We’re past Halloween, the decorations are going up in the stores, and some radio stations have begun playing the music. It’s that time of year again, whether you like it or not. It’s that time when the fey in the jolly red suit kicks the dire turkey aside and hogs the spotlight for himself.
Well, run him through this year. Take part in this holiday war the way only us gamers can: in game. Download the Book of Beasts: War on Yuletide and have your players face off against some of the holidays must recognizable monsters.
Bloodhoof CR 8
N Large magical beast
Init +6; Senses darkvision 60 ft., low light vision; Perception +15
Aura frightful presence (30 ft., DC 15)
AC 21, touch 16, flat-footed 14 (+6 Dex, +1 dodge, +5 natural, –1 size)
hp 95 (10d10+40)
Fort +11, Ref +13, Will +6
Defensive Abilities ferocity
Speed 40 ft., fly 80 ft. (average)
Melee gore +15 (2d6+6), 2 hooves +10 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce, powerful charge (hoof, 2d8+9)
Str 22, Dex 22, Con 18, Int 2, Wis 16, Cha 11
Base Atk +10; CMB +17; CMD 33 (37 vs. overrun, trip)
Feats Dodge, Flyby Attack, Mobility, Power Attack (–3/+6), Wind Stance
Skills Fly +12, Perception +15; Racial Modifiers +4 Perception
Environment cold hills and mountains
Organization solitary, pair, or herd (12–36)
Pounce (Ex) Damage from a bloodhoof’s hooves while pouncing counts as both bludgeoning and slashing.