Pathfinder: Luckstealer Sword Archetype
Recently asked on Twitter and Facebook what 1e Pathfinder classes need more options. Replies came back and the answers were overwhelming. We are glad to see so many Pathfinder 1e fans still interested in the game, and we are here for you. Since your replies, I came up with this little archetype for swashbucklers. My editors haven’t polished this yet so please do not consider this final.
As always, support us bringing you new Pathfinder material by downloading our books at the JBE Shop, DriveThruRPG, the Open Gaming Store, and Paizo. If you prefer print, you can find our books at the JBE Shop, DriveThruRPG, and Amazon.
Luckstealer swords are swashbucklers that have no luck of their own. Instead they have to steal the luck from their opponents, dooming those that oppose them.
Associated Class: swashbuckler
Replaced Abilities: Charmed life
Modified Abilities: Panache
Panache: Unlike other swashbucklers, a luckstealer sword starts each day with 1 panache, although her normal maximum is still her Charisma modifier. A luckstealer sword can regain panache in the following additional way:
Setup: Each time the luckstealer sword performs an action that grants a bonus to an ally’s attack or penalty to an opponent’s defense—such as using the curse bringer ability, taking the aid another action, grappling an opponent, or helping a rogue perform a sneak attack—she regains 1 panache point.
Curse Bringer (Su): At 2nd level, a luckstealer sword’s attacks opens their target up to other attacks. Three times per day as an immediate action after successfully attacking a living creature, she curses the attacked creature with a –1 penalty to all saving throws until the start of the luckstealer sword’s next turn. At 6th level and every 4 levels thereafter, the penalty increases by –1 (to a maximum of –5 at 18th level). At 10th level and 18th level, the number of times she can do this per day increases by 1 (to a maximum of 5 times per day at 18th level).