Pathfinder: Vigilant Wyrwoods
Last February, we released the Book of Heroic Races: Advanced Compendium. Since development for that book started when the Advanced Class Guide was just released, we made the decision that support ends there, and we should not provide support for classes that came out later for individual races that came out later. It simply would not be fair. So shortly after the final book’s release, we got requests for an additional book to provide support for the new classes Paizo’s Occult Adventures and Ultimate Intrigue. We decided to go ahead with that idea, yet we waited for the release of Ultimate Wilderness so we can provide support for the shifter class as well. We are glad we waited.
This new book—Book of Heroic Races: Occult Intrigue in the Wilderness—is almost done and should be out sometime February. Today is a good day to share with you one of the archetypes in that book. Did you ever want to play a wyrwood vigilante but the game master said you would be identified instantly considering how different you look? Well worry no longer. That problem is solved with the Equinox Infiltrator. This is a great way to bring in a more druidic theme to the vigilante class. We hope you enjoy it.
The wyrwoods, because of their relative scarcity, are typically easy to pick out in a crowd. As a result, they turned to magic to master the art of disguise, developing identities with their own abilities. These identities are called equinoxes by those who practice them, and each is tied to a domain of natural influence, as their naturally-disciplined power allows them to tie their arcane origin to divine power.
Associated Class: vigilante
Associated Race: wyrwood
Replaced Abilities: dual identity, vigilante specialization, vigilante talents (4th-level, 8th-level, 10th-level, 14th-level, and 16th-level only), social talents (7th-level and 15th-level only).
Modified Abilities: weapon and armor proficiencies, seamless guise.
Weapon and Armor Proficiencies: The equinox infiltrator cannot wear metal armor, just as a druid, and wearing metal armor causes them to lose their spellcasting class feature for 12 hours.
Equinox Identity (Su): At 1st level, the equinox infiltrator has three identities. This functions as the vigilante’s dual identity class feature, except that changing identities takes one minute of careful meditation, and the effect is that the equinox infiltrator changes the appearance of their bark, based on which equinox identity they change into. An equinox infiltrator has a social identity as normal, as well as two equinox identities, and can choose which one to turn into whenever changing identities.
Each equinox infiltrator selects two domains (as the cleric class feature) from the following: fire, water, earth, air. Each equinox identity is connected to one domain, referred to as their fire equinox, water equinox, and so forth. They can only use their domain powers while in the corresponding equinox.
The equinox infiltrator always starts the day in the identity in which they ended the previous day.
The equinox infiltrator’s equinox identities all count as their vigilante identity.
Seamless Guise (Ex): At 1st level, the equinox infiltrator gains a +20 circumstance bonus to Disguise checks to appear as their current identity instead of any other identities they have.
Spellcasting: The equinox infiltrator casts divine spells and orisons as a hunter, except they draw their spells from solely the druid spell list and the domain spell list for their current equinox identity, if any. The spells from their current identity’s domain are added to their spells known as bonus spells for as long as they are in that identity.
Seasonal Cycle: Starting at 7th level, the equinox infiltrator gains one more equinox identity. This occurs again at 15th level. In doing so, they select additional domains from those available for equinox identities, without gaining the same equinox identity multiple times.