Traveller: Skyride, a TL 16 Gravcar

Typically in Traveller, I work in the independent worlds of the Foreven Sector. The only problem with this region, outside of the Zhodani Consulate the tech level rarely exceeds 10. So much of the cool toys in the Central Supply Catelogue, Vehicle Handbook, High Guard are off limit to me. So now that Mongoose published Behind the Claw, we have many TL 15 systems and even a TL 16 world to play with. So I figured why not create one for it. We figured this one would be a fuel efficient upper class family vehicle that can go anywhere on the planet as well as into orbit. Nothing crazy with this one, just your basic grocery getter.

If you want to see more high tech equipment, vehicles, ships, and more (TL 14+), leave a comment below.

Also be sure to check out all of our 2e Mongoose Traveller products like Foreven Worlds: Ships of the Border Worlds exclusively at DriveThruRPG.

Name Skyride
TL 16
Skill Flyer (grav)
Agility +4
Speed (Cruise) V. Fast
Range (Cruise) 7,500 km
Crew 1
Passengers 4
Cargo 1 ton
Hull 14
Shipping 3.5 tons
Cost Cr. 640,450
Equipment/Traits
Advanced Autopilot, Advanced Communication System, Advanced Control System, Advanced Navigation, Entertainment System, Fuel Efficient, Life Support (short term), Vacuum Protection

Autopilot (skill level) 3
Communications (range) 1,000 km
Navigation (Navigation DM) +4
Sensors (Electronics (sensors) DM) +4, 25 km
Camouflage (Recon DM)
Stealth (Electronics (sensors) DM)

Armour
Front 4
Rear 4
Sides 4

Traveller: Another Branch of Military Service

Not long ago we shared with you two of the five new careers in the upcoming Foreven Worlds: Careers Beyond the Claw. Those careers being Athlete and Medical Professional. Today we sharing with you two more careers in the PDF.

The first is a new branch of military service. The System Guard is similar to the coast guard of a modern military. They handle a mix of law enforcement and issues a full navy must deal with, but with smaller ships and they don’t head out into the deep waters, which in this case is deep space. The three assignments of the System Guard are the Crew/Line, Inspectors, and Planetary Patrol. The crew/line are the officers and enlisted personnel of the ships that make up any system guard. They deal with pirates, poachers, and ship thieves plaguing a star system. The job of the inspectors is to make sure smugglers fail to import or export illegal persons or cargo. The planetary patrol staff the orbital gun platforms, space stations and repair facilities that support the system guard ships. In the Foreven Worlds this branch of the military replaces the navy of the Imperium or Zhodani Consulate. In both of these and other interstellar governments that sport a full navy, the system guard protects the system when the baby is elsewhere and when situations do not require a military response.

The second career we are sharing today is the one that the cover image represents, the Frontierist. Those that pursue such a career to the edge of explored space go where few if any have gone before. Whether you are sifting through the ruins of some lost civilization, hunting mineral wealth where none have looked before, or attempting to change the environment of a world to be more habitable for humanoid or other sentient life forms, your work takes you where few live today. Being well beyond the ragged edge of civilization doesn’t just thrill you; it is where you belong, seeing a location in its untarnished glory, breathing air none have in countless generations, and making off with minerals none new were there before. The three most common Frontierist assignments are Archeologist, Prospector, and Terraformer.

Foreven Worlds: Careers Beyond the Claw will be out in the new year. Download all of our Traveller products exclusively at DriveThruRPG.

Treat Yourself After the Holidays Sale

Didn’t get what you wanted for Christmas? Trying to figure out if you got more ugly sweaters or socks? Another “World’s Greatest” mug just not doing it for you this year? We at JBE understand and figure it is time you give yourself a little Christmas present. Whether you play Pathfinder 1e, D&D 5e, 13th Age, or 1e Mongoose Traveller, we have RPG PDFs just for you at 25% off their regular price at the JBE Shop.

Head over to the JBE Shop now to get all the races, class options, spells, magic items, adventures, monsters and more for your game. Any PDF that we have to download that is normally $2 or more, you can grab right now for 25% off. That is an awesome deal that you should not pass up.

This lasts only until the new year so grab these deals now. Head over the JBE Shop today.

Traveller: New Careers Coming Your Way

Careers form the basis of characters in Traveller. They help determine the experiences our characters have, the trials that the PCs face. The core book covers a broad range of careers, but none of them in depth. More so, they have a number of gaps that need to be filled. That is why we at JBE created five new careers for your game. Today we are talking about two of them.

What are these new careers? First up we have the Medical Professional. The Traveller Core Rulebook already has a physician as an assignment of the Scholar career. The medical field, however is vastly larger than this one sub-career, and we wanted to give this field more depth. Assignments include Surgeon/Nurse, Long Term Caregiver, and Physical Therapist. We felt these three need to be covered first. Now you can be more than just “the doctor” character; now you have a wider range of choices. There are many other medical possibilities that we may explore in the future.

Grav Cars Racing

Next up is the Athlete. Whenever I thought of being a retired sports professional, I looked to see if there was anything similar in the main rulebook and was surprised to see there was not. The Entertainer assignment Performer is supposed to cover this, but it also covers actor, dancer, and acrobat. The experiences of these are very different, and each should have their own career. So we decided to do exactly that, starting with sports. Naturally, we can’t cover every individual sport as an assignment especially since it is a big galaxy, and they will have sports in the future we haven’t conceived of yet. So we decided to cover this in three groups: Electronic Sports, Physical Sports, and Vehicle Sports. The first covers playing video or (more likely in the future) holographic games. E-sports are big today and will only get more popular in the future. Physical Sports covers everything from football and basketball to ninja warrior to the lumberjack games. Sports like Formula 1 and NASCAR where you are either in or on a fast moving machine and race to the finish or otherwise complete for points are all covered by Vehicle Sports.

We have three more careers to tell you about. Stay tuned for more.

Download all of our 2e Mongoose Traveller products exclusively at DriveThruRPG.

Unleash 13 New Barbarian Talents and Feats Upon Your 13th Age Game

Crush Your Enemies, See Them Driven Before You, Hear Their Lamentations

Cut down wounded foes with prejudice! Scream in fury as you cross the rubicon in the blink of an eye! Teach the teeming hordes the true meaning of fear and rage! Barbarians strike relentlessly and decisively, cutting through enemy lines before their compatriots can so much as nock an arrow or utter a cantrip. Now you can go beyond the core book and unleash your character’s berserk power in ways you’ve never done before.

13 Barbarian Talents and Feats is the latest in our 13 Class Options series for the 13th Age Roleplaying Game. Inside this 10-page PDF, you will find:

  • 9 New Feats spanning 6 of the existing barbarian talents in the core rules which offer players fresh spins on classic character choices
  • 3 New Adventurer-Tier Talents that will strike terror in your foes’ hearts, help you take severe punishment even when you’re unarmored, or let you swap targets on the fly to aid an ally in need
  • 2 New Champion-Tier Talents for enhancing your mobility on the battlefield and continually bolstering your defenses
  • 2 New Epic-Tier Talents to shake your opponents’ resolve or merge the power of the Icons with your own

Enter the Fray with a Blood-Curdling Howl in the 13th Age.

Download 13 Barbarian Talents and Feats for your 13th Age barbarian today at Jon Brazer Enterprises’ Shop, DriveThruRPG, and the Open Gaming Store.

13th Age: A Barbarian Charging into Battle

Few things are as iconic with barbarians as them charging headlong into battle with no fear of the consequences. Everything from the infamous Leeroy Jenkins charge to Conan running into battle and beyond, you point a barbarian at an enemy and they will charge straight at it and attack until it is D.E.A.D. Here we are giving you a talent to do exactly that. The new Champion Tier talent Bellowing Charge sees you going after a far away enemy while the feats make it more difficult for enemies to stop you. Is there a caster on the far side of the battle? Charge straight threw them and take it out. That is what barbarians do and with 13 Barbarian Talents and Feats you can too.

Bellowing Charge

One battle per day, you can move to engage a far away enemy and make a melee attack against them. Enemies between you and your target may still attempt to intercept you, however.
Champion Feat: Add the escalation die to your AC and PD until the start of your next turn. This bonus takes effect after you declare you are using Bellowing Charge, immediately before you move.
Epic Feat: You can now use Bellowing Charge once per battle. Enemies must succeed on a normal save (11+) to intercept you when you charge.

Download 13 Barbarian Talents and Feats for your 13th Age barbarian today at Jon Brazer Enterprises’ Shop, DriveThruRPG, and the Open Gaming Store. Be sure to check out last week’s preview with the Adventurer Tier talent Brutal Blow.

13th Age: Barbarian’s Brutal Blow

The barbarian class in the 13th Age Roleplaying Game was designed from the ground up to be “straightforward and easy to play.” Not only that, the designers come right out and say that the barbarian is “a good class for a new player.” While this is a great starting point, more experienced players may find the barbarian class to be a bit dull after a while.

That is where our new supplement 13 Barbarian Talents and Feats comes in. We are breathing new life into your barbarian character with a number of brand new talents. There is no better place to start than the Adventurer Tier Talent you can choose at character creation than Brutal Blow. This new talent starts off by letting one of your allies hit harder after you stagger an enemy. However, it really shines when you start taking the feats. The Adventurer Feat gives you a fear aura after staggering a non-mook. By the time you hit epic tier, you are a freaking aspect of terror for all enemies to behold and cower.

Brutal Blow

Whenever one of your attacks staggers a non-mook enemy, a nearby ally of your choice may add your Charisma modifier to their next attack roll.
Adventurer Feat: One battle per day, when you stagger a non-mook enemy, you gain a fear aura for the remainder of that battle. Your base fear threshold is the same as a normal monster of your character level, as shown in the Baseline Stats for Normal Monsters table under DIY Monsters (see the 13th Age Roleplaying Game Core Rulebook, Chapter 7: Monsters)—add your Charisma modifier to the number given there.
Champion Feat: The threshold of your fear aura from Brutal Blow is now increased by the escalation die value. Additionally, your chosen nearby ally now adds double your Charisma modifier to their next attack roll when Brutal Blow is triggered.
Epic Feat: You can now gain a fear aura from Brutal Blow in every battle you fight. Additionally, you now double your Charisma modifier before adding it to your fear threshold.

Download 13 Barbarian Talents and Feats for your 13th Age barbarian today at Jon Brazer Enterprises’ Shop, DriveThruRPG, and the Open Gaming Store.

Pathfinder: A Pteranodon Shifter

We’ve talked in the past about what is inside the Book of Heroic Races: Occult Intrigue in the Wilderness. A decent chunk of it involves archetypes that require a specific race to play. However, there are quite a few options that can be taken by anyone, even if they are themed for a specific race.

New shifter aspects are a great example of this. Sure all the reptilian-themed options are listed under lizardfolk, but there is no reason why a human or a dwarf cannot take these. So let me show you one of these.

Pteranodon

The aspect of the pteranodon transforms a shifter into a dextrous dervish and a formidable flying combatant as well.
Minor Form: You gain a +1 dodge bonus to AC and a +1 bonus on Initiative checks. At 8th level, these bonuses increase to +2, and at 15th level they increase to +3.
Major Form: Your shape changes to that of a pteranodon. While in this form, you gain a fly speed of 40 feet (clumsy), low-light vision, and a +4 racial bonus on vision-based Perception checks. At 8th level, your fly speed increases to 60 feet (poor), your racial bonus on Perception checks increases to +6, and you gain a primary bite attack (1d8 damage). At 15th level, your fly speed increases to 60 feet (average), and you gain the Improved Natural Attack feat for your bite attacks as well as the Flyby Attack feat.

Download the Book of Heroic Races: Occult Intrigue in the Wilderness today at the JBE Shop for your Pathfinder game. You can also find it at DriveThruRPG, Paizo, and the Open Gaming Store.

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