Pathfinder: Humans of the Sea
First off, let me apologize for Book of Heroic Races: Advanced Gillmen taking so long. A long list of random and not-so-random delays came up in the creation of this forcing its delay again and again. But it is done now and is available for download for the Book of Heroic Races: Advanced Series subscribers and will be available for individual download soon.
So to start off this week of previews, first we answer the question of “What is a gillman?” Well the easy answer is that they are humans under the sea, but that is far to simplistic. This race is far more complex than a mere human with gills that can swim good. We drew inspiration from a number of sources chiefly the classic monster movie series Creature from the Black Lagoon and the ever popular writings of H. P. Lovecraft. The Creature was suppose to be the missing link between humans and their water-dwelling ancestors.Lovecraft wrote about the people of Innsmouth having a specific “look” about them that is both disquieting to look at and allows them to breathe underwater. Combine those two sources of inspiration with the few lines of text from the Pathfinder Roleplaying Game: Advanced Race Guide about how they were once humans modified to be able to survive underwater and be their servants, you have a solid base to build from.
Gillmen Racial Traits
+2 Constitution, +2 Charisma, –2 Wisdom: Gillmen are vigorous and beautiful, but ages of domination by the aboleths has made them weak-willed.
Medium: Gillmen are Medium creatures and have no bonuses or penalties due to their size.
Aquatic: Gillmen are humanoids with the aquatic subtype.
Normal Speed: Gillmen have a base speed of 30 feet on land. As aquatic creatures, they also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
Amphibious: Gillmen have the aquatic subtype, but can breathe both water and air.
Enchantment Resistance: Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.
Water Dependent: A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in salt water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.
Languages: Gillmen begin play speaking Common and Aboleth. Gillmen with high Intelligence scores can choose from the following languages: Aklo, Aquan, Draconic, and Elven.
Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.