About four years ago, I moved the JBE Blog here from the main JonBrazer.com. Reason was because I added the store to the main site, and it was clashing with the blog. It made life difficult to find the blog post you wanted to see. So the easy solution was to split the blog off into its own site. Fast forward to the start of this year. I decided to kill the store because it was more work to maintain than I wanted to invest in it. Every minute I was maintaining the store was a minute I wasn’t working on our next project. So I decided I wanted to focus on creating awesome products and not renew the store’s business subscription.
So that brings us to today. Blog.JonBrazer.com is to renew in a month. So instead, we decided to move all the blog entries for the past few years back to JonBrazer.com. It makes life simpler for me, letting me focus more of our time on creating more awesome gaming material for you and your table.
If you subscribe to our blog, you can now subscribe to JonBrazer.com/blog and not miss a single post. See everything we’ve got there today.
I mentioned in the PF 1e version of the Corrupted Spider that I have not made monsters in quite some time. So that is something I’m going to try to do for a while: make PF 1e and 2e versions of the same monster. This monster is obviously based on the hunting spider, but I increased the challenge rating and themed it to be more demonic. Tell us what you think in the comments below.
Corrupted Spider Creature 4
Uncommon CE Large Fiend
Perception +11; darkvision, web sense
Skills Acrobatics +10, Athletics +12 (+15 to Climb), Stealth +10 (+12 in web)
Str +5, Dex +6, Con +4, Int –5, Wis +3, Cha –4
Web Sense The corrupted spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
AC 20; Fort +11, Ref +14, Will +8
HP 60; Weaknesses cold iron 5, good 5
Spring Upon Prey [Reaction] (attack); Requirement Initiative has not yet been rolled. Trigger A creature touches the corrupted spider’s web while the spider is on it. Effect The corrupted spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.
Speed 25 feet, climb 25 feet
Melee 1 bite +12 (agile, evil, finesse, poison), Damage 2d6+5 piercing plus corrupted spider venom
Ranged 1 web +12 (range increment 30 feet), Effect web trap
Corrupted Spider Venom (poison); Saving Throw Fortitude DC 20; Maximum Duration 6 rounds; Stage 1 2d6 poison and flat-footed (1 round); Stage 2 2d8 poison, enfeebled 1, and flat-footed (1 round); Stage 3 2d10 poison, enfeebled 2, and flat-footed (1 round).
Descend on a Web 1 (move) The corrupted spider moves straight down up to 40 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn’t count for falling damage. A creature that successfully Strikes the web (AC 22, Hardness 4, 6 HP) severs it, causing the spider to fall.
Web Trap A creature hit by the corrupted spider’s web attack is immobilized and stuck to the nearest surface until it Escapes (DC 22).
The overwhelming majority of creatures that find their way to the Abyss end up either ripped apart by demons or other denizens for pure enjoyment. Those that not only survive but thrive in this environment for generation after generation end up changed by it, becoming one of the horrors of this dreadful place. Vermin are most often the creatures that undergo this change with spiders being the undisputed masters of being foul creatures that survive this change.
While they are no smarter than their mundane counterparts, corrupted spiders are larger, stronger, and more deadly than those found on the Material Plane. Even worse, they gained some of the protections that the creatures native to this plane possess. Generations of these creatures feasting upon demons will impart their natural biology upon them. They still remember their taste for humanoid flesh and will ensnare such prey at their first opportunity.