Pathfinder: Draconic Debilitator
The Book of Beasts: Witch Codex comes out soon and is now available for subscribers of the Book of Beasts: Character Codex. Previously, we shared with you the level 1 witch. Today we’re sharing with you the level 4 witch, the Draconic Debilitator. Incase you are unaware, the Witch Codex is the third in the Character Codex Subscription. The first two are the Warpriest Codex and the Magus Codex.
The odd-numbered levels in the Character Codex are the more typical builds. The even-numbered levels by contrast are more varied, thematic. Take the draconic debilitator. This NPC is designed with the hex channeler archetype in mind. This archetype gives the witch the cleric ability channel energy, making them a better healer. Mind you, this one is better at healing undead than living creatures, but that is a minor detail. Also, this NPC has a higher Charisma than Intelligence, letting them channel more energy. It is rare to see a witch with such a low Int; however, kobolds do not have a reputation for long life so it makes sense for them to have a greater offense capability than plan for long-term spell preparation.
Subscribers to the Book of Beasts: Character Codex Subscription receive updates as soon as they are finished, like the Witch Codex which is available to subscribers but is not yet available for individual sale. Subscribe today at the JBE Shop, DriveThruRPG, and the Open Gaming Store.
Draconic Debilitator CR 3
Kobold ARG witch (hex channeler ACG) 4
LE Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft.; Perception +2
AC 23, touch 17, flat-footed 20 (+4 armor, +3 deflection, +3 Dex, +2 natural, +1 size)
hp 36 (4d6+20)
Fort +1, Ref +4, Will +4; +1 morale bonus vs. fear
Resist fire 1
Weaknesses light sensitivity
Speed 30 ft.
Special Attacks channel negative energy 6/day (DC 17, 3d6), hexes (DC 13; channel energy )
Witch Spells Prepared (CL 4th; concentration +5)
1st—bungle UM (DC 12), cause fear (DC 12), mage armor, ray of enfeeblement (DC 12) 0 (at will)—bleed (DC 11), daze (DC 11), detect magic, resistance
Patron Occult UM
Before Combat The witch casts false life and mage armor, then drinks a potion of aid and a potion of shield of faith.
During Combat The witch lobs grenades or uses their wand of magic missiles to attack from range, then channels negative energy once more than two foes are within 30 feet.
Base Statistics Without mage armor, false life, aid, and shield of faith, or their familiar within reach, the witch’s statistics are AC 16, touch 14, flat-footed 13 (+3 Dex, +2 natural, +1 size); hp 20 (4d6+4); Fort +1, Ref +4, Will +4; CMB –2; CMD 11; Skills Perception +0, Sense Motive +0.
Str 4, Dex 16, Con 10, Int 13, Wis 10, Cha 16
Base Atk +2; CMB –1; CMD 14
Feats Improved Channel, Selective Channeling
Skills Fly +12, Perception +2, Sense Motive +2, Spellcraft +8, Use Magic Device +10
Languages Draconic, Undercommon
SQ gliding wings ARG, witch’s familiar (armadillo; contains all 0-level spells and all prepared spells plus 1st—detect undead, snowball UW, 2nd—command undead, death knell, hold person, molten orb ACG)
Combat Gear potion of aid, potion of shield of faith +3, wand of magic missile (25 charges), fuse grenade UE, iron pellet grenade UE (3); Other Gear flame-retardant outfit UW, spell component pouch, 370 gp