5e: Shadowed Blade Fighter Archetype
Last week, we shared with you a new cleric domain we have been working on. This week, I want to share with you a new fighter archetype. Long time fans of Jon Brazer Enterprises will know that I am a fan of the Plane of Shadows, or Shadowsfall as I call it. A place that has been darkened, where hope is a single candle in the night. Here heroes are those that work in the dark and with the dark. That was the inspiration of the Shadowed Blade. I hope you enjoy this archetype.
Infused with the power of the realm of shadows, the shadowed blades strike at their enemies from a distance. They disappear into the shadows, reappearing in the worst possible place for their enemy.
Your shadow stretched out and strikes your enemy, even if you are too far away to normally hit the creature. The reach of a single melee attack increases by 5 feet. You can use this ability twice before completing a short or long rest. At 8th level, you can use this ability three times before completing a short or long rest. At 15th level, the reach of your melee attack increases by 10 feet.
Starting at 7th level, you can move between shadows without being observed. If you are in dim light or darkness, you can teleport to any point within 15 feet that is also in dim light or darkness. You must complete a long rest before using this ability again. At 13th level, the distance you can teleport increases to 30 feet.
Starting at 7th level, you can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey. If you already have darkvision, your darkvision is extended by 30 feet.
Starting at 10th level, you become harder to identify exactly where you are. Your increase your armor class by +1.
When you reach 15th level, you can use your reaction to teleport up to 30 feet away. You can use this ability after an attack is rolled but before the damage is rolled, negating the damage from the attack. If you use this after the damage is rolled, you still take the damage before teleporting. You do not have to start or end your teleport in an area of dim light or darkness. You cannot use this ability again until you complete a long rest.
At 18th level, you are treated as invisible when you are in dim light or darkness, even when facing an opponent that can see in dim light or darkness.
If you like seeing new class options for your Fifth Edition game and want to see more, download our races and adventure for your game today at the JBE Shop.