Running Prelude to War at TravellerCon
Like I said before, this past weekend was TravellerCon and I ran the first two adventures in the Prelude to War Adventure Path. I must admit, things happened in the two adventures that I was not expecting. I thought I would share them with you. Have no fear, enough spoilers have been removed so it is difficult to know what I am talking about if you have not read or played through the adventure itself, but I am giving enough detail that you can still enjoy this.
During The Rose of Death, the players went through the whole adventure without firing a shot. They got what they needed to get through exceptional planning and great dice rolls. Then when they got where they needed to be for the final confrontation, their deception worked so well, they got the enemy to do their bidding for them. Talk about everything going their way.
State of Chaos went a little differently. The majority of the adventure itself went exceptionally well and as expected, the ending had a spat of bad dice rolls.
Me: Ok. All you need to do is jump out of here and you’re good to go. The enemy ship is closing fast on you. Calculate Astrogation for your jump.
Astrogator’s Dice: Snake Eyes (critical fail).
Me: Ok … You think you are headed on the right course. Jump out.
Jump Engineer’s Dice: Fail.
Pilot: Someone take over, I’m going to jump us out of here.
Pilot’s Dice: Snake Eyes (critical fail).
Me: … Your ship explodes, creating a brief nova in front of the enemy ship as each of you and those you got off the planet are instantly vaporized.
I look forward to even more fun at next TravellerCon.