The JBE 5e 2020 Black Friday Bundle is available now at DriveThruRPG. You get all of our PF 1e products for 80% off. But what does it include? Let’s take a look.
It includes the following products (and previews):
- Book of Feats: 3 Monk Styles (preview 1, preview 2)
- Book of Heroic Races: Advanced Compendium (PFRPG) (preview 1, preview 2, preview 3)
- Book of Heroic Races: Occult Intrigue in the Wilderness (previews)
- Book of Magic: Dragon Spells and Archetypes (previews)
- Deadly Delves: Nine Lives For Petane (previews)
- Deadly Delves: Temple of Luminescence (preview 1, preview 2)
- Deadly Delves: The Chaosfire Incursion (preview)
- Deadly Delves: The Dragon’s Dream (preview 1, preview 2)
- Deadly Delves: The Gilded Gauntlet (preview)
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The Book of Beasts: Witch Codex is our third installment in the Book of Beasts: Character Codex Subscription. Previously, we shared with you the level 1 witch and the level 4 witch. Today we’re sharing with you the level 12 witch, the Arrogant Mage.
The Arrogant Mage is a great example of a witch that focuses on enchantment and transmutation spells that take a combatant out of a fight or otherwise weaken them. With spells like baleful polymorph, dominate person, hold monster, and mind fog ready to be cast, the arrogant mage can singlehandedly make life tough for a typical Pathfinder group. The NPC also has damaging spells to fall back upon like enervation, lightning bolt, and vampiric touch, but these are the lower-level spells, far from the character’s focus. If you are looking for an NPC that can be a real problem for your characters, this NPC is it.
Subscribe to the Book of Beasts: Character Codex Subscription today and get the Book of Beasts: Witch Codex as well as the Magus Codex,Warpriest Codex, and all the others as soon as they are released at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and Paizo.com.
Arrogant Mage CR 11
Human witch 12
N Medium humanoid (human)
Init +5; Senses Perception +3
AC 26, touch 16, flat-footed 21 (+4 armor, +1 deflection, +5 Dex, +2 natural, +4 shield)
hp 56 (12d6+12)
Fort +4, Ref +9, Will +9
Speed 30 ft., fly 60 ft. (good)
Melee mwk cold iron rapier +2/–3 (1d6+2/18–20)
Ranged mwk light crossbow +12 (1d8+8/19–20)
Special Attacks hexes (DC 21; evil eye, flight, fortune, healing, misfortune, retribution, tongues)
Witch Spells Prepared (CL 12th; concentration +17)
6th—flesh to stone (DC 21), transformation
5th—baleful polymorph (DC 20), dominate person (DC 21), hold monster (DC 21), mind fog (DC 21)
4th—debilitating portent UC (DC 20), dimension door, enervation, spite APG
3rd—dispel magic, haste, lightning bolt (DC 18), twilight knife APG, vampiric touch
2nd—cat’s grace, detect thoughts (DC 17), glitterdust (DC 17), see invisibility, web (DC 17)
1st—identify, ill omen APG (4), mage armor
0 (at will)—detect magic, light, read magic, touch of fatigue (DC 13)
Before Combat The witch casts mage armor each morning, as well as spite in conjunction with vampiric touch. If encountered in the witch’s abode, a symbol of sealing bars entry. Before battle, the witch drinks a potion of barkskin, uses the wand of shield, and casts cat’s grace.
During Combat The witch flies out of melee range and attempts to use high-level enchantments and transmutations to neutralize foes. Otherwise, the witch attacks from range with Arcane Blasts, the wand of maximized magic missile, or crossbow bolts, absconding via dimension door if cornered or casting transformation and twilight knife to fight head-on if escape is impossible.
Base Statistics Without mage armor, barkskin, shield, cat’s grace, or their familiar within reach, the witch’s statistics are AC 14, touch 14, flat-footed 11 (+1 deflection, +3 Dex); Ref +7; Ranged mwk light crossbow +10 (1d8+8/19–20); Dex 16; CMB +5; CMD 19; Skills Acrobatics +15, Escape Artist +15, Perception +1, Sense Motive +1.
Str 8, Dex 20, Con 10, Int 20, Wis 13, Cha 12
Base Atk +6; CMB +5; CMD 21
Feats Arcane Blast APG, Arcane Strike, Detect Expertise UM, Focused Shot APG, Point-Blank Shot, Precise Shot, Spell Focus (enchantment)
Skills Acrobatics +17, Climb +2, Craft (painting) +22, Escape Artist +17, Knowledge (arcana, history, planes) +20, Perception +3, Sense Motive +3, Spellcraft +20, Use Magic Device +16
Languages Celestial, Common, Daemonic, Draconic, Dwarven, Orc
SQ witch’s familiar (scarlet spider; possesses all 0-level spells and all prepared spells plus 1st—burning hands, detect secret doors, jump, 2nd—estow weapon proficiency, haunting mists UM, 3rd—bestow curse, remove curse, 4th—freedom of movement, ice storm, 5th—polymorph, teleport, 6th—mass cat’s grace, symbol of sealing)
Combat Gear potion of barkskin +2 (2), wand of maximized magic missile (CL 9th, 8 charges), wand of shield (12 charges); Other Gear mwk cold iron rapier, mwk light crossbow with bolts (20), headband of vast intelligence +2, marvelous pigments, ring of protection +1, canvas (10 sq. yds.), masterwork painting tools, spell component pouch, 514 gp
The JBE 5e 2020 Black Friday Bundle is available now at DriveThruRPG. You get all of our 5e products for 80% off. But what does it include? Let’s take a look.
It includes the following products (and previews):
- Book of Beasts: Monsters of the Forbidden Woods (preview 1, preview 2)
- Book of Heroes: Heroic Fighter Archetypes (preview)
- Book of Heroes: Fearless Barbarian Paths (preview 1, preview 2)
- Book of Heroic Races: Player Races 1 (PDF and Fantasy Grounds MOD)
- Book of Heroic Races: Player Races 2 (preview)
- Book of Magic: 10 Warlock Invocations (preview)
- Deadly Delves: Along Came a Spider (2019 edition) (preview)
- Deadly Delves: Doom of the Sky Sword
- Deadly Delves: Reign of Ruin (preview)
- Deadly Delves: Rescue from Tyrkaven
- Deadly Delves: Temple of Luminescence (preview, preview)
Check this out and download it all by buying the JBE 5e 2020 Black Friday Bundle today.
This week saw a pair of new d66 lists this week: Passenger’s Ulterior Motives and Philosophy Book Titles
Why have a passenger that is there only to make the player’s some money when you can screw with them at the same time? d66 Passenger’s Ulterior Motives gives you the ideas you need to make every single passenger memorable and a jumping-off point for adventure.
22 Falsely accused of a crime, doesn’t believe they will get a fair trial
35 Mentally unstable conspiracy theorist wants to prove slave ring on ship
62 Smuggler, wearing stolen goods on their body for the whole trip
Every play a well-red character or have an NPC that wants to show off how much they know? They should casually mention a book title from the future. But how can you name a book that does not exist yet? d66 Philosophy Book Titles gives you a brand new collection of books that your character can work into the conversation. Add depth to your character today.
14 Achieving Happiness And Other Impossible Acts
34 Meditating Upon the Stars
63 The Technocracy by Dunowan
Let’s be honest: 2020 sucks. Make it suck a little less for you by grabbing for yourself one of JBE’s 2020 Black Friday Bundles, available all month long. That’s right, this month is Black Friday. I mean, it’s 2020, how can you tell which day of the week it is? Can you prove that today and yesterday and tomorrow aren’t Friday? Maybe the meaning of Friday was inside us all along?
We have four different bundles for you, one for Traveller, Pathfinder 1e, D&D 5e, and 13th Age. Each bundle has a number of our awesome products for 80% off their regular price. This only lasts as long as this Friday is still Friday. Download today at DriveThruRPG.
Eldritch Lore and Powerful Curses
Do your PCs need to hire some arcane know-how? Does your upcoming session need a spell slinger with some spooky flavor? Are you seeking a villain who can work a great and terrible curse to end your campaign? The Book of Beasts: Witch Codex has the solutions you need, arming game masters of the First Edition of the Pathfinder Roleplaying Game with the following:
- 20 ready-made witch characters, one for each level of play
- Tactical combat recommendations for every character, helping you to quickly and effectively run the NPC in a fight
- Personalities and details to give you ideas on how to use the characters both in combat and in roleplaying interactions
Populate Your Campaign With The Exact Character You Need!
Subscribe to the Book of Beasts: Character Codex Subscription today and get the Book of Beasts: Witch Codex as well as the Warpriest Codex and Magus Codex at JonBrazer.com, DriveThruRPG, and the Open Gaming Store.
When you are reading and running an adventure, do you like the stat block right there? Would you rather not have to deal with the stat blocks until you are ready for them?
Do you like the stat blocks right where the room and the encounter is described so you don’t have to flip pages? Would you rather it be in a different file, letting you split screen/print out the monsters?
The Book of Beasts: Witch Codex comes out soon and is now available for subscribers of the Book of Beasts: Character Codex. Previously, we shared with you the level 1 witch. Today we’re sharing with you the level 4 witch, the Draconic Debilitator. Incase you are unaware, the Witch Codex is the third in the Character Codex Subscription. The first two are the Warpriest Codex and the Magus Codex.
The odd-numbered levels in the Character Codex are the more typical builds. The even-numbered levels by contrast are more varied, thematic. Take the draconic debilitator. This NPC is designed with the hex channeler archetype in mind. This archetype gives the witch the cleric ability channel energy, making them a better healer. Mind you, this one is better at healing undead than living creatures, but that is a minor detail. Also, this NPC has a higher Charisma than Intelligence, letting them channel more energy. It is rare to see a witch with such a low Int; however, kobolds do not have a reputation for long life so it makes sense for them to have a greater offense capability than plan for long-term spell preparation.
Subscribers to the Book of Beasts: Character Codex Subscription receive updates as soon as they are finished, like the Witch Codex which is available to subscribers but is not yet available for individual sale. Subscribe today at the JBE Shop, DriveThruRPG, and the Open Gaming Store.
Draconic Debilitator CR 3
Kobold ARG witch (hex channeler ACG) 4
LE Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +2
AC 23, touch 17, flat-footed 20 (+4 armor, +3 deflection, +3 Dex, +2 natural, +1 size)
hp 36 (4d6+20)
Fort +1, Ref +4, Will +4; +1 morale bonus vs. fear
Resist fire 1
Weaknesses light sensitivity
Speed 30 ft.
Special Attacks channel negative energy 6/day (DC 17, 3d6), hexes (DC 13; channel energy )
Witch Spells Prepared (CL 4th; concentration +5)
1st—bungle UM (DC 12), cause fear (DC 12), mage armor, ray of enfeeblement (DC 12) 0 (at will)—bleed (DC 11), daze (DC 11), detect magic, resistance
Patron Occult UM
Before Combat The witch casts false life and mage armor, then drinks a potion of aid and a potion of shield of faith.
During Combat The witch lobs grenades or uses their wand of magic missiles to attack from range, then channels negative energy once more than two foes are within 30 feet.
Base Statistics Without mage armor, false life, aid, and shield of faith, or their familiar within reach, the witch’s statistics are AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size); hp 20 (4d6+4); Fort +1, Ref +4, Will +4; CMB –2; CMD 11; Skills Perception +0, Sense Motive +0.
Str 4, Dex 16, Con 10, Int 13, Wis 10, Cha 16
Base Atk +2; CMB –1; CMD 14
Feats Improved Channel, Selective Channeling
Skills Fly +12, Perception +2, Sense Motive +2, Spellcraft +8, Use Magic Device +10
Languages Draconic, Undercommon
SQ gliding wings ARG, witch’s familiar (armadillo; contains all 0-level spells and all prepared spells plus 1st—detect undead, snowball UW, 2nd—command undead, death knell, hold person, molten orb ACG)
Combat Gear potion of aid, potion of shield of faith +3, wand of magic missile (25 charges), fuse grenade UE, iron pellet grenade UE (3); Other Gear flame-retardant outfit UW, spell component pouch, 370 gp
We know how much you love our d66 lists, and we are bringing you four new ones. We know you will love these as much as we loved creating them. Today we bringing you:
Download these and all our d66 lists at DriveThruRPG.
The Book of Beasts: Witch Codex is out of editing and is in layout. So it is time for us to start talking about it. Incase you are unaware, the Witch Codex is the third in the Character Codex Subscription. The first two are the Warpriest Codex and the Magus Codex.
Unlike the previous two classes, the witch class is a 9-level arcane caster, which means it doesn’t have to spread its ability scores nearly as far as those other two classes. But that doesn’t mean this class lacks for options. On the contrary, the witch class has two major sources of options: hexes and spells. Of the two, there is an argument to be made for hexes being more powerful. There is no limit to the number of daily uses, any DC’s use half the witch level instead of spell level, and you get a new one every other level, giving you time to be thoroughly acquired with it before obtaining a new one. The hex featured in the level 1 character is the evil eye. This is a solid low-level hex, reducing an enemy’s attack or AC by 2. That can literally be the difference between winning a battle and a TPK, especially against the big bad. Now this is the level 1 NPC; imagine what the level 20 big boss can do, specifically against the player characters. Happy gaming.
Be sure to subscribe to the Book of Beasts: Character Codex Subscription to receive the Witch Codex as soon as it is released along with the Hero Lab files. Subscribe today at the JBE Shop, DriveThruRPG, and the Open Gaming Store.
COVEN ASPIRANT CR 1/2
Half-elf witch 1
N Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +7
AC 16, touch 12, flat-footed 16 (+4 armor, +2 deflection)
hp 6 (1d6)
Fort –1, Ref +0, Will +6; +2 vs. enchantments
Defensive Abilities dual minded APG; Immune sleep
Speed 30 ft.
Melee dagger +1 (1d4+1/19–20)
Ranged light crossbow +0 (1d8/19–20)
Special Attacks hex (DC 13; evil eye)
Witch Spells Prepared (CL 1st; concentration +4)
1st—mage armor, obscuring mist
0 (at will)—dancing lights, detect magic, read magic
Before Combat The witch casts mage armor and drinks a potion of shield of faith.
During Combat The witch hexes opponents to lower their AC and targets them with the crossbow.
Base Statistics Without mage armor, shield of faith, or their familiar within reach, the witch’s statistics are AC 10, touch 10, flat-footed 10; CMD 11; Skills Fly +0, Perception +5, Sense Motive +2.
Str 12, Dex 10, Con 8, Int 17, Wis 14, Cha 13
Base Atk +0; CMB +1; CMD 13
Feats Defiant Luck ARG
Skills Fly +3, Knowledge (arcana, nature) +7, Perception +7, Sense Motive +4, Spellcraft +7, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven, Gnome, Orc
SQ elf blood, witch’s familiar (bat; possesses all 0-level spells and all prepared spells plus 1st—burning hands, cure light wounds, inflict light wounds, snowball UW)
Combat Gear potion of cure light wounds, potion of shield of faith +2; Other Gear dagger, light crossbow with bolts (10), backpack, bedroll, belt pouch, candles (10), chalk (10), flint and steel, ink, inkpen, mess kit UE, pot, soap, spell component pouch, torches (10), trail rations (5), waterskin, 101 gp