Quite literally, the first writing I did for Traveller was making monsters. I wanted to make a small monster book useful to all Traveller GMs. That book helped Jon Brazer Enterprises become what it is today. While its beginnings are humble it is still a great monster books. Today, I would like to share with you an update to one of the monsters from that book: ice goliaths. Previously I shared the giant ant and the paskrin.
These creatures of snow white fur blend into the landscape around them. Standing between three and four meters tall, ice goliaths appear vaguely humanoid but possess razor sharp claws and fangs. Additionally, they sport skin flaps under their arms which affords them greater jumping control and the ability to glide from cliffs or high trees.
Ice goliaths roam their territory and guard it from other predators. Searching their lands for signs of intruders, they watch from the tops of mountains, great trees, or any other high point in their territory. They prefer to jump on top of their competitors, knocking them down. When facing multiple targets, they hurl rocks from high above their foes, weakening them before a full frontal assault.
Stealth proves key to their hunting techniques. When they discover signs of intruders, they quietly work their way ahead and wait until the intruder walks within striking distance. Occasionally, ice goliaths knock over trees or cause rock slides to make a passage uninviting, diverting the intruders down a path of the ice goliath’s choosing. Once headed down the chosen path, the ice goliath uses the terrain to their advantage, trapping their prey inside.
|Ice Goliath||33||8 m, Jump 6 m|
|Skills||Athletics (strength) 2, Melee (bite, claws) 1, Recon 2, Stealth 1, Survival 1|
|Attacks||Bite (2D), Claws (2D+1)|
|Traits||Armour (+1), Camouflaged (snowy environments), Large (+1)|