Young SpiderbearSmall monstrosity, neutral evil Armor Class 13 (natural armor) Hit Points 16 (3d6 + 6) Speed 40 ft., climb 40 ft.
Str 15 (+2) Dex 16 (+3) Con 14 (+2) Int 6 (–2) Wis 14 (+2) Cha 4 (–3)
Skills Stealth +5 Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12 Languages Common, Spiderbear Challenge 1/2 (100 XP)
Pack Tactics. The young spiderbear gains advantage on attack rolls against a creature if at least one of the spiderbear’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Spiders are always considered a spiderbear’s ally. Spider Climb. The young spiderbear can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the young spiderbear knows the exact location of any other creature in contact with the same web. Web Walker. The young spiderbear ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.; one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage.