Being constructs themselves, wyrwoods excel at know construct vulnerabilities of their kind far better than other races and they should have a serious advantage at taking down other constructs. So it only makes sense that wyrwoods have a rogue archetype that is better at attacking golems than others. This was the thinking at lead to the golembreaker archetype, and we present that archetype to you below.
This is but one of the many archetypes in this book. Inside you will also find the verdant bulwark, a tactician archetype that is all about defending the party with a shield where you get to throw your shield and it comes back to you (yes we did base it on a comic book super heroic). We also included a new oracle mystery and sorcerer bloodline. Plus there are new rogue talents, alchemist discoveries, and more. This is jam packed with options wyrwood specific options for you to enjoy this race.
Book of Heroic Races: Advanced Wyrwoods is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG, d20PFSRD, and Paizo.com.
Constructed as they are, wyrwoods have a natural understanding of what it takes to dismantle other creatures made through artifice. This knowledge is of special importance to a number of wyrwoods, commonly called golembreakers, who specialize in the infiltration and exploration of abandoned arcane sanctums, tombs, and other ruins with the aim of recovering arcane lore and magical artifacts. Vital as arcana is to the continuation of the wyrwood race, golembreakers often hold places of honor in wyrwood societies, and among other races they are known as reliable treasure hunters.
Associated Class: rogue
Associated Race: wyrwood
Replaced Abilities: evasion, uncanny dodge, improved uncanny dodge
Modified Abilities: sneak attack
Sneak Attack: A golembreaker’s training focuses on the elimination of threats commonly found in places laced with arcane magic. When they make a sneak attack against a construct, undead, or a creature with the elemental or incorporeal subtype (see disruptive strikes below) they use d8s to roll sneak attack damage instead of d6s. For sneak attacks against all other types of creatures, they use d4s instead of d6s. The golembreaker’s sneak attack ability otherwise functions as normal.
Arcane Sight (Sp): Beginning at 2nd level, a golembreaker can tap into the arcane energies that fuel their creation.They can use detect magic and identify at will as spell-like abilities, using their level as their caster level.
Disruptive Strikes (Su): When a golembreaker reaches 4th level, they understand how to disrupt the supernatural energy that breathes life into even ephemeral creatures, allowing them to deal critical hits and precision damage (including sneak attack damage) to creatures with the elemental or incorporeal subtypes.
Critical Sneak (Ex): Beginning at 8th level, whenever a golembreaker scores a critical hit against a construct or undead creature, or a creature with the elemental or incorporeal subtype, the attack is also a sneak attack. If the golembreaker is also flanking the target or the target is otherwise denied its Dexterity bonus to AC against the attack, they use d10s to roll the sneak attack damage instead of d8s.
Rogue Talents: The following rogue talents complement the golembreaker archetype: esoteric scholar (UC), magical attack, major magic, minor magic, trap spotter.
Advanced Rogue Talents: The following advanced rogue talents complement the golembreaker archetype: dismantling attack, dispelling attack, familiar (UC), slippery mind, thoughtful reexamining (APG).