PF 1e: Skunkdrill

When it comes to a new piece of new monster artwork, particularly one that is not in the core monster books for any games, it is funny just how much of a kid in a candy store I turn into. Take this image by Dean Spencer as an example. It was released Friday and I grabbed it that within an hour of seeing it. Later that night I made the Pathfinder and D&D 5e version of this monster. The 5e version will be available on the blog Wednesday.

If you enjoyed this blog post and others like it, be sure to back our Patreon. Picking up artwork for projects like this costs money and we ask that you help support us for only $3 a month. Your backing can help us to keep making blog posts like this for your enjoyment. So back our Patreon today. If you want our Pathfinder creations in PDF or print form, download our books from DriveThruRPG or the Open Gaming Store.

Skunkdrill CR 4

XP 1,200
CE Medium magical beast
Init +6; Senses darkvision 60 ft., scent ; Perception +10


Defenses


AC 17, touch 13, flat-footed 14 (+2 Dex, +1 dodge, +4 natural)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +3


Offense


Speed 30 ft., climb 30 ft.
Melee 2 claws +9 (1d4+4)
Special Attacks stink spray (Reflex DC 14 negates, usable once every 1d4 rounds)


Statistics


Str 19, Dex 15, Con 16, Int 2, Wis 14, Cha 8
Base Atk +5; CMB +9; CMD 22
Feats Dodge, Improved Initiative, Skill Focus (Perception)
Skills Climb +12, Perception +10, Stealth +8


Ecology


Environment temperate or warm forests
Organization solitary, pair, surfeit (3–8), horde (15–25)
Treasure none



Special Abilities


Stink Spray (Ex) A skunkdrill can spray a terrible odor from its rear. All those within a 15-foot cone must succeed a DC 14 Reflex saving throw or be coated with stink. Those coated with the stink suffer a –5 penalty to all Diplomacy and Stealth checks.  Nothing removes this stink except time and various magical or alchemical items. Left untreated, the penalty reduces by 1 per day. Using magical or alchemical items such as tomato juice or simply bathing with soap and water for an hour will also reduce this penalty by 1; these reductions can only reduce this penalty by 1 every day. When the penalty reaches 0, the stink is gone. Non-magical armor made from padding, leather, or hide as well as clothing permanently retains this stink; magical clothing and armor are immune to this effect. The save DC is Constitution-based.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: