Pathfinder 1e: Magic Talismans
As a long time Pathfinder publisher, I’ve gotten to know the magic items available rather well. This is one of the things that I think need a refresh. Take scrolls for example. It’s a spell on a piece of paper. That can be changed some, I believe. Change them to talismans. Wear them around your neck, pull out the right one, and speak the spell completion words and poof the spell goes off. Same effect as a scroll but a different in the imagination.
This particular one is an update of a an old 3.5 feat that never got as much appreciation as I felt it deserved.
After you read the feat, be sure to check out all of our spells and other magical options for Pathfinder like the Book of Magic: Signature Spells 2 at the JBE Shop, DriveThruRPG, the Open Gaming Store, and Paizo.
Craft Magic Talisman [Item Creation]
You can create magic fetishes (also called charms) that hold spells until triggered. A talisman is a singleuse magic item and functions like a scroll.
Prerequisite: Caster level 1st.
Benefit: You can create a talisman of any spell that you know. Crafting a talisman takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To craft a talisman, you must use up raw materials costing half of this base price.
The base price of a talisman is its spell level times its caster level times 25 gp. Any talisman that stores a spell with a costly material component cost also carries a commensurate cost.
Activating a talisman is the same as activating a scroll.