PF 1e: Curse Commander
Yesterday, we released the Book of Beasts: Magus Codex for Pathfinder 1e. We already previewed several NPCs including the apprentice mage, clan outcast, and the helltouched archer. Today we’re sharing one we couldn’t not create: the curse commander.
Approximately every other even-numbered NPC we present uses an archetype. One of our favorites is the hexcrafters. This witch-themed archetype gives the magus a completely different flavor and feel. Being able to use hexes as well as curses in conjunction with spellstrike can make life very difficult for anyone opposing them. In short, this is one formidable NPC. We lived this NPC so much, we made the image for it the cover for this supplement.
We hope you enjoy this NPC as well as the rest of the NPCs in this supplement as much as we had creating them.
Subscribe to the Book of Beasts: Character Codex Subscription today and get the Book of Beasts: Magus Codex as well as the Warpriest Codex at JonBrazer.com, DriveThruRPG, the Open Gaming Store, and Paizo.com.
Curse Commander CR 13
Human magus (hexcrafter UM) 14
NE Medium humanoid (human)
Init +1; Senses low-light vision; Perception +4
AC 22, touch 12, flat-footed 20 (+10 armor, +1 Dex, +1 dodge); +2 vs. humans
hp 122 (14d8+56)
Fort +14, Ref +8, Will +11
DR 2/— vs. humans
Speed 60 ft., fly 70 ft. (good)
Melee +5 spell storing longsword +23/+23/+18 (1d8+11/19–20)
Special Attacks arcane pool (+4, 11 points), greater spell combat, hex arcana (cackle APG, charm APG, enduring blade UC, healing APG, misfortune APG, weather control APG), spellstrike
Magus (Hexcrafter) Spells Prepared (CL 14th; concentration +18)
5th—cloudkill (DC 19), overland flight
4th—bestow curse (DC 19), black tentacles, greater brand APG (DC 19), ice storm (2)
3rd—force hook charge UM, haste, keen edge, slow (DC 18), vampiric touch
2nd—bear’s endurance, blindness/deafness (DC 17), bull’s strength, disfiguring touch UM (DC 17), effortless armor UC, frigid touch UM
1st—ill omen APG, long arm ACG, mount, shield, true strike, vanish APG (DC 15)
0 (at will)—acid splash, brand APG (DC 15), detect magic, mage hand, ray of frost
Before Combat The magus drinks the potion of heroism, uses arcane pool to enhance the weapon, and casts effortless armor, mount, and overland flight. Additionally, the magus casts bear’s endurance and bull’s strength on their cohort. The magus also casts keen edge on the arrows of any archers under their command.
During Combat The magus casts haste before charging into battle, attacking with the sword while mounted or casting area-effect spells such as black tentacles, cloudkill, and ice storm while flying.
Base Statistics Without arcane pool, the potion of heroism, effortless armor, haste, and overland flight, the magus has the following stats: AC 21, touch 11 (+10 armor, +1 Dex); Fort +12, Ref +5, Will +9; Speed 20 ft. (30 ft. without armor); Melee +1 spell storing longsword +16/+11 (1d8+7/19–20); CMB +14; CMD 25; Skills Diplomacy +13, Fly –4, Intimidate +16, Knowledge (arcana, dungeoneering) +21, Linguistics +18, Perception +2, Ride +13, Spellcraft +21, Use Magic Device +16.
Str 19, Dex 12, Con 16, Int 18, Wis 10, Cha 8
Base Atk +10; CMB +17; CMD 26
Feats Combat Casting, Critical Focus, Extra Hex APG, Fast Learner ARG, Leadership, Spell Focus (necromancy), Spell Focus (transmutation), Surge Of Success ARG, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Diplomacy +15, Fly +12, Intimidate +18, Knowledge (arcana, dungeoneering) +23, Linguistics +20, Perception +4, Ride +18, Spellcraft +23, Use Magic Device +18
Languages Abyssal, Aklo, Aquan, Auran, Common, Cyclops, Daemonic, Dark Folk, Draconic, Dwarven, Elder Thing, Giant, Gnoll, Goblin, Ignan, Infernal, Orc, Terran, Worg
SQ fighter training (fighter level 7), heavy armor, hex arcana, hex magus, knowledge pool
Combat Gear potion of heroism; Other Gear +1 human-defiant full plate, +1 spell storing longsword, belt of physical might +2 (Str, Con), eyes of keen sight UE, headband of vast intelligence +2, magus spellbook (contains all 0-level spells and all prepared spells plus 1st—crafter’s curse APG, grease, shocking grasp, touch of combustion ARG, 3rd—heart of the metal ACG, 4th—dimension door, 5th—corrosive consumption UM, wall of force), 85 gp