Pathfinder 1e: Steal Strength

As I’ve mentioned before, working on the Book of Beasts: Magus Codex has shown me the many holes in their spell selection particularly their lack of touch spells. The magus class is built around delivering touch spells through your weapon. However, there are far too few touch spells making the close range arcana necessary.

To address this, we are working on a bunch of new touch spells for the magus with a number of other classes benefitting as well. We’ve shown off the 1st level spell frigid grasp and the 2nd level spell tarfoot. Today we’re talking the steal strength spell for 3rd level.

Download our Pathfinder 1e PDFs at DriveThruRPG, the Open Gaming Store, Paizo, and our own store at JonBrazer.com.

Steal Strength

School necromancy; Level arcanist/sorcerer/wizard 3, bloodrager 3, magus 3, witch 3
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes
The subject takes a penalty to Strength equal to 1d4 per three caster levels (maximum 5d4). The subject’s Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself nor similar penalties such as from ray of enfeeblement. Apply the highest penalty instead. Half of the Strength penalty taken by the target from this spell is granted to you as an enhancement bonus for the duration of this spell.

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