Pathfinder: Playtest at Origins
Yesterday I got my first chance to play the demo of the Pathfinder Playtest, and I couldn’t be more excited to have been apart of it. I played in a 2 hour demo with pregen characters. So I would like to share with you my impressions of the game.
Before I begin, I would like to say that I am not going to talk about the adventure itself since I don’t want to spoil it for anyone that is going to play it. I am only going to limit my remarks to my thoughts on the game itself.
Have you ever played a sequel to a video game you loved and realized from all the changes and upgraded that this was for all tense and purposes that this is a completely different game (none of the original programming code reused whatsoever), but the design loveingly took the time and effort to make sure that the new game still look and felt like it was a successor to the original. Like those working on it loved the original game but knew the code needed to rewritten for modern audiences. That is exactly how this felt, only with a tabletop game. It is undoubtedly a different game than Pathfinder 1e, but it felt the same. That is without a doubt a good thing.
I played the Kira the cleric (my apologies to Paizo if I got her name wrong). The character had the Fire domain, giving her a bolt of fire as an attack. I was able to cure one person in the group with a touch and the whole group with a burst. The fighter moved and attacked. Traps were disarmed and on and on. All of this sounds familiar to Pathfinder 1e fans, but the way it happened is different in 2e. That fire bolt was launched from my pool of spell points instead of X uses per day. The fighter had a specific 2-action option for moving and attacking. Disarming the trap was assisted by the paladin because she had a background that helped in this matter.
All those differences are good and all, but what do I think of it? And more importantly, is this the 5e killer? Well, I like it. It currently appears to be a solid game from the little I saw of it. Is it a 5e killer, I think that is the wrong question to ask. The right questions is, are they going after the same audience? To me, that is an unquestionable, “No.” Fifth edition is an elegant game. It is fun and easy for new players to pick up and learn. It also has painfully few choices for an individual character. Sure you get a subclass in the early levels and can choose to upgrade an ability or take a feat every so often, but that is it. It is all to easy to make one elf rogue look exactly like another elf rogue in that game. Add in the fact that the number of books they sell that are not tied to a specific campaign that contain new player options can still be counted on one hand several years in, and it becomes obvious that Wizards designed their game to be played by casual gamers. They wanted someone that only had the core book five years after launch to not be intimidated by someone with the gym bag library at the table.
That is not the audience Paizo is going after. One year of Pathfinder 2e will see more pages of player options published than 5e has from their respective companies outside of their core books by the same date. Where 5e is covering the basic ideas for you to play, Pathfinder 2e is going to cover all the options, allowing you to make exactly the character you want to play. Between classes, class options, feats, skill feats, archetypes, and more, choices for your character are something you will not be hurting for in Pathfinder 2e.
That is where I see Pathfinder 2e finding it’s home, among gamers that want their character the way they want it and not having characters that are highly similar. Where 5e is the Basic Dungeons and Dragons, Pathfinder 2e is the Advanced game.
I just want to take a moment to thank Mark Seifter. He ran an awesome game for our group and took the time to answer all of our questions about it after the game. I am sure he had to do that a million times at PaizoCon and he was still fresh and engaging with us at Origins.
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