Monthly Archives: January 2021
I’m looking at producing more careers for Traveller, and I want your take as to whether they are good ideas or not. Vote for the ones you would like to play. Also, be sure to download Foreven Worlds: Careers Beyond the Claw at DriveThruRPG and Fantasy Grounds.
In my home D&D 5e game, I have a rule: if you want something that is not in the books but is reasonable, the answer is, “sure.” Several of my players have taken me up on that so far. One has a longbow that uses Strength instead of Dexterity. Another wields a punching shield as a melee weapon; all I did for that one is take a warhammer and rename it “punching… Read More
Grav belts are a staple of Traveller, but their style is dated, if we are totally honest. They belong in a time where Kyle MacLachlin, Sir Patrick Stewart, Max von Sydow, and company were resisting the bloody Baron Harkonnen. It seems antiquated in a day and age where kids have a wheel in their shoe to skate across the floor or have “hoverboards.” Let’s talk about a few variations that deliver on… Read More
Since my first Traveller game, I’ve heard nothing but jokes about low berth passengers. “Why would anyone take that? You might die.” “It’s the way to go for those that don’t like their lives.” While there is a chance, I no longer think it is the ludicrous option that I use to. Background: for those not familiar, Traveller has a standard mode of transit known as low passage. Here, a person climbs… Read More
It would be fair to say that 2020 really threw me off my game. April of last year, we posted the deck plan of a ship on Instagram, saying that it was coming soon, and I did not get back to it the rest of the year. It was not just this ship; there are several other projects we’ve nearly completed that went unfinished once the pandemic hit. So in the new… Read More