PF2e: Go Limp
Back when I was in college I worked one summer for a major big-box store. I remember being told that if I ever got taken hostage by a crazed person, I should go limp. The hostage-taker will have to support my body weight completely, making it very difficult for them to use me as a shield. Fortunately, I have never been in a scenario to test to see if that is a good idea or not so I cannot recommend anyone actually try it in a real-life scenario. Let me state that again: don’t do this in real life based on this post. Having said that, this doesn’t mean it isn’t a good idea to do so in a roleplaying game. And I think this is perfect for a general feat in Pathfinder 2e.
Doing this is great for a general feat since it requires no skill whatsoever and it can be done by pretty much anyone. As such, it is a great 1st-level general feat. I don’t think it should be an action without the feat as it should take practice for someone to do without hurting themselves (aka not hitting their head on the ground when being let go), but it also shouldn’t require a skill check to do either.
Before getting into the feat itself, let me just post the obligatory link to our Pathfinder 2e products at DriveThruRPG, Paizo, and the Open Gaming Store. Help us to create more PF 2e products and blog posts today by download our products.
Go Limp [1 Action] Feat 1
As an action while grappled by a creature one size category larger than you or smaller, you can go limp letting the creature grappling you support you completely. As long as the grapple is maintained, both you and the creature grappling you are flat-footed. If the grapple should end, you become prone, and you both lose the flat-footed condition.