way, not caring how much it hurts them. The idea of hitting your enemy, even if it hurts you is one of the ideas behind vicious strike, the new 1st level rogue power that we are showing off today. Be sure to also check… Read More

The best way to describe a stereotypical rogue is simply not possible. Rogues always have a wide assortment of tricks up their sleeves that they area easy to mistake for a fighter or a wizard. While it is true that they get themselves out of bad situations as quick as they get themselves into them, know the best routes of escape, are aware of which guards are not paying attention, and can… Read More

13 Cleric Domains and Spells

All week long, we are looking at the new class options in 13 Cleric Domains and Spells. Earlier this week, we looked at the Luck domain and the Spark of Hope spell. Lets be honest here a second, epic level spells and abilities should just be massively cool. This is the time where you can just ride a dinosaur and have it just eat your enemies. Or maybe through your sword of… Read More

13 Cleric Domains and Spells

Earlier this week, we released 13 Cleric Domains and Spells for the 13th Age Roleplaying Game. Yesterday we shared with you one of the domains inside. Today we want to bring you a 1st level spell, Spark of Hope. Like the Luck domain, you can take the spark of hope spell at 1st level. Clerics are supposed to be a beacon of hope when all else looks dim, when the battle seems… Read More