Pathfinder 1e: Cave Chupacabra
Like I said not long ago, making Pathfinder monsters is something that I do just for fun. Give me an image and I can make a monster from it. This is one of the reasons why I love Gennifer Bone’s Patreon. By supporting it, she makes new monster art, and I get an image to make a new monster from. If any other artists have a similar set-up, please let me know. Today’s monster comes from another of Bone’s images. I hope you enjoy it.
Cave Chupacabra CR 4
CE Medium magical beast
Init +8; Senses darkvision 60 ft.; Perception +2
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 37 (5d10+10)
Fort +8, Ref +7, Will +3
Resist cold 2
Speed 40 ft.
Melee bite +8 (1d6+4 plus 1d6 cold and poison)
Special Attacks breath weapon (15-ft cone, coughing poison, Fort DC 14, usable every 1d2 rounds)
Str 17, Dex 18, Con 14, Int 4, Wis 15, Cha 9
Base Atk +5; CMB +8; CMD 22
Feats Great Fortitude, Improved Initiative, Skill Focus (Stealth)
Skills Stealth +15
Languages understands Undercommon
Environment cold underground
Organization solitary, pair
Cave Chupacabra Poison (Ex) Bite–injury; save Fort DC 14, frequency 1/round for 6 rounds, effect 1d2 Con, cure 2 consecutive saves.
Coughing Poison (Ex) Breath weapon–inhale; save Fort DC 14, frequency 1/round for 2 rounds, effect the living creature collapses into fits of coughing, falling prone. The creature can take no actions while coughing, but is not considered helpless. After the poison wears off, the creature can act normally, cure 1 saves.
Not related to a true chupacabra, the cave chupacabra is named so because of its vague resemblance. The dwarven name for them translates as “bat-faced crawler.” It hides in the darkness and attacks those it deems weak and vulnerable. Mostly a solitary hunter, it occasionally fights in pairs to take down larger targets or when it is especially hungry.