Jon Brazer Enterprises

Monthly Archives: June 2018

Since our last review roundup (where I said I would cover more that happened between it and May of 2017, which I am still meaning to do!), we have had quite a few more reviews, many of them earning 4 and 5 stars. If you haven’t seen them, I would like to point out some of my favorites. If there is something that you have been eyeing for a while but haven’t… Read More

The little helper angel, the lantern archon, is one of my favorite and it really disappointed me that it was not in the MM. This is a perfect creature that a cleric should be able to conjure up for help. Heck, you could even say this is the spirit that takes on an animalistic form from the find familiar spell when finding a celestial. Be sure to check out all of our… Read More

Just over a week ago was the Origins Game Fair in Columbus, Ohio. I went as an attendee with my daughter so I can give the perspective of not only a gamer but also a parent, and I can say that without a doubt that we both had fun. It is one of the largest tabletop conventions in the country and well worth your time to check out. Origins fills the Greater… Read More

13 Cleric Domains and Spells

All week long, we are looking at the new class options in 13 Cleric Domains and Spells. Earlier this week, we looked at the Luck domain and the Spark of Hope spell. Lets be honest here a second, epic level spells and abilities should just be massively cool. This is the time where you can just ride a dinosaur and have it just eat your enemies. Or maybe through your sword of… Read More

13 Cleric Domains and Spells

Earlier this week, we released 13 Cleric Domains and Spells for the 13th Age Roleplaying Game. Yesterday we shared with you one of the domains inside. Today we want to bring you a 1st level spell, Spark of Hope. Like the Luck domain, you can take the spark of hope spell at 1st level. Clerics are supposed to be a beacon of hope when all else looks dim, when the battle seems… Read More

13 Cleric Domains and Spells

While other games may take a broader-based approach to the cleric class, 13th Age focuses on the classic archetypal clerics: bastions of holiness who protect and heal their allies while debilitating the forces of evil. So when we set out to create new domains and spells for clerics, we wanted to expand that view some. Take the Luck Domain for example. This domain is perfect for clerics of gambling gods as well… Read More

13 Cleric Domains and Spells

May The Righteous Be Exalted Liberate the oppressed from the yoke of tyranny! Shape the battlefield through acts of faith and divine allegiances! Shine your holy light where the deepest darkness pervades! Clerics channel their devotion into miraculous deeds that shield their allies from evil and smite foes born of the grave and the pit. Now you can go beyond the core book and expand your character’s repertoire of healing and protection… Read More

One thing I hear over and over again no matter what edition or variation of D&D, there just are not enough magic items for monks. In an effort to fix that, I started writing some. As usual for this blog when showing off something not yet published in a book, it hasn’t been approved by my editors yet so it is not as polished as it would be when given the final… Read More

Yesterday I got my first chance to play the demo of the Pathfinder Playtest, and I couldn’t be more excited to have been apart of it. I played in a 2 hour demo with pregen characters. So I would like to share with you my impressions of the game. Before I begin, I would like to say that I am not going to talk about the adventure itself since I don’t want… Read More

It has been a very long time since we posted anything Traveller related on our website, let alone published anything. Short of the long, we are working on it. With Pathfinder ending it required us to throw out our whole schedule and quickly adjust. Fortunately we are almost done with our last 1e Pathfinder project and then we can go back to Traveller. And to show how much I love this game,… Read More