PF 1e: Fugitive Hunter
This month, we are focusing on 13th Age blog posts but we are not doing them exclusively. Our aim is to do two 13th Age blog posts per week and one of another system, baring anything special like a product release or a preview for just such a release. Which bring us to today.
While we are not ready to release the Book of Beasts: Slayer Codex, we are read to begin sharing what is inside. So let us start with the level 1 NPC, the one we always share when we first start talking about a new codex. The last three codices involved those well endowed, magically speaking. Slayers are the first class we’ve done in this series that is fully without magic. What they do have is a whole lot of guts and brains, so they know when to charge headlong into combat or when they should stay in the shadows to pick their targets off from the shadows with their sneak attack.
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Fugitive Hunter CR 1/2
Half-orc slayer 1
NE Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +5
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +0
Defensive Abilities orc ferocity
Speed 20 ft. (30 ft. without armor)
Melee greataxe +5 (1d12+5/×3)
Ranged composite shortbow +5 (1d6+2/×3)
Special Attacks studied target +1 (1st, move action)
During Combat The slayer studies the target and attacks with the shortbow, attempting to take the target alive.
Base Statistics Without studied target, the slayer has the following stats: Melee greataxe +4 (1d12+4/×3); Ranged composite shortbow +4 (1d6+1/×3); CMB +4; Skills Bluff +3, Knowledge (geography, local) +5, Perception +4, Survival +4.
Str 17, Dex 14, Con 13, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Weapon Focus (shortbow)
Skills Bluff +4, Intimidate +5, Knowledge (geography, local) +6, Perception +5, Stealth +2, Survival +5; Racial Modifiers +2 Intimidate
Languages Common, Goblin, Orc
SQ orc blood, track +1
Other Gear breastplate, blunt arrows APG (20), composite shortbow (+1 Str), greataxe, 18 gp