5e: Path of the War Avatar
After we released our first supplement of subclasses for Fifth Edition covering the fighter, we asked you over on our Facebook page and at Twitter which classes you want to see more subclasses for. One of those classes that got quite a bit of comments on was the barbarian. Well you asked for it and we delivered. We are working on our next supplement for 5e being the Book of Heroes: Fearless Barbarian Paths.
Today we are showing off one of those barbarian paths: the Path of the War Avatar. The original inspiration for this path comes from none other than Robert E Howards. It is said that he believed that the spirit of Conan come into his body when he was writing down those very tales. From there, the idea of having a barbarian filled with the piece of the god of war seemed almost poetic. So raise a glass to Howard and enjoy this barbarian path.
Path of the War Avatar
You do not describe your rage as simple anger, but as a blessing from a god of war. You feel the connection to that divine entity radiating through you, causing you to pulse with divine energy as you battle.
When you choose this path at 3rd level, you gain the ability to attack more often. After using the Attack action, you can make another weapon attack as a bonus action, gaining your full ability modifier to the damage roll. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Starting at 6th level, you are divinely gifted with knowing where the perfect strike should land. The first Attack action you make after entering a rage receives a +10 bonus to the roll.
Upon reaching 10th level, your connection to your deity gives you advantage on all Charisma checks made when conversing with celestials and fiends.
War Avatar Body
At 14th level, choose one of the following damage types: bludgeoning, piercing, or slashing damage. You gain resistance against all nonmagical weapons that deal the chosen damage type.