Jon Brazer Enterprises

Monthly Archives: October 2016

Book of Heroic Races: Advanced Gillmen

Martial arts is something I have enjoyed my whole life. I studied two different styles of karate in my youth. I enjoy watching martial arts movies. And it was Exalted that brought me back into role playing games after college. So when I started writing for Pathfinder, I wanted martial arts to play a larger part. My first Pathfinder writing credit was Abbey of the Golden Sparrow. So whenever I started work on… Read More

Book of Heroic Races: Advanced Gillmen

Cthulhu Sleeps, Gillmen Awake Beneath the sea, the gillmen serve their insane deity in their bid for freedom from their cruel aboleth creators. Against all kinds of undersea horrors they demonstrate their bravery. Now they fight to tame the wild underwater realms and make a home for themselves. Book of Heroic Races: Advanced Gillmen is the essential guide for playing a gillman character. This 22-page supplement features: Racial Traits to play a… Read More

Greetings witch fans, So today is our last in our series of Halloween-themed pareon hexes. Granted that is a really odd thing to say since just about all of these hexes can be called Halloween-themed. Don’t worry, we will still be doing our weekly patron hexes for the foreseeable future and as soon as I finish hexes for all the patrons, we will be wrapping this series together into the Book of… Read More

Book of Heroic Races: Advanced Gillmen

First off, let me apologize for Book of Heroic Races: Advanced Gillmen taking so long. A long list of random and not-so-random delays came up in the creation of this forcing its delay again and again. But it is done now and is available for download for the Book of Heroic Races: Advanced Series subscribers and will be available for individual download soon.  So to start off this week of previews, first… Read More

Continuing our series of witch hexes that you can only take with a certain patron, we focus this week on the Trickery patron. These witches are special. While they are still full spellcasters, they have an element of the “sneaky bastard” as my wife calls, giving them a rogue-like flare. Trust in useless objects is a favorite of mine. So few abilities lower a creature’s armor class that it really makes this… Read More

Like I said before, this past weekend was TravellerCon and I ran the first two adventures in the Prelude to War Adventure Path. I must admit, things happened in the two adventures that I was not expecting. I thought I would share them with you. Have no fear, enough spoilers have been removed so it is difficult to know what I am talking about if you have not read or played through… Read More

As we’re nearing Halloween, I thought I would theme the hexes with a more spooky feel for a few weeks. First let me just remind you of all our previous set of patron witch hexes: agility, elements, light, and shadow. And now, here are our hexes of death. Death Hexes Fear of Death (Su): The witch stares into the eyes of a creature within 30 feet and the creature sees visions of… Read More

The wife and I just got back from TravellerCon in Lancaster, PA and we really enjoyed ourselves. I got to run the first two parts of Prelude to War, both The Rose of Death and State of Chaos. We met alot of great people and saw old friends. If you couldn’t make it this year, we hope you will be there next year. Check out our photos from the Con. Be sure to check out… Read More

Continuing our series of witch hexes themed for specific patrons, we bring you hexes from the Agility patron. But before we do, I want to ask you a question: should we name the patrons? Should we give these patrons names and descriptions as to what their goals are? Give them some personality and what not? Make them as detailed as deities? Talk about how what makes a coven of this kind of… Read More

So what is it like living in the Foreven Sector? Well the simple answer is: It is much the same as living on a comparable world in the Imperium but missing a few of the rules that everyone must abide by. The longer answer is that revolves more around space travel and quite a bit around common assumptions.  Each planet in the Imperium largely enjoys self-rule except for the starport. So away… Read More