I’ve been kind of AWOL lately from blog posts and promotions. The reason is, I have been focusing on a D&D 5e game I am running for my daughter and her cousins over Fantasy Grounds and other game I have with my wife and others, also over Fantasy Grounds. It is that first game I want to talk about right now. For most of them, then is their first chance at playing a long D&D campaign. So I am introducing them to a number of tropes, including the infamous owlbear. Since they’re level 4 and an owlbear is a challenge 3, I wanted to give them something a bit more to the encounter than just the one. So I created a baby owlbear, something for the big one to protect. I don’t have it planned for any book in the near future but I am sure it will be used at some point and I thought I would share it with you now. Enjoy.
Medium monstrosity, unaligned
Armor Class 12 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR 16 (+3) DEX 14 (+2) CON 15 (+2)
INT 2 (–4) WIS 12 (+1) CHA 9 (–1)
Skills Deception +1, Perception +3
Senses darkvision 30 ft., passive Perception 13
Challenge 2 (450 XP)
Adorable. The baby owlbear does not appear threatening until it attacks. It has advantage on Charisma (Deception) checks when attempting to determine if it is a threat.
Keen Sight and Smell. The baby owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The baby owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.