5e: Forbidden Monsters Coming Your Way
I consider myself a monster designer more than anything else. I mean, if you look over everything I created for Pathfinder, my monster books is where I throw of passion into creating. So when I started working on Fifth Edition material, this is where I started.
Book of Beasts: Monsters of the Forbidden Woods is our first pure monster book. Sure we always feature a new monster or two in our adventures, like the draugr in Rescue from Tyrkaven or the huldra in Doom of the Sky Sword. But we enjoy making monsters to inspire you to make your own adventures. And that is what these monsters are for: to inspire you game masters at home that like to create your own adventures.
Inside Monsters of the Forbidden Woods, you get 18 monsters for your games. These monsters focus on lower level games, starting off at Challenge 1/4 and topping out at 7. This is perfect for GMs that like to throw mass numbers of goblins and add in a cave troll, just to shake things up. Only now, instead of a goblins and a cave troll, you can use spiders and a spiderbear, or kobolds that keep a dangerous bloodboar to gore their enemies with its tusks.